Assetto Corsa Competizione: V1.0.8 Update Released

kunos

Kunos Simulazioni
Premium
I am not trolling, I am just relating facts : when you break in ACC (at least with parameters you can change in game), you don't feel it in your steering wheel, which is IMPOSSIBLE.
I know I am going to regret this but here we go.

So can you tell me where the wheel supposed to pull when you brake? Left or right?
 

Dirk Steffen

Porsche Factory Jackass™
Premium
LOL...... proper triple screen support would be more of a priority imo.
I deleted the game a while ago, since it became clear that it was not going to happen.
A shame really...
I am aware of the limitations brought by that :poop:UE4 engine.
But I don't agree with the "we knew this" part, nor do I agree that it looks great. Maybe if you play only ACC, you get used to it again, but switching from any other title to ACC makes it look like crap. I get nausea, miss my apexes, can't see my mirrors, have a wrong impression of speed and distances, for me simply unplayable
"We knew this" ... we did not, and Kunos NEVER made that clear, even not at this point (afaik). They only suggest to move to a wide screen solution. :O_o:
Which is why I keep repeating myself.
And yes, I played R3E when triple screen support was not implemented yet, but mostly when I still had one screen. When I moved to triples, my interest fainted until they added the right support.
AC - rF2 - AMS - R3E - pCars2 all have proper triple screen support and then, as a newer title, Kunos manages to bring a new game without it.
And it is not just me...I know a lot of guys that have a triple setup and shelved ACC for this reason.
I don't care about the price I paid (it was very low anyway), but I hoped for a fantastic GT3 sim, and while it probably is, it is not for owners of a triple setup, which is really sad.

I can only hope that if Kunos brings the much talked about AC2, they will NOT use that UE4 engine again.
I feel with you, being a die hard triple screen sim racer myself and I would not touch a racing sim that doesn't properly support it.
Luckily I have since a long time setup my screens at a smaller angle than you (30º angled from the center screen) which is just enough angle to have benefits from proper multi screen projection and yet it seems to be just small enough to run non-multi-view software such as the current ACC build with available workarounds and get a solid performance.
The workaround as you know is just that - a workaround - it is in no way ideal but it at least allows us to counter the perspective distortion of a single view render to be displayed somewhat believable on moderately angled triple screens.

To me currently the general improvements in the ACC physics department are simply so incredibly vast over any other racing sims I regularly race (all of them but iRacing) that I actually look past the current triple screen state and enjoy the amazing feel of tires, car's inertia, great force feedback, changing surface conditions, visiblity changes, amazing sound and really, really close racing on first rate tracks.

Granted I am not a first and foremost GT3 fan (I like them and race them regularly but first and foremost I live, breathe, eat and sleep GT endurance racers from the late 60's to the early 90's preferably from a single manufacturer out of Zuffenhausen - THAT is the racing stuff my wet dreams are made off).
Still every time I get into an online race with friends on a good server and get to race ACC with them it is pure bliss.

Kunos as a business and particularly the developers literally working their asses off (I know, they do) have actually a really solid track record of working very, very hard to get their product to satisfy the user base.

When ACC was released into EA and later 1.0 and it was clear back then that back then there was no triple screen multi view rendering included yet I was just as disappointed as you and for a long, long stretch I would only fire up ACC occasionally when a new patch was released and rarely every used it much beyond that (kind of how I treat rF2 to this day).
When the current workaround post processing Panini trick was introduced I (while kicking and screaming) spent a looooooong time to find suitable settings that gave me a solid compromise to be able to race ACC with friends online - it works well (as a workaround).

I am sure that as we speak as the devs work relentless on bug fixing and (re-) introducing feature after feature at some point getting proper multi view triple screen rendering to work with the UE4 engine in ACC is on a very long to do list and all we have to do is just to be patient.

Look how long it took a certain developer to realize how important AI is to racing sims - or look at the glacial development pace of another racing sim that is in perpetual development - or look at how long it took to get variable tire pressures in another racing sim, … ;-)

I would never have ever expected for example for Kunos to have evolved the racing sim tire model into what we have now in ACC - I think Kunos is good for a few surprises in the future they always were.

