I'm playing pCars2 on a pad right now (because waiting for wheel coming back after RMA) and it's a blast, if dialed in correctly. I have to reduce AI difficulty to something like 100, but Panoz GT1 at Zhuhai or Group C at Nordschleife doesn't cause any issues.Really is it. I think the gamepad is not optimized. Project cars 1 gamepad is much better optimized than 2.
Seriously!!!! I could poke holes all through your "argument", but why bother.Furthermore... let's imagine that you'd be able to do that with IRL cars. Plug in a gamepad and drive them.
Who in their right mind would try to drive at high speeds? Sounds very very suicidal. The accuracy of the steering input (and lack of tyre feedback) would not be enough to drive a racecar 200-300 km/h safely, no matter how well the "controls" would be "implemented".
So if you think about it... wouldn't a "good gamepad support" mean the simulator is actually bad?
Because it wouldn't be simulating much. Yeah, it can be made drivable with additional assists, but then it indeed enters the game territory, moving away from the simulator territory. For that particular user
You can continue to argue that these simulators are just "games" but they actually aren't... they are consumer level simulators. And also used by many motorsport professionals to practice. For example Wolfgang Reip rates AMS1 very highly in terms of realism. Don't know what he thinks about AMS2
No, they aren't 100% realistic, but they are in the right ballpark. And that ballpark isn't a place, where a gamepad would be the ideal control method
Harder =/= realistic.I tried both ACC and AMS2 for the first time last night. Both felt easier to drive than some I've played in the past. I couldn't seem to light up the rear of cars in the game's that much.
AMS2 definitely doesn't have the graphical fidelity of ACC, though. At least both run flat out on my aging 4790K with 2070 SUPER.
I set off in one of the classic formula cars (80s or 90s I forget) and that was bouncing along at it drove down the pitlane :-/
I tried AMS right after AMS2 and it felt more difficult. Though both AMS2 and ACC felt like there was some assistance/guidance turned on, even though I think all the aids were disabled :-/
Thanks for that, lots of rather big issues to be solved. But it seems Reiza tends to prefer delivering new contents rather than refining and fine-tuning the existing content. I would personnaly prefer another approach with less new content but greatly done. By exemple not release at the same time GT3's and GT4's. May be only one GT3 car at a time.As for more bugs it seems the pit limiter is also kind of buggy. Switching between 1st and 2nd you can go from 59 to 89 or so without getting a penalty with the pit limiter enabled (why is pit limiter not on by default when leaving pits...). Works in the porsche and merc gt3 cars, iirc did not work in the mclaren. It also seems dry tires are quicker in the rain if you had them on before it started raining. I've had multiple cases where it r ains cats and dogs and I'm the fastest guy on track with worn slicks. Also driving in the rain on slicks is almost effortless in the gt3s as the traction control gives you absolutely perfect and precise wheelspin. You can literally smash throttle and hold the steering wheel with your pinky finger while holding an effortless slip angle at full throttle and the tc does all the work with perfect smoothness. Abs doesn't seem to work correctly either. I've locked a tire multiple times with abs at default setting. Like total lock with tons of smoke while braking straight.
Setup screen still seems to bug out randomly and goes into lockdown. Don't change anything unless you can live with it. I pressed a button to lower the turbo pressure or whatever and then setup locked so I could not turn it back up again.. Many cars by default have multiple diffs enabled at the same time (maybe they all have viscous lsd... or three types of diffs in some cars). Also for some reason the setup screen is locked for the last minute of practice or qualifying but is open once it moves to waiting the beginning of race session.. for some reason. And can't make the look left/right movement instant. The super slow head turning is very annoying and unrealistic. Actual human eyes focus to a target very quickly and don't slowly pan towards a target on left or right. It is called saccade.
As for the bouncy castle effects. The cars, even the porsche gt3 eats kerbs like nothing. You can basically drive over an another gt3 car and there is no grip loss or loss of control of any kind. But touch a kerb when turning and the car literally turns into a boat in heavy weather. Like in imola you can totally eat the kerbs at aqua minerale and the car just glides over everything. But if you even think about slightly raised painted white lines while going through variante alta the car just turns into a youtube video "boat in inlet". Meanwhile the mclaren eats all kerbs like nothing. It is so unrealistic in both cases that it is just sad.
After this update I had insane shaking in my DD1, posted up on their facebook and got immediate help, the way LFB works was changed and for direct drive wheels should not need to on anything above 10. As you increase LFB slider you eventually start getting oscillation in the wheel, for me at anything above 10. I use these settings below and quite happy with them, really great for the open wheelers, can be a tad to hard on some of the older cars though, dial back FF from the wheel if required.Can anybody share ffb settings for Fanatec dd1 or dd2? I always run the recommended settings from fanatec, but until now they are not updated to the new ffb. i have no clue about all the settings and always happy with the recommended settings.
Ingame and tuningmenu settings would be nice.
I know I know, if I'd had IQ of 70 I'd try to be mostly silent tooSeriously!!!! I could poke holes all through your "argument", but why bother.