Dev stream Q&A - Thursday Dec 4, 17.00 CET

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Hi all,

Thursday the 4th of December at 17.00 CET we will have our next dev stream, which as the last time will be a show and tell of things to come and what we have been working on since last time.

This will also give us the opportunity to answer some of your questions. So if you have any questions please post them in this thread and we will answer them. Well at least as many of them as time allows!

the Dev stream will take place o twitch:
http://www.twitch.tv/raceroomracingexperience

And if you want to see the last dev streams then please check them out here:
 

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They did have a mock-up of the Dedicated Server Web-setup page that they are hoping to implement. It seemed to let you choose a set of tracks and car sets for the rotation, so multi-class races should be possible.
 
Hello !

Just thought I'd come and spill all the beans after all, during the stream I kinda felt like don't tell everything, but just thought might as well go all in over here and just list the new tracks related to WTCC that you'll find in R3E pretty soon.

2013 season: Infineon (aka Sonoma)
2014 season: Paul Ricard, Salzburgring, Spa-Francorchamps, Shanghai, Macau
 
Hello !

Just thought I'd come and spill all the beans after all, during the stream I kinda felt like don't tell everything, but just thought might as well go all in over here and just list the new tracks related to WTCC that you'll find in R3E pretty soon.

2013 season: Infineon (aka Sonoma)
2014 season: Paul Ricard, Salzburgring, Spa-Francorchamps, Shanghai, Macau

Absolutely brilliant to hear. Lookin forward to this.
Your company is doing very good work in all aspects.
It has to be said! :thumbsup:
 
Brilliant twitch, thanks S3.
For those who missed it, to recap, from what i remember :) :
2014 - ADAC Experience (cars & tracks also available in RRE) / DTM 92 (carpack only) / Various AI fixes & improvements / Pitstops in RRE / Driverswaps in ADAC (not in multiplayer yet) / liveries for various cars
2015 - Early 2015 looking at optimizing game and updating old car physics etc... WTCC 2014 later in year (with tracks mentioned above) / DEDICATED SERVERS!!!!! :thumbsup: / adding more cars to GTO class (the one with the Capri..) ... sorry, cant remember the rest, please anyone feel free to correct anything i said wrong, or add anything i missed...

I've said it before, and i'll say it again, what S3 have / are achieving with this sim is simply astounding, amazing, astonishing, exceptional, buzzing, wicked and mint! THANK YOU!
 
hhmmmm..... i dont want to be negative here....

but i think we need to see some gameplay features in RRe. Theres lots of cars and tracks but nothing to race them for. Just single race after single race. We need to add some replayibilty here, which race 07 had lots of in the custom seasons. With pitstops - its all on DTM how hard can it be to use in RRe.
i wont be buying anymore content until i can use properly (like
dtm) the stuff i already have like ADAC and WTCC.

but yeah its good to see they have got their foot down.... but seems a lot of more money making features are priority here first.
 
hhmmmm..... i dont want to be negative here....

but i think we need to see some gameplay features in RRe. Theres lots of cars and tracks but nothing to race them for. Just single race after single race. We need to add some replayibilty here, which race 07 had lots of in the custom seasons. With pitstops - its all on DTM how hard can it be to use in RRe.
i wont be buying anymore content until i can use properly (like
dtm) the stuff i already have like ADAC and WTCC.

but yeah its good to see they have got their foot down.... but seems a lot of more money making features are priority here first.

For me the championships are a really important part too, after fixing a lot of issues, this is the only thing left keeping me from playing.
 
hhmmmm..... i dont want to be negative here....

but i think we need to see some gameplay features in RRe. Theres lots of cars and tracks but nothing to race them for. Just single race after single race. We need to add some replayibilty here, which race 07 had lots of in the custom seasons. With pitstops - its all on DTM how hard can it be to use in RRe.
i wont be buying anymore content until i can use properly (like
dtm) the stuff i already have like ADAC and WTCC.

but yeah its good to see they have got their foot down.... but seems a lot of more money making features are priority here first.
they have different people who work on cars to the people who work on those features so you are getting both.
 
it doesnt matter how many people do what, the end product is that we are only seeing money making additions.

