- Aug 18, 2015
Furthermore... let's imagine that you'd be able to do that with IRL cars. Plug in a gamepad and drive them.A. It's not a game, it's a simulator.
B. See if you can plug your gamepad into your real car and make it enjoyable...
Who in their right mind would try to drive at high speeds? Sounds very very suicidal. The accuracy of the steering input (and lack of tyre feedback) would not be enough to drive a racecar 200-300 km/h safely, no matter how well the "controls" would be "implemented".
So if you think about it... wouldn't a "good gamepad support" mean the simulator is actually bad?
Because it wouldn't be simulating much. Yeah, it can be made drivable with additional assists, but then it indeed enters the game territory, moving away from the simulator territory. For that particular user
You can continue to argue that these simulators are just "games" but they actually aren't... they are consumer level simulators. And also used by many motorsport professionals to practice. For example Wolfgang Reip rates AMS1 very highly in terms of realism. Don't know what he thinks about AMS2
No, they aren't 100% realistic, but they are in the right ballpark. And that ballpark isn't a place, where a gamepad would be the ideal control method