stop complaining, i'm in a worse position atmtell me 'bout it
stop complaining, i'm in a worse position atmtell me 'bout it
I did place the green boat in the wrong place in the last image, I apologise, but it is all fine now.
We've trialed RPS before and also units of varying sizes (look at the Hexagon maps of RD5 and 6) which were just complicated and made for boring games in the end. I created the terrain advantages for this game so there is some tactics of attack and defense which you can use to your advantage. So far, the only change I'm considering is to increase the strength of the advantage and maybe an optional 4th move to be made after each round, but I feel like this system works at the moment for giving us a level playing field.Maybe if there were some way for the players to have more influence on the outcome of a battle.
It's a balance really. The problem with more land tiles is the one we faced in the Hex wars, where it took forever to finish the game because you were effectively moving around the map swapping land and getting nowhere near shrinking your opponent's land. Less tiles means a hopefully shorter endgame. I will try to create a more even spacing or a different map shape next time to reduce the current situation where Dothraki has pretty much cut the map in half.only thing i would think that would imrpove the game is more land tiles, for the gta 5 you of course have all the regions pre selected, but i would had rather seen a few more rounds to get strategic positions. now you got 1 round before everyone was practically forced to attack eachother and absolute mayhem unfolds