Sound like they have 20 people on tracks and cars, and a trainee doing the features loL!!

anyway thats not my problem.... im happy for s3, im just not seeing the features i want to see, but you cant please them all.
 
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it doesnt matter how many people do what, the end product is that we are only seeing money making additions.

Sound like they have 20 people on tracks and cars, and a trainee doing the features loL!!
Yeah, you're right

- Added new packs, DTM 2013, DTM 2014, European Track pack.
- Moscow Raceway, Brands Hatch and Norisring now available in RRE.
- Pit Stops (DTM 2014 Single Player only for now, it will be added to MP and other experiences later)
- We changed the way we handle Experiences. E.g. DTM 2013 owners get all DTM 2013 content unlocked in RRE. (Some licence restriction may apply e.g. DTM 2014 cars will not be available in RRE right away)
- Added Store cart system. You can now buy the exact amount of required vRP’s instead of buying vRP packs.
- Portimao is now free for everyone.
- Added new liveries to Saleen. All Saleen liveries are now free.
- All tracks updated to latest standards with new shaders and RoadFeel


Game
- Added different tyre visuals. Two sets of tyres. Dtm 2014 only.
- Fixed an issue where you would get duplicate liveries in Single Player.
- Fixed an issue where the game was using wrong driving model when launching LBC/Competition through portal before entering an experience (main green orb).
- Changed so that we can now have different race length types (laps and minutes) depending on an experience.
- Fixed an issue where the game was not pausing when alt tabbing.
- Updated localization.
- Fixed so the cut track overlay is a warning instead of a penalty.
- Fixed so the invalid lap overlay is a warning instead of a penalty.
- Implemented support for different moods per track layout instead of global moods.
- Updated localization.
- Added new HUD element for car status.
- Fixed an issue where special characters weren’t displayed correctly in the game.
- We now allow up to 32 contact shadows in settings instead of 8.
- Fixed an issue where the engine vibration setting wouldn’t save.
- Fixed Return Multiplier defaulting to 0.1 and not saving if you changed it to 0.
- Fixed: RedBull Ring audio during camera Fly By cutting off
- Fixed: Game crashing if you start a single race after failing to join MP session
- Fixed: Crash in AI adaptation when leaving event if no player was present.
- Fixed: Not being able to load DTM Championships.
- Fixed an issue with FFB lost at race start.
- Fixed starting lights overlapping with the results if you retire before the race starts
- Fixed an issue where the default camera is becomes cockpit cam when you play a session that starts in garage.
- Fixed issue where Escape wasn’t working if AI had crossed the finish line first and player had to cross the line too to finish the race.
- Fixed a gamepad rumble issue when you quit a race or get DQd
- Fixed so the hood is replaced when repairing aerodynamics.
- Updated default controlsets. Added DRS and pit menu bindings to all profiles and removed unused lines.
- Fixed an issue with Data Display showing lap 1 as lap 0.
- Increased max FFB vertical value to 400%
- Fixed data display split times.
- Removed countdown from data display and position bar.
- Fixed so that the free cam uses player volume multiplier.
- Enabled cut track rules setting in all experiences.