I have noticed the head support blocking the view and that’s another issue in itself: I find it hard to believe that a racing driver IRL would have the seat adjusted so far forward that the passenger side mirror is obstructed by the head support...safety net possibly, but the head support?
Here is a tip:
Use the combination of:
- FOV
- seat forward/backward
- seat left/right

… and you will get a solid view in almost all cars (some are more difficult than others).
Unfortunately trying to go for accurately calculated FOV is rarely every working perfectly so I use that only as a starting point and then adjust the above parameters until I get a good view at my mirrors while the car is still believably life-sized (very hard on triple 27" - one really needs ideally three projectors instead).
 
I know I am going to regret this but here we go.

So can you tell me where the wheel supposed to pull when you brake? Left or right?
When you are breaking your are transfering weight to front wheels, so your suspensions are working harder, so your wheel should feel heavier since forces applied to front wheels are much more important (unless you are sliding of course). So if you turn while breaking (which you should do btw, check trail breaking on google if you don't know, but I doubt it), you should feel your wheel getting heavier.

In ACC, you don't. In iRacing or RF2, you do.
 

MarcG

1000RPM
Premium
quick question to the 2 that disagree : what part don't you agreee with ? Those "quicky tags" are so retarded...
This "retarded" comment:
Something like 100% of serious simracers have either triple, either ultrawide or VR, if you are just playing, then ok but it is supposed to be a SIMULATION, not a GAME ! You can still play Forza or PC2 after all.
 

daniel1

25RPM
I see red!!!!!....Don't anyone dare "diss" people that cannot afford the latest and greatest kit or those that may have other priorities in their lives. I for one am an enthusiastic participant in this hobby and will continue to involve myself in and enjoy this great past time.
May I suggest that any "elitist" attitudes be left at the door and that this great past time be enjoyed for what it is.. a past time /a hobby or an escape from the crap that fills our daily lives.
Just sayin.
 
This "retarded" comment:
This "retarded" comment is just a fact. If you don't use this kind of hardware, then you are not what I call a "serious" simracer, you can't be. It doesn't mean you are bad at simracing, it just means you are not dedicated to it.

The problem is when ppl state that "triple screen is useless or history", this kind of statement is so false it is not even funny to deal with it. You can't be efficient if you can't see what surrounds you in simracing, period.
 
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I see red!!!!!....Don't anyone dare "diss" people that cannot afford the latest and greatest kit or those that may have other priorities in their lives. I for one am an enthusiastic participant in this hobby and will continue to involve myself in and enjoy this great past time.
May I suggest that any "elitist" attitudes be left at the door and that this great past time be enjoyed for what it is.. a past time /a hobby or an escape from the crap that fills our daily lives.
Just sayin.
Nobody is judging you for not being an "elitist", the problem is when an "elitist" is saying that ACC is lacking important features or is not realistic, other ppl are flaming them because they enjoy ACC. You have the right to enjoy what you want as long as you don't lecture those that are much more "in the subject" and that are in need of realism.

ACC was, from day one of the project, presented as "the most realistic simulation for BlancPain series". It is just completely false, from VERY far. And reasons are easy to expose and prove but there are ppl here that are just flaming them because they enjoy ACC and can't stand the truth.

If you enjoy ACC, that's fine with me, we just won't discuss of its accuracy and realism, it is still enjoyable even for me, I just don't understand why some very important features are missing.
 
When you are breaking your are transfering weight to front wheels, so your suspensions are working harder, so your wheel should feel heavier since forces applied to front wheels are much more important (unless you are sliding of course). So if you turn while breaking (which you should do btw, check trail breaking on google if you don't know, but I doubt it), you should feel your wheel getting heavier.

In ACC, you don't. In iRacing or RF2, you do.
You “should”, but I guess you never did one irl, did you?

I have driven a few different cars in track days and, as long as you have power steering, you can’t feel this effect. Even in non power steering cars the weight while trail braking is negligible.

