Assetto Corsa Competizione: V1.0.8 Update Released

Pigsy

1RPM
The AI slow up is a game killer for me. AI constantly spoils my qualifying laps by slowing down mid track several corners before start/finish line. 20 minute qualifying at Zolder AI killed 4 of my laps. Kunos if you're going to add a feature like this get it right, because the frustration level of this title has just gone through the roof.
 

Fanapryde

1000RPM
@Fanapryde It is a limitation of the UE4 engine. We knew this. Still looks great on my triples, though support would be nice for sure. (you played R3E when they didn't have support..no?)
I am aware of the limitations brought by that :poop:UE4 engine.
But I don't agree with the "we knew this" part, nor do I agree that it looks great. Maybe if you play only ACC, you get used to it again, but switching from any other title to ACC makes it look like crap. I get nausea, miss my apexes, can't see my mirrors, have a wrong impression of speed and distances, for me simply unplayable
"We knew this" ... we did not, and Kunos NEVER made that clear, even not at this point (afaik). They only suggest to move to a wide screen solution. :O_o:
Which is why I keep repeating myself.
And yes, I played R3E when triple screen support was not implemented yet, but mostly when I still had one screen. When I moved to triples, my interest fainted until they added the right support.
AC - rF2 - AMS - R3E - pCars2 all have proper triple screen support and then, as a newer title, Kunos manages to bring a new game without it.
And it is not just me...I know a lot of guys that have a triple setup and shelved ACC for this reason.
I don't care about the price I paid (it was very low anyway), but I hoped for a fantastic GT3 sim, and while it probably is, it is not for owners of a triple setup, which is really sad.

I can only hope that if Kunos brings the much talked about AC2, they will NOT use that UE4 engine again.
 
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I don't follow all the news, but I have not heard Kunos themselves talking about AC2, it was mostly AC fans who do it, if I got it right.
 
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DrRob

250RPM
I don't follow all the news, but I have not heard Kunos themselves taling about AC2, it was mostly AC fans who do it, if I got it right.
Same here. Why would they in the first place? ACC is on the market, lots of potential to be explored.
Also: To be more precise ACC is stored as "AC2" in your folder structure. ;)

@Fanapryde : The "No triples, no buy" gets rather old, therefore the reactions from others, I presume. Other than that you CAN use three monitors. There is even a distortion correction, right? Maybe Kunos will implement a native triples support ...but then everybody will be upset because their setup can't handle it.
 

Serge.M

100RPM
Premium
Not sure what people are on about these days with graphics? I’m on a Rift S and it’s very good now. If I could run a bit more pixel density it would be even better but still... I primarily run the Huracan in ACC, few days ago I wanted to see what AC looked like with the new Rift S so I jumped in to the same car there, it looked very dated, shadows were night and day worse then AC, the lighting overall wasn’t great, the interior looked dull and lifeless and the whole track just looked strange... there’s a distinct lack of any kind of fine detail in AC. It’s a bit clearer, but it is so because there’s nothing to see where now there are details in ACC that bring it all to life a lot more.

Lighting and shadow are the biggest thing that makes people perceive something as being real as that’s how we see the real world, it’s all light bouncing of stuff, ACC has this very well sorted, the rest is just resolution, increases to that is inevitability
 

Zoltan76

250RPM
Amazed by Kunos' work done here.
Yesterday tried SP mode and during qualy AI pulled over nicely when they "saw me in coming".
During race lapped AI pulled over, too.
Fantastic and adds a lot to immersion.
I think I'll stay offline for a wile to save myself from nervous breakdown caused by rammers online.
 

MirNet

25RPM
1.07 did it for me in VR, it was a huge improvement that I put down to the CPU optimization as it ran without the stutters on a full field AI or on a large fielded multiplayer server. If you guys are saying better things about 1.08, than life is getting better for everybody:)

They're really tightening the game up now, the upcoming 2019 update will drive new impetus, and the Intercontinental GT Challenge series DLC will hammer it home.
 

MarcG

1000RPM
Premium
Those AI additions and fixes look great, i may have to try again with this update when i get time.
 
Looks like they were driven to get a ramshackle version 1.0 out as per agreement with SRO and now finally we get the game they wanted in the first place but needed six more months to do. I can see the bind they were in, I think they decided 100% correctly, though the 1.0 moniker will haunt them for a while longer
 

Jempy

1000RPM
Premium
Very good work on this 1.08 ... but one main thing needs to be urgently modified:
this crazy system of Load/Save setup .... 2 apart buttons need to be created and not both in a single one.

