Automobilista 2 | Build 1.0.6 Available Now

Paul Jeffrey

Premium
Reiza Studios have dropped a new build update for their Automobilista 2 racing simulation, adding two new and exciting pieces of content to the simulation.
  • BMW M6 GT3 added.
  • Ginetta G55 GT4 Added.
  • Physics and AI improvements.

Another impressive collection of updates and improvements have come the way of Automobilista 2 fans recently, with build update 1.0.6 of the simulation having dropped on Steam - and with it has come new content for good measure, in the form of the BMW M6 GT3 and Ginetta G55 GT4 cars - further expanding these popular classes within the title.

To be fair, AMS 2 is currently already rather rich in content, so perhaps the most interesting aspect of this build release is yet further refinements to the AI and physics within the title - two areas where it would be fair to say Reiza Studios need to apply the most polish, so hopefully this new build represents yet another step in the right direction for the popular Brazilian development team.

AMS 2 Middle.jpg


AMS 2 V1.0.6 Update Notes:

Content

  • Added BMW M6 to GT3 class
  • Added Ginetta G55 to GT4 class
UI / HUD
  • Fixed issue where too much chat history was played back in some instances
  • Seat adjustment input is now continuous (hold to move)
  • Adjusted various background image anchors to improve display on 16:10 and triple screen
Physics & AI
  • Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires
  • Stiffened sidewalls for GT / Stock / Proto tires
  • Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations – requires setup reset to default)
  • Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)
  • Revised Balance of Performance for GT3 / GT4 class
  • Revised brakes for GT3/GT4 cars
  • Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)
  • Revised Porsche Cup aero, adjusted default roll bars
  • Reduced front splitter downforce dropoff with yaw in all GT/ Stock Cars
  • Fixed missing wet tire compound for Camaro GT4R
  • Adjusted Camaro GT4R suspension
  • Adjusted Copa Montana center of gravity height
  • Revised Procar, Group A, Ultima Race baseline damper rates
  • Fixed Ultima race front left, rear right fast damper ranges incorrectly available
  • Improved rear efficiency, reduced Group A rear brake torque
  • Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars
  • Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)
  • Adjusted rear wing efficiency for Stock2020, Montana
AI
  • Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes
  • Added logic to prevent AI slowing on track after returning from partially outside track limits
  • Added logic for AI to be more reactive and switch switch behaviors more often
  • Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)
  • Reduced range of AI variation from ideal racing line
  • GT3, Porsche Cup, P4, P3, P2, F3 callibration pass
  • Minor AI aggression scalar adjustment for GT cars
  • Further wet weather callibration passes for all GT / Stock / Proto cars
Audio
  • Adjusted Mclaren 720s tire skid volume
  • Lowered tranny whine given enigne sounds feature them prominently
Tracks
  • Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;
  • Added proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass
  • Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pit box, improved merge to the main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes
  • Interlagos: Fixed floating pit box lines
  • Campo / Curvelo: Adjusted flag LOD range
  • Montreal Historic: added missing HUD map
Vehicles
  • Porsche Cayman GT4 – Fixed red cockpit material issue
  • Fixed lights for Fusca (all variants) + wiper UV mapping fix (HC1/HC2)
  • Adjusted brake glow ranges for carbon brakes (player & AI)
  • Camaro GT4R: Fixed missing RPM LEDs

Original Source: Reiza Studios.

AMS 2 is available now, exclusive to PC.

Check out the AMS 2 sub forum here at RaceDepartment for a great community resource to help you maximise your experience within the simulation.

AMS 2 Footer.jpg
 
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Techically the default settings should work, but they don't, reason we have to comb inet for custom presets.
At times, the Default FFB preset on AMS2 has worked extremely well for many however, it's not uncommon for the results to change after Reiza alters some aspect of the physics, which they may still do.

Until they optimize the Default FFB again, we have access to many custom variations within the Reiza forums, most of which can be fine tuned to user preference. There's even a user-made utility to aid with custom tuning of the profiles.