And I say “should” because you’re only thinking in a semi static case: weight is being transferred, so it must feel heavier. The issue with this train of thought is that you’re putting aside the gyroscopic effect, aka dynamic behavior, of the tires that almost nullify what you are expecting. Not to mention all the suspension geometry wizardry/geometry, like caster, that also counter this.

That being said, I would like to point out that I’m not disagreeing with your comments about acc, just to make clear.
 
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You “should”, but I guess you never did one irl, did you?

I have driven a few different cars in track days and, as long as you have power steering, you can’t feel this effect. Even in non power steering cars the weight while trail braking is negligible.

And I say “should” because you’re only thinking in a semi static case: weight is being transferred, so it must feel heavier. The issue with this train of thought is that you’re putting aside the gyroscopic effect, aka dynamic behavior, of the tires that almost nullify what you are expecting. Not to mention all the suspension geometry wizardry/geometry, like caster, that also counter this.

That being said, I would like to point out that I’m not disagreeing with your comments about acc, just to make clear.
Ok, I drove several race cars already but even without that, my own familly car is heavily power steered (not sure we call it that way but we all now what we are dealing with) and I feel my steering wheel getting heavier when I trail break. This is basic physics, there is no way you can't feel it. God, even with a bike you feel it, of course !

As a comparison, try rf2 or iRacing (which is not that impressive when we talk about ffb), you'll see what I'm talking about.

Gyroscopic effect or dunno what other effect won't nullify at all the weight transfer, thus the reaction, even in a perfectly balanced car.
 
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Arconian

50RPM
I thought Kunos is on vacation and then they the roll another massive update out, wow! I've upgraded my PC 3 weeks ago and never played any other racing title since then. Love it! Keep up the good work guys! :thumbsup:
 

Daggerman

100RPM
The whole FFB feels numb like it’s downed two bottles of Campari and a few Aperol Spritz...

None of the updates have done jack to change any of this. Other sims feel fine or amazing, but ACC feels like garbage on my G27.
 
I'm running on 1.0.9 and did a 1hr Monza endurance career race last night and the AI are on hard level, but f*** me its not easy trying to avoid them whilst over taking or just braking into corners.

Racing wise its close and enjoyable, hence why I keep racing offline, but on the flip side I also hate it when I keep losing SR as the AI keep hitting me either in the rear or side or even braking sharply for no reason causing me to hit them, my SR dropped 5 points in 1 race...

For example braking into turn 1, I would close in fast on a back marker but then as I get beside him he suddenly matches my braking and we go in side by side, he also aggressively holds the inside line into the corner so we go round it side by side, coming out of it he moves over and cuts my nose off.

Another time when going into the pits the AI pulls across and comes in front again very aggressively.

I have aggression on the lowest, so it would be nice to remove SR from offline races, or make it less of an impact at least to your SR?

Sorry for the moan, I was looking forward to the update but it just seems to have made it worse for me.
 
The whole FFB feels numb like it’s downed two bottles of Campari and a few Aperol Spritz...

None of the updates have done jack to change any of this. Other sims feel fine or amazing, but ACC feels like garbage on my G27.
I have a G920 and noticed the FFB felt weaker with the latest updates, I had to up the gain to 80 but it didn't really make much difference and felt kinda stiffer if that makes sense, not as smooth as it was before.
 

EsxPaul

500RPM
Premium
When you are breaking your are transfering weight to front wheels, so your suspensions are working harder, so your wheel should feel heavier since forces applied to front wheels are much more important (unless you are sliding of course). So if you turn while breaking (which you should do btw, check trail breaking on google if you don't know, but I doubt it), you should feel your wheel getting heavier.

In ACC, you don't. In iRacing or RF2, you do.
That effect is most definitely present in rF2 but I find that it's over exaggerated when compared to real life track cars.

ACC doesn't seem to have this effect at all.

For me, subjectively, somewhere in the middle would be a closer approximation of what I have experienced irl.

Having said that, I find the ffb in both of these titles very satisfying and the best that we have at the moment.
 
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