hope to see open wheelers like we see in european hillclimb races, osella pa20s or 30, F3000 and of course hillclimb time attack mode
could be great, but could also flop
I want a racing sim game to surpass or at least match the rF2 physics engine not a rehash of what already exists ages ago, as I already own most of the ISI spin-off games. ( along with most of the Formula 1 titles from Codemasters) I'm personally not looking for a prettier version of R3E or F1 2016 physics, I want the next level of "on the edge awe"
Actually, after playing rF2 today, ( I'm currently addicted to the Formula 1 1988 v0.93 mod ) I realized I don't mean what I said at all as far as my interest in what I'm looking for in a racing sim which sets me apart from the masses I suppose...I want a racing sim game to surpass or at least match the rF2 physics engine not a rehash of what already exists ages ago, as I already own most of the ISI spin-off games. ( along with most of the Formula 1 titles from Codemasters) I'm personally not looking for a prettier version of R3E or F1 2016 physics, I want the next level of "on the edge awe"
You could argue rF2 was a rehash of rF1.
You sure keep busy Paul, another enjoyable read, thanks.
This will have to compete with:
GT Sport
Project Cars 2
Assetto Corsa DLC / Updates
Forza 7
Graphically well-accomplished games will not be a problem, so I am not getting excited by the visuals.
AI needs to improve in racing games, simple things too like being able to race against your own ghost cars or fastest laps. Give us the ability to load up 3 as many people enjoy doing time trials of their own as much as online racing. Advances in the track surface or other elements affecting performance are welcomed too.
The race fan is going to be spoilt for choice looking at the above and that's not taking into account what Codemasters will bring with Dirt & F1.
Don't see a reason why 2 people would agree or like it, but they said they will be using Racerooms physics and upgrade it heavily, making it more hardcore.Without any core driving physics simulation engine designers or programmers this will just be another yawn-worthy arcade title - UR4 engine will make sure it looks pretty but beyond that, it will be arcade.
As many stones as I throw at the AC folks, the reality is that they created a driving simulation engine - GTR3 is not even being based on a driving physics simulation engine.
I am not really sure whether I should be happy, when a Sim producers tries to compete with those products. I would rather see them to compete with the next ISI racing sim/extension of rF2, iRacing or the next Reiza game - maybe even AC2 - , because from my perspective those are the products that will really show where the sim racing genre is going and breach some boundaries. But we are all looking for different things I guess. All the games you listed, with the exception of AC wich is a pretty average sim, are nice racing games, but nothing that I would call a racing simulation.
Tbh, the interview doesn't show me anything that makes me more optimistic and the constant mention of the "Simulation aspect of CM F1 games" really worries me. Next to that I simply don't see them succeeding with delivering their planned stuff for three different platforms in less than two years and trying to please everyone. That time frame and the amount of goals and platforms is really what keeps my alarm bells ringing. Just hoping that it doesn't end up like the last GTR3. :/
He listed Project Cars 2, and you know already that it is no racing simulation? Interesting...All the games you listed, with the exception of AC wich is a pretty average sim, are nice racing games, but nothing that I would call a racing simulation.
And rFactor2. But i dont think the physics will be that detailed. The guys hired from all those companies like EA, id, Turn10 etc makes me think of color, arcade, fun, cool UI's, gamepads etc. It doesnt make me think "simulation". But i will have a cautious optimism. The features sounds great. The graphics im sure will dazzle us and the sounds should be superb. If the physics is simple-ish though then it wont be the product for me but im sure it will do well and give the devs good business.Agree. That's the line that got me the most worried. F1 2016 and simulation - talk about contradiction in terms.
The single most disappointing game regarding physics I ever tried (and unfortunately bought). I have given it several tries but I can't stand more than 2 minutes of driving before I quit the game - the handling is a worse experience than try to knit with boxing gloves . Don't get me wrong - I so much want Codies to succeed and give us a proper F1 game but I've lost all my confidence in them,
If SimBin wants something to compare with and aspire to, play AC, RRE, GTR2 and Automobilista instead of that poor excuse of a game.
He listed Project Cars 2, and you know already that it is no racing simulation? Interesting...
I'd definitely call Project Cars a racing simulation - driving cars with a wheel, and it behaves close enough to real life to be called simulation...otherwise there would not have been any simulation until 10 years ago, and that's obviously bullshit.
If you only call something a simulation that simulates everything physic related "right", well, then we'll never have a simulation...
You could also come from a different direction, and call Automobilista not a simulation..why? The graphics..they don't resemble real life even remotely close..whereas PC2 for example comes pretty close..vision is a part of simulation...
Come on, all this "my simulation is better then yours" is just BS..there are simulations for different kind of people, but just calling one "not a simulation" because it doesn't properly simulate one or two aspects of real life 99% right the very person would like to see/feel, that doesn't "unsimulate" it. Because all simulations out there have more then a few aspects, where they don't model real life 99% right.
That said, for me Forza Motorsport is not a simulation, just because it doesn't want to be one. Same for GT. As soon as developers actively build in codes that move away from real life physics, we can start calling something "not a simulation".