Assetto Corsa Competizione: V1.0.8 Update Released

dhmotor

100RPM
Premium
IMO triples is “old” tech that has largely been addressed by VR. I had triples for a brief go and replaced them with an ultra wide - VR does not appeal to me for various reasons. For me the bezels on triples were too distracting - in fairness I was using 27s so the center screen was restrictive versus a 35 ultra-wide. Between radar apps, spotters, and look-back button, being able to see mirrors in a constant view is over-rated, and for me it didn’t add much in the way of sensation of speed. The killer for this game though is that the computer that could run 3 x 4K panels at high to epic is beyond the reach of consumers. Even at 1080 it would be taxing.
 
very good update,last night race in multiplayer with rain and wet becoming dry was a sensational experience,i really felt like a real driver.

all was good and game is getting better.

just one disappointment:i lost my championship save
 

Urlauber

Ask me about VTEC
Premium
Hotfix 1.0.9 is out!
https://steamcommunity.com/games/805550/announcements/detail/3607869505498519263

- ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when generated.
NOTE: if you already have the value in your controls.json, delete the line or the entire .json for the line to regenerate with the correct value or change the value manually to 0.
- Wheel controller is now polled at 333Hz.
- AI "take space" behaviour is now less aggressive, requests less distance from the car in front, reacts less abruptly and guarantees higher minimum speed.
- Fixed incorrect driver stint times in Championship Endurance races.
- Potential fix to startup crash due to failed screen detection.
 

Greg Latty

1000RPM
Im jealous of everyone getting good performance in VR. I want to like this game. I really do. And I will always root for Kunos because i love the original AC. But for me its unplayable in VR. Just way too blurry and jagged. And on top of that low fps. ( 2080ti, 9700k, samsung odyssey+). Doesnt seem like VR is anywhere near the top of the priority list, which is understandable. But unfortunately i have to uninstall this for now. And that sucks because this game feels so good to drive. This was one of the few games i had installed on my SSD with limited space. I will keep up with the progress if and when i see a big vr update I will try again.
 

MPortnoy

250RPM
How can someone seriously create a simracing game without taking into account what hardware simracers have ? Triple screen is not an option, it is a De Facto need !
"De Facto need" :rolleyes: give me a break. What's the percentage of triple screen users again?

ACC have a nice FFB as long as you don't break or accelerate
Okay, now you're just trolling or you need to buy a wheel with proper FFB support.;)
 

Martin Fiala

5000RPM
Premium
People complaining about bad VR or not supporting triple screens...I don't want to say those are less important (and certainly not to people that suffer from the issues), but I would be quite happy if something as "simple" as the horrendous input lag this game has (even with vsync off) got solved. It's kinda pointless to have great graphics if at the same time you constantly have to look at the virtual steering wheel pointing to the left while you are steering to the right already, or good physics/FFB when you can't catch slides because the steering has lag.
 

BP

500RPM
Premium
@BP @Fanapryde

Point taken.
I am not sure this feature was promised from the start. Competitors have this feature, I know. It also makes sense to have it, yes. Kunos explained why it is not in and difficult to implement. They said they will look into it. Not sure what more you can expect?

On the point of not having the complete field of view. I wrote on another thread that I tried my 32:9 ultrawide with EDTracker to have a better view through the side windows. What I found is, that the gain is minimal since the view is obstructed by safety net and head support of the seat. Which means I cannot really see out of the side windows anyway.
Thoughts?
I have noticed the head support blocking the view and that’s another issue in itself: I find it hard to believe that a racing driver IRL would have the seat adjusted so far forward that the passenger side mirror is obstructed by the head support...safety net possibly, but the head support?

To put that in perspective, for a similarly sized head support on my actual sim-racing seat to block most of the side monitor, I would be too close to the wheel to move it...it would probably just an inch or two from my chest actually (I’m 5’9” / 175cm ).

As far as never promising support goes: with the track record Kunos has with AC, their great implementation of Triple Screen support with that title and knowing how much the sim-racing community supports their efforts, it was just really surprising that they chose an engine, with triple support seemingly as an afterthought...don’t know if they were actually misinformed about UE4’s capabilities or not. I hope they eventually find a solution...I kept hearing about a feature in UE4 v4.20 called nDisplay; not sure if that’s a possible avenue to take, but I’m hoping the guys at Kunos know about it as well.
 

Serge.M

100RPM
Premium
I have noticed the head support blocking the view and that’s another issue in itself: I find it hard to believe that a racing driver IRL would have the seat adjusted so far forward that the passenger side mirror is obstructed by the head support...safety net possibly, but the head support?

