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Apps DriveVibe - Body Shaker 1.5

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[QUOTE = "PanaRace970, post: 2180529, member: 222247"] PanaRace970 ha inviato una nuova risorsa:

[semplice] DriveVibe - Body Shaker [/ plain] - Body Shaker - Simula il tuo sedile [/ plain]



[URL='http://www.racedepartment.com/downloads/drivevibe-body-shaker.8850/']Maggiori informazioni su questa risorsa ...[/URL] [/ QUOTE]
after the upgrade of win 10 doesn't work anymore, you can fix it please
 
PanaRace970 updated DriveVibe - Body Shaker with a new update entry:

Much better matching of sound effects

New in V1.5:
- Using 50 Hz now
- Adjusted sound volumes for effects
- Much better matching of sound effects

Install:
- Get 2 bodyody shaker and an amp. I'm using
https://www.amazon.de/gp/product/B0000WR4F2/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
https://www.amazon.de/gp/product/B00E4AODZA/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
- Connect the amp to your sound card (rear output for me, might be side output for you)
- Connect the body shaker to the...

Read the rest of this update entry...
 
I like it, I use it for 12 bodyshakers of 100w 1 of 12 "and I mix it with another 8 of 100w controlled with Simhub and it is a spectacle ... could it be implemented for DirRally and other Sims ??? thanks ...
 
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Wow... impressive. I only got 2 60W. ACC works (at least to some extend). Steam shows me that I have DirtRally, last played Jan 2018, almost 3 years ago. Looks like I only played it for 3h. I'll check if it offers a shared mem with some telemetry data.
 
PanaRace970
Wow... impressive. I only got 2 60W. ACC works (at least to some extend). Steam shows me that I have DirtRally, last played Jan 2018, almost 3 years ago. Looks like I only played it for 3h. I'll check if it offers a shared mem with some telemetry data.


Hello again, after trying several demos of programs similar to DriveVibe and not finding the same sensations I have to ask you something ... what do you need to include DirtRally and more simulation games? Could you do it or do a tutorial on how? I mean, if the rest of the programs take telemetry from the vast majority of games, it is because power is possible, tell me what you need to implement it in the Dirt and I still get it ... thanks and regards.
 
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I did googled it a bit, but Dirt appears to be different. AC, ACC and PCARS use a shared mem approach. These games write the telemetry data into a memory segment and other tools can read the data. If Dirt would do the same, it's a few hours to get it running.
Dirt seems to send the telemetry data over a port in the local network. Not a bad thing, but completely different from a shared mem. So it's more effort.
If you know C/C++ and have VisualStudio, I can share the sources. So far I din't had the time to look further...
 

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