Once AMS2 has matured a bit, I'll likely use both the Default and a custom-tuned profile for optimal results (depending on the car I'm using).
 
"the fact that FFB feeling is subjective" - this is the greatest misconception of our simracing time.
FFB should not be subjective at all, it should realistically and uniformly represent a steering column feel.
In modern race cars you can fine tune the power steering, but that's all. You can't change the fundamental driving feel.
Vintage cars (Group C, F1) and today's IndyCars have no power steering, they drive as they come from the engineering lab.

Imagine a pro driver stepping into a race car and saying: "I don' like the steering feel, change it".
That is not gonna happen. You build your stamina and try to adjust to the car. Not the other way around. Like this guy:

The perfect example of a sim that has great FFB with every single piece of hardware is rF2.
It's just realistic straight out of the box.
The quintessential aspect here is the self aligning torque. According to your own equipment, you just set the FFB strength and a proper caster angle, and that's it.
If you have to dig around the forums to find the right FFB file, there's something wrong with the sim itself.
The day developers force us to accept their version of realistic FFB, I'll stop Sim-racing for good. Real-life steering feedback is boring as hell in the vast majority of cars, you might as well go back to no FFB at all. ACC FFb gets a lot of praise but, I disagree with those that say it's the best.
 
  • Deleted member 197115

At times, the Default FFB preset on AMS2 has worked extremely well for many however, it's not uncommon for the results to change after Reiza alters some aspect of the physics, which they may still do.

Until they optimize the Default FFB again, we have access to many custom variations within the Reiza forums, most of which can be fine tuned to user preference. There's even a user-made utility to aid with custom tuning of the profiles.

Once AMS2 has matured a bit, I'll likely use both the Default and a custom-tuned profile for optimal results (depending on the car I'm using).
Hi Dean, long time no see. :)
Yeah Reiza FFB is one hell of a rollercoaster.
What custom preset are you using now? I used to like NuScorpii "Heavy Messing", but it's "messy" :D after recent FFB changes. Silver Raw worked better in one of the previous versions, but seems like the latest one messed up too much with damping, perhaps Karsten fixed it already.
But man, when I've looked inside the actual custom config my jaw dropped, it's 600 lines of code and params. :confused:
How bad the original FFB must be to require such heavy massaging?

Something is just not right, makes me actually feel bad to think unfavorably of SMS developers when even Reiza can't nail it.
 
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"the fact that FFB feeling is subjective" - this is the greatest misconception of our simracing time.
FFB should not be subjective at all, it should realistically and uniformly represent a steering column feel.
What a rollercoaster reading this was. The first sentence - yes! Someone gets it! The second sentence - oh no...no he doesn't...
 
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Hi Dean, long time no see. :)
Yeah Reiza FFB is one hell of a rollercoaster.
What custom preset are you using now? I used to like NuScorpii "Heavy Messing", but it's "messy" :D after recent FFB changes. Silver Raw worked better in one of the previous versions, but seems like the latest one messed up too much with damping, perhaps Karsten fixed it already.
But man, when I've looked inside the actual custom config my jaw dropped, it's 600 lines of code and params. :confused:
How bad the original FFB must be to require such heavy massaging?

Something is just not right, makes me actually feel bad to think unfavorably of SMS developers when even Reiza can't nail it.
Hi Andrew, a few updates back, the Default-ffb was quite good (imo). I had been using one of Karsten's more recent profiles over Reiza's but, then the default reached the point where it surpassed the custom profiles. It's certainly not very good currently though, I'm confident Reiza will improve it again once they have any lingering physics related issues sorted.

Where Reiza had over-taken the custom profiles and won me over was in striking a good balance between tight center response, very good detail, and excellent sense of under-steer / over-steer. As it is now, the center feels loose and the progression in resistance (SAT) feels wrong, making the steering-response feel quite vague by comparison. Just my 2 cents worth, though. ;)
 
Absolutely, the latest Silver Raw is a total FFB transformation. Prepare to be amazed. Beats me how default preset could be so bad.

