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There will be a driver AI update in the future. And depending on whether Reiza still releases more car slots, otherwise the skins here are complete! If you want to use other skins just look here on Racedepartment, there are still some to choose from!
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Tony Kanaan Tasman Skin is based on Skin gamer19 Tasman Skin
A first AI update is also coming from [B]gamer19[/B] and there will be more AI adjustments from him as well but it needs time to test it to get it as close as possible to the 1998 season.
in version 0.9. 1:
Tony Kanaan Tasman Skin instead of Hideshi Matsuda Della Penna Skin because he only competed in one race! It's a Swift and not...
chrisi2174 updated CART 1998 Skins F-USA Gen2 24-Skins + Custom Driver AI with a new update entry:
Tony Kanaan Tasman Skin and AI update by gamer19
Maybe one should orientate oneself more to the championship level. and make more differences in aggressiveness, because sometimes a faster driver cannot get past a slow driver even though he is much faster.omg I slowly realise what am I getting myself into
example of one 60 lap race with the latest AI version.
qualy 45 minutes. I didn't drive, to not interfere with AI.
track Laguna Seca, 100% strength. I used P.J Jones slot.
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I mean... it's quite hard to make them do results close to their real-life version of
themselves cause - I could do that pretty much for ONE race but 19 !? impossible.
this was no today's F1, where you can guess drivers places easily, one week a driver
would be on pole, next as bad as - 26th ?! (really, Patrick Carpentier, week 3 and 4)
another thing, which you probably already noticed... cars in AMS2 rarely, if ever, crash
(btw increasing aggressiveness to the max won't help) not to mention malfunctions
in those days it was a common thing to 10- 15 cars don't finish. which makes making
AI finishing on closely realistic (average) position in a game an almost impossible job.
but I'll give my best
and I'm open if anyone have any suggestions of course
HERECheck this out seems to have found a good metodeit's not only aggressiveness, there's many other parameters in play
race_skill (OF COURSE, MAIN PARAMETER IN THE RACE)
qualifying_skill (I'VE MADE THEM FASTER IN QUALY THAN RACE. CAUSE THAT'S THE WAY)
aggression (IMPORTANT, I KNOW. BUT MAYBE NOT AS WE THINK IT SHOULD BE)
defending (THIS IS IMPORTANT, MADE THEM DEFEND MORE OR LESS)
stamina (NOT SURE. I MEAN I KNOW WHAT STAMINA IS BUT WHAT IT DOES IN RACE hmm...)
consistency (OK, LOVE THIS PARAMETER. ONE OF MY FAVORITE MAKE THEM NOT ROBOTS LIKE)
start_reactions (ALSO COULD BE USEFUL FOR THOSE WHO MANAGE TO QUALY HIGH BUT SUCK IN RACE)
wet_skill (IT'S JUST FOR RAIN RACES, I BELIEVE WHEN IT RAINS IT'S SOMETHING LIKE "race_skill + wet_skill")
tyre_management (also important, I believe guys with higher # need less pit stops + drive better on old tires)
blue_flag_conceding (NOT SO IMPORTANT. I HATE BENCHMARKERS, LOVE WHEN THEY MOVE FOR LEADERS)
weather_tyre_changes (PRETTY SELF-EXPLANATORY, SOMEWHAT IMPORTANT FOR MIXED WEATHER RACES)
and at the moment I tried aggressiveness at 0.9 (default was 0.5) and still don't see much difference.
and still no retiring or crashing whatsoever. so that's a bummer but what we can do...
and I agree that we could use from more overtaking, that's always fun, but if you look at those 2 pictures above
Zanardi has started 4th - finished 1st (+3);
Blundell started 20th - finished 16 (+4!);
Kanaan started 11th - finished 6 (+5!!);
Hearn started 18th - finished 12 (that's +6 places!!!)
...so we can't tell that there's no overtaking, AI simply follow the numbers we wrote for them
and I wrote them those.
I even noticed that drivers who were in real life (in 1998 season at least) great at qualy
and not so great in race behave similar here (like de Ferran, started 10th - finished 14th)
so it's really just the numbers...
but it's often a bit pain in the *ss to get them exactly the way you want
and btw I was thinking about opening some separate topic to discuss about editing AI
to stop spamming your topic about these beautiful liveries. maybe I'll do that, soon
any news about skins for gen3?
Thank you! Looking forward to using them!
Now I am really pumped. Great preview.
Can these be used for online multiplayer? Thanks!chrisi2174 submitted a new resource:
CART Skins F-USA Gen2 6-Skins + Custom Driver AI - Newman-Haas, Team Kool Green, Player's Forsythe
Read more about this resource...
Yes, liveries work in MP, but the driver names do not.Can these be used for online multiplayer? Thanks!
Yes sorry, I'm still waiting for the next update. There is a bug with the Lola Gen3 cars that needs to be fixed, otherwise the Lola overrides won't be shown and in the next update we will be able to choose the colour of the rims for Gen2 and Gen3.sorry to ask, but I´m very curious to see the gen3 skins..
I had sths private things to do and not as much time as I thought.it´s some way to use gen 2 in gen 3 cars? I´m very curious to play with real skins.