Art
- Monza - Fixed various art issues.
- Brands_hatch – Various art fixes and higher resolution garage interiors.
- Hockenheim – Various art fixes.
- Hungaroring - Various art fixes.
- Norisring – Various art fixes
- Nurburgring - Various art fixes.
- Lausitzring – Various art fixes
- Redbull Ring - Various art fixes.
- Zandvoort - Various art fixes.
- Laguna Seca – Various art fixes.
- Changed global fog settings.
- Tweaked global lighting settings.
- Improved road shader.
- Updated WTCC 2013 cars with various fixes.
- Updated RaceRoom Hillclimb with new road shader, optimizations for performance and ffb
- Updated Lakeview Hillclimb with new road shader, optimizations for performance and ffb
- Updated Indianapolis with new road shader, optimizations for performance and ffb
- Updated Laguna Seca with new road shader, optimizations for performance and ffb
- Updated Bathurst with new road shader, optimizations for performance and ffb
- Updated Zolder with new road shader, optimizations for performance and ffb
- Updated Portimao with new road shader, optimizations for performance and ffb.
- Updated Moscow Raceway with new road shader, optimizations for performance and ffb


Audio & AI & Physics & Camera
- Fixed an issue where player would get unfair stop and go penalty on the last turn of Raceroom Raceway.
- Updated Audi Quattro GTO physics for less understeer and improved AI for certain types of turns.
- Fixed an issue with Radical SR9 Turbo logic to fix rolling start issues.
- Increased force feedback multiplier on all cars.
- Made AI not try to overtake cars in pit entry lane, unless really slow.
- Norisring: Added more DRS activation points for AI.
- Zandvoort: Added more DRS activation points for AI.
- Hockenheim: Added more DRS activation points for AI.
- Hungaroring: Added more DRS activation points for AI.
- Moscow: Added DRS activation points for AI, improved Get Real AI behaviour.

Portal
- Added shopping cart system. You no longer need to buy VRP packages and can purchase the exact needed VRP.
- Changed the way we treat Experiences aka Experience 2.0. We no longer treat experiences as separate addons. An experience is now similar to a content that can be part of a pack.
- Newsfeed improvements. Added more feeds to the newsfeed in player profile such as, news from subscribed fan page, competitions, discounts in store, friend activities.
- Changed to new stats system. All stats prior to September 2014 have been wiped (sorry ).
- Fixed an issue with store text not appearing complete in browsers.
 
Msportdan , starting to worry about you buddy , starting to believe you could see the negatives in a bucket of gold coins delivered by naked pit girls ;)

things are coming little by little , adac2014 will have some of those features and mp will get pitstops ;

i think you forget sometimes that your playing an MMO and adding some single player features can take a little more time imho

Andi
 
Yeah, you're right

- Added new packs, DTM 2013, DTM 2014, European Track pack.
- Moscow Raceway, Brands Hatch and Norisring now available in RRE.
- Pit Stops (DTM 2014 Single Player only for now, it will be added to MP and other experiences later)
- We changed the way we handle Experiences. E.g. DTM 2013 owners get all DTM 2013 content unlocked in RRE. (Some licence restriction may apply e.g. DTM 2014 cars will not be available in RRE right away)
- Added Store cart system. You can now buy the exact amount of required vRP’s instead of buying vRP packs.
- Portimao is now free for everyone.
- Added new liveries to Saleen. All Saleen liveries are now free.
- All tracks updated to latest standards with new shaders and RoadFeel