Actually, the system is the best to loose a just prepared setup using Load in place of Save .... or loosing time between Qualifying session and Race session trying to load a setup while in Save tab.
 

BP

500RPM
Premium
Same here. Why would they in the first place? ACC is on the market, lots of potential to be explored.
Also: To be more precise ACC is stored as "AC2" in your folder structure. ;)

@Fanapryde : The "No triples, no buy" gets rather old, therefore the reactions from others, I presume. Other than that you CAN use three monitors. There is even a distortion correction, right? Maybe Kunos will implement a native triples support ...but then everybody will be upset because their setup can't handle it.
Respectfully, if you don't have triples, then you might not understand why we're arguing this point.

The distortion correction "fix" isn't the same as true triple screen support...the current solution is basically still a single screen field of view, i.e. the field of view is very narrow for triples, compared to all other fully supported sims (which is every sim of the last 5 years except ACC, so it's not like it's an outlandish thing we're asking for). In terms of FOV, it's the equivalent of racing in 4:3 aspect ratio on a single 16:9 monitor or having just a 60 degree FOV in VR: You're missing information on the sides that you're used to seeing. In every other sim I can see out the entire window of both doors on my side monitors (that is the correct FOV for my setup)...but in ACC I can't. You CAN try to force it to that distance, but then the vertical FOV is completely wrong/distorted (you're seeing the roof and floor in a "vertical fisheye" way). Not to mention the resolution in the center monitor is significantly lowered because of the distortion fix. Also, the more the distortion fix is applied, the closer the FOV gets (i.e. it reduces the FOV), so you're almost right back where you started. Lots of compromises for a "solution" that every non-triples user suggest we just accept and stop complaining...please try to see it from our perspective.

Also, this isn't a "No triples, no buy"...lots of us bought the sim already way back in early access; I know this because I remember many of us voicing these concerns from v0.1.0.
 
The only thing I miss, in VR, is the possibility of watching race stats in monitor and not the VR Headset reproyection.
It´s a fantastic feature to load setups, change options, wait for session ending, without having to do it with the helmet on
 

Fanapryde

1000RPM
@Fanapryde : The "No triples, no buy" gets rather old, therefore the reactions from others, I presume. Other than that you CAN use three monitors. There is even a distortion correction, right? Maybe Kunos will implement a native triples support ...but then everybody will be upset because their setup can't handle it.
Where did I ever mention "No triples, no buy"?
I have ACC from early access...so...
And yes, granted you CAN use three monitors, but to have it look a bit decent you need to place them as one big flat screen. Any /realistic angle reveals the flaw. My screens are angled at 50° for all sims and changing that is a lot of work, and even if it was not, I want to see the cars next to me NEXT to me, not in front, nor do I like to see stretched cars/tree/bushes/billboards/crowd/corners.

That distortion correction is just crap, no more, no less.

And I don't realy understand why people without triple setups always want to disagree with others that are asking proper support ? If there's no VR support in a game and people keep asking, why should I disagree ? The more people are satisfied, the better I should think.
Strange behaviour if you ask me...

You do have a point with your last remark, triple support will need a powerful PC, but then we can either upgrade our hardware or lower the graphic settings, but at least the realistic view will be there.
 
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DrRob

250RPM
@BP @Fanapryde

Point taken.
I am not sure this feature was promised from the start. Competitors have this feature, I know. It also makes sense to have it, yes. Kunos explained why it is not in and difficult to implement. They said they will look into it. Not sure what more you can expect?

On the point of not having the complete field of view. I wrote on another thread that I tried my 32:9 ultrawide with EDTracker to have a better view through the side windows. What I found is, that the gain is minimal since the view is obstructed by safety net and head support of the seat. Which means I cannot really see out of the side windows anyway.
Thoughts?
 
@BP @Fanapryde

Point taken.
I am not sure this feature was promised from the start. Competitors have this feature, I know. It also makes sense to have it, yes. Kunos explained why it is not in and difficult to implement. They said they will look into it. Not sure what more you can expect?

On the point of not having the complete field of view. I wrote on another thread that I tried my 32:9 ultrawide with EDTracker to have a better view through the side windows. What I found is, that the gain is minimal since the view is obstructed by safety net and head support of the seat. Which means I cannot really see out of the side windows anyway.
Thoughts?
How can someone seriously create a simracing game without taking into account what hardware simracers have ? Triple screen is not an option, it is a De Facto need !

Like having proper FFB, ACC have a nice FFB as long as you don't break or accelerate, when you do you don't feel it in the wheel which is impossible, even the heaviest assisted drive let you feel the weight of your car when you break while turning, it is basic physics...and yet in ACC, you don't feel it at all in the wheel.
 
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