Is that silver-raw-6.6.5.14 or .15? you seemed to be much more happy with the .14, judging from the Reiza forum.

Also, how does it compare to the Heavy Messing?

I'm just looking around if I can improve the FFB for my CSW 2.5, if it makes it better. Thread seems to be more about DD.
 
  • Deleted member 197115

Is that silver-raw-6.6.5.14 or .15? you seemed to be much more happy with the .14, judging from the Reiza forum.

Also, how does it compare to the Heavy Messing?

I'm just looking around if I can improve the FFB for my CSW 2.5, if it makes it better. Thread seems to be more about DD.
I think the latest .18, is close to .14 in feel. Quite good overall, except SAT that feels over processed as if you always have some steering assist on.
I've settled on Default for now with damper at 0, using driver damper instead, seems like in game implementation eats lots of details and feels artificial, affecting lots of other good things.
 
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I've settled on Default for now with damper at 0, using driver damper instead, seems like in game implementation eats lots of details and feels artificial, affecting lots of other good things.

Thanks, I'll stick with that for now then. Still have to get used to my CSW, so I won't be able to judge it to a great extend anyway.
 
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Hi Andrew, a few updates back, the Default-ffb was quite good (imo). I had been using one of Karsten's more recent profiles over Reiza's but, then the default reached the point where it surpassed the custom profiles. It's certainly not very good currently though, I'm confident Reiza will improve it again once they have any lingering physics related issues sorted.

Where Reiza had over-taken the custom profiles and won me over was in striking a good balance between tight center response, very good detail, and excellent sense of under-steer / over-steer. As it is now, the center feels loose and the progression in resistance (SAT) feels wrong, making the steering-response feel quite vague by comparison. Just my 2 cents worth, though. ;)
Agree with your general points, but don't agree about latest Default. The Default is better than ever, as long as you don't forget to tune the Damping (probably setting it to 0 for any non-direct drive wheel would be a good start) and are not afraid of using some LFB (it isn't a sign of a lack of manhood related to your wheels, people). Once I increased LFB from where I had it traditionally, I got much better feel at centre without losing any of the new details and subtle feedback that is better in Default than any Custom file I have tried so far. I am sure it is possible to get it in a Custom file, but it may be more difficult than we would like. That being said, it is great to have Custom files as an option for whatever reason someone prefers to use one.
 
Here it is! As promised, folloing up Bazza's suggestion and for those of you wondering what the A.I. are like beside you, and also as someone suggested at Nurburg GP!
I get two wide, I get Three wide!
Taken several hours to get the sound levels sorted out and have managed to make the sound a little better in general.

And I managed to get it all working in VR! Thought VR would be best to show what the A.I. are like beside you, as I can look around. Took alot of adjustment to get the FOV scaled down to a decent level that would work on 16.9 displays.

Anyway, this is it, Litterally one of the best offline experience's i've ever had!

Cheers Bazza!

Cheers Reiza!
Sorry mate but in your vid you can see a lot of AI oddities, I mean I can clearly...very clearly... hear you had fun but you was lucky AI didn't kill you.
Even if it was able to race at your side you can see it doing a lot of errors, trying to be back to their racing line all of sudden, etc etc...
 
Visit Reiza website / forum for Madness Engine UI Panel and FFB Settings files :thumbsup: (several - Silver raw worked best for me with DD2) can help with better FFB ( how much - which is a personal taste issue). Hope this helps :coffee:
Thank you! I finally felt the FFB in the AMS2 - before that I only got fresh rubbish on my TM TMX, now it is interesting to drive. It feels like my steering wheel could not pass on to FFB in this game.

MINI UK, GT3 - fantastic FFB.

Now I am waiting for the possibility of adding livery.
 
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