"-unsure of funding path" - looks like they do not need, but they are observing all options...
"-preference towards console / preference to go less hardcore and appeal to masses"
Where did you read that? There is no such indication of what you are saying.
They want to aim for HC racers and make a way to appeal also for console racers and newbies.
Both sides should be fully satisfied. Next: They want to take the best from R3E (physics included) then improve it on the new engine which will be optimized for both, HC simulation with no assists and also for assisted driving, optimized for gamepads and consoles in general.
There is no reason to cut something off from the PC version or make any compromises. They wish to improve the Unreal engine for PC racing purposes and also make it usable for consoles and/or casual racers. Like Assetto Corsa, but making both from scratch, on a great engine, with doors openned for full weather system and day/night cycles. And hopefuly overal feel like we had in GTR when it came out.
"-preference towards console / preference to go less hardcore and appeal to masses"
Where did you read that? There is no such indication of what you are saying.
They want to aim for HC racers and make a way to appeal also for console racers and newbies.
Both sides should be fully satisfied. Next: They want to take the best from R3E (physics included) then improve it on the new engine which will be optimized for both, HC simulation with no assists and also for assisted driving, optimized for gamepads and consoles in general.
There is no reason to cut something off from the PC version or make any compromises. They wish to improve the Unreal engine for PC racing purposes and also make it usable for consoles and/or casual racers. Like Assetto Corsa, but making both from scratch, on a great engine, with doors openned for full weather system and day/night cycles. And hopefuly overal feel like we had in GTR when it came out.