Game
- Added different tyre visuals. Two sets of tyres. Dtm 2014 only.
- Fixed an issue where you would get duplicate liveries in Single Player.
- Fixed an issue where the game was using wrong driving model when launching LBC/Competition through portal before entering an experience (main green orb).
- Changed so that we can now have different race length types (laps and minutes) depending on an experience.
- Fixed an issue where the game was not pausing when alt tabbing.
- Updated localization.
- Fixed so the cut track overlay is a warning instead of a penalty.
- Fixed so the invalid lap overlay is a warning instead of a penalty.
- Implemented support for different moods per track layout instead of global moods.
- Updated localization.
- Added new HUD element for car status.
- Fixed an issue where special characters weren’t displayed correctly in the game.
- We now allow up to 32 contact shadows in settings instead of 8.
- Fixed an issue where the engine vibration setting wouldn’t save.
- Fixed Return Multiplier defaulting to 0.1 and not saving if you changed it to 0.
- Fixed: RedBull Ring audio during camera Fly By cutting off
- Fixed: Game crashing if you start a single race after failing to join MP session
- Fixed: Crash in AI adaptation when leaving event if no player was present.
- Fixed: Not being able to load DTM Championships.
- Fixed an issue with FFB lost at race start.
- Fixed starting lights overlapping with the results if you retire before the race starts
- Fixed an issue where the default camera is becomes cockpit cam when you play a session that starts in garage.
- Fixed issue where Escape wasn’t working if AI had crossed the finish line first and player had to cross the line too to finish the race.
- Fixed a gamepad rumble issue when you quit a race or get DQd
- Fixed so the hood is replaced when repairing aerodynamics.
- Updated default controlsets. Added DRS and pit menu bindings to all profiles and removed unused lines.
- Fixed an issue with Data Display showing lap 1 as lap 0.
- Increased max FFB vertical value to 400%
- Fixed data display split times.
- Removed countdown from data display and position bar.
- Fixed so that the free cam uses player volume multiplier.
- Enabled cut track rules setting in all experiences.


Art
- Monza - Fixed various art issues.
- Brands_hatch – Various art fixes and higher resolution garage interiors.
- Hockenheim – Various art fixes.
- Hungaroring - Various art fixes.
- Norisring – Various art fixes
- Nurburgring - Various art fixes.
- Lausitzring – Various art fixes
- Redbull Ring - Various art fixes.
- Zandvoort - Various art fixes.
- Laguna Seca – Various art fixes.
- Changed global fog settings.
- Tweaked global lighting settings.
- Improved road shader.
- Updated WTCC 2013 cars with various fixes.
- Updated RaceRoom Hillclimb with new road shader, optimizations for performance and ffb
- Updated Lakeview Hillclimb with new road shader, optimizations for performance and ffb
- Updated Indianapolis with new road shader, optimizations for performance and ffb
- Updated Laguna Seca with new road shader, optimizations for performance and ffb
- Updated Bathurst with new road shader, optimizations for performance and ffb
- Updated Zolder with new road shader, optimizations for performance and ffb
- Updated Portimao with new road shader, optimizations for performance and ffb.
- Updated Moscow Raceway with new road shader, optimizations for performance and ffb


Audio & AI & Physics & Camera
- Fixed an issue where player would get unfair stop and go penalty on the last turn of Raceroom Raceway.
- Updated Audi Quattro GTO physics for less understeer and improved AI for certain types of turns.
- Fixed an issue with Radical SR9 Turbo logic to fix rolling start issues.
- Increased force feedback multiplier on all cars.
- Made AI not try to overtake cars in pit entry lane, unless really slow.
- Norisring: Added more DRS activation points for AI.
- Zandvoort: Added more DRS activation points for AI.
- Hockenheim: Added more DRS activation points for AI.
- Hungaroring: Added more DRS activation points for AI.
- Moscow: Added DRS activation points for AI, improved Get Real AI behaviour.

Portal
- Added shopping cart system. You no longer need to buy VRP packages and can purchase the exact needed VRP.
- Changed the way we treat Experiences aka Experience 2.0. We no longer treat experiences as separate addons. An experience is now similar to a content that can be part of a pack.
- Newsfeed improvements. Added more feeds to the newsfeed in player profile such as, news from subscribed fan page, competitions, discounts in store, friend activities.
- Changed to new stats system. All stats prior to September 2014 have been wiped (sorry ).
- Fixed an issue with store text not appearing complete in browsers.
All that is absolutely great, the games handles amazing and has great content. But for me (and I emphasize me) single races and practice sessions don't cut it, it feels like I am driving friendly matches, it doesn't give me any tension fighting for the lead in a single race. So for me that just ends up in ignoring all this beautiful content and play a custom carreer in AC or make a championship in rF2.
 

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