To put that in perspective, for a similarly sized head support on my actual sim-racing seat to block most of the side monitor, I would be too close to the wheel to move it...it would probably just an inch or two from my chest actually (I’m 5’9” / 175cm ).

As far as never promising support goes: with the track record Kunos has with AC, their great implementation of Triple Screen support with that title and knowing how much the sim-racing community supports their efforts, it was just really surprising that they chose an engine, with triple support seemingly as an afterthought...don’t know if they were actually misinformed about UE4’s capabilities or not. I hope they eventually find a solution...I kept hearing about a feature in UE4 v4.20 called nDisplay; not sure if that’s a possible avenue to take, but I’m hoping the guys at Kunos know about it as well.
I believe thy were told it would be available in the latest Unreal build, and I believe it either wasn’t or didn’t work.

My understanding is that they are talking to The Unreal team as well as trying to find a solution themselves.
 

Serge.M

100RPM
Premium
Every time I fire up ACC and watch it max out my 2080ti to deliver meh visuals, I just want to get drunk.
Out of curiosity, what specifically are you defining as “meh” in the visuals? Lights? Shadows? Clarity? Not an attack, just genuine question...

First time I was sitting in the pits at night and the car in front hit the brakes which lit up my interior with a red glow, this blew my mind, felt so authentic (Rift CV1 at the time).

Then just yesterday now with Rift S I was looking at the track via trackside cameras while waiting for another driver to hand the car over to me, spent a bit of time just looking around, theres so much life in the track details. I was next to a tractor crane thing with a sling hanging down (T1 Barcelona) and the sling was moving in the wind, tree branches move, flags as well, looked right, going back to other sims the tracks feel a lot more frozen to me now.
 

MPortnoy

250RPM
Every time I fire up ACC and watch it max out my 2080ti to deliver meh visuals, I just want to get drunk.
Are you sure that's the order in which things are happening? Sounds to me like you're probably drunk before firing up ACC if you think the visuals are meh.
 

DrRob

250RPM
I have noticed the head support blocking the view and that’s another issue in itself: I find it hard to believe that a racing driver IRL would have the seat adjusted so far forward that the passenger side mirror is obstructed by the head support...safety net possibly, but the head support?

To put that in perspective, for a similarly sized head support on my actual sim-racing seat to block most of the side monitor, I would be too close to the wheel to move it...it would probably just an inch or two from my chest actually (I’m 5’9” / 175cm ).
I am borrowing the attached picture from another thread. It gives you a fair idea on how a GT3 driver is typically seated. Could be Bernd Schneider at the wheel?! He should be around the same height as you. And the vantage point I am using in sims would be more or less the same (for GT3). If I stray from direct frontal view I will see the head supports of the seat (and the safety net). So side mirror is not a prob, but I will not see the opponent directly beside my car.
Gives you an idea of how I am perceiving secondary field of view, 180° view with EDTracker, etc. And the net is even missing on this AMG.
 

Attachments

DrRob

250RPM
Every time I fire up ACC and watch it max out my 2080ti to deliver meh visuals, I just want to get drunk.
Wow, I use a GTX1070, my brother a RTX2070 and the image is all but blurry at min. 60FPS (single ultrawide monitor). Not sure you consider UE4 GFX "meh" in general, that might explain your dissatisfaction.
 
"De Facto need" :rolleyes: give me a break. What's the percentage of triple screen users again?
Something like 100% of serious simracers have either triple, either ultrawide or VR, if you are just playing, then ok but it is supposed to be a SIMULATION, not a GAME ! You can still play Forza or PC2 after all.



Okay, now you're just trolling or you need to buy a wheel with proper FFB support.;)
You have no clue then, did you ever try iRacing or even better, rFactor 2 to see the difference ?

FFB in ACC is not realistic, at all.

Oh and my system is, I think, hard to beat :

- Simlab P1 rig
- Simtag hydraulic pedals
- Simucube 2 Pro base
- CubeControl wheels (I have 2)
- Z1 F1 wheel modified
- i9 9900K
- 64 GB RAM
- Dual 2080 Ti SLI Watercooled
- Aorus Z390 Waterforce motheboard
- etc...only top notch hardware

I don't think my system is to blame, don't you ?

I am not trolling, I am just relating facts : when you break in ACC (at least with parameters you can change in game), you don't feel it in your steering wheel, which is IMPOSSIBLE.
 
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