Amazing: Ilja's lights shader mod now has your car reflections in mirrors

Apologies for the badly-worded thread title. I'm a little excited!
This is simply incredible in VR. Immersion goes off the scale.

Download the review51 version of Ilja's light patch
https://cdn.discordapp.com/attachme...0168374293/lights-patch-v0.1.23-preview51.zip
(drag the zip file into CM)

In:
steam/steamapps/common/assettocorsa/extension/config/smart_mirror.ini
paste the following and save:
[REAL_MIRRORS]
ENABLED=1
SHOW_CAR=1

And you now will have the inside of the car and the rear window showing in your rear-view mirror, and the sides of the car showing in your wing mirrors. And if you are playing as God intended (VR) then.... the view in the mirrors will move when you move your head.
You know when, in real car, you lean forward to check your blind spots in your wing mirrors? Yep. That's now possible. BUT YOU CAN NOW SEE YOUR CAR IN THE REFLECTION TOO.
Amazing in tip-tops, amazing in open-tops.

The app for the in-game adjustments (including individual mirror adjustment L/R/U/D and FoV) is here:
https://cdn.discordapp.com/attachments/453595062299918337/481608826269859870/AccExtMirrors.7z
(drag the zip file into CM)
(don't forget to tick it in Assetto Corsa -- Apps in CM settings)

Ilja is a bloody WARLOCK. He's starting to scare me now.
 
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I've been gaming since... well, since gaming began and this work by Ilja and his band of merry coders is probably THE most impressive gaming-related thing I've seen in all that time. Assetto is now doing a lot of things that were considered impossible just a few months ago, things that the game engine simply doesn't support. It's quite incredible.

I wonder what Kunos make of all this, and whether they have concerns about how ACC will now be received? Night racing and wet tracks are no longer ACC USPs in the Assetto ecosystem, and if ACC launches with basic static mirrors (for example) when a modded AC not only has dynamic ones with full reflections, but stereoscopic VR ones too, then ACC could easily look a little dated by comparison.

Amazing stuff, chaps. More power to your elbows!
 
Sorry, can you clarify this? Also, what does it do if set to 0 or 1? Thanks.
RENDER_PER_FRAME limits the number of mirrors that will get updated per frame to the value you set it to - this effectively limits the performance impact.
if you set it to 0 (no limit), all mirrors will get updated every frame
if you set it to 1 and there are two mirrors, each of them will get updated every second frame
if you set it to 1 and there are three mirrors, each of them will get updated every third frame
if you set it to 2 and there are four mirrors, each of them will get updated every second frame
etc...
if RENDER_ONLY_VISIBLE=1 only mirrors currently in your field of view will get updated (should be left at 0 if you use virtual mirrors)
 
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it limits the number of mirrors that will get updated per frame to the value you set it to - this effectively limits the performance impact.
if you set it to 0 (no limit), all mirrors will get updated every frame
if you set it to 1 and there are two mirrors, each of them will get updated every second frame
if you set it to 1 and there are three mirrors, each of them will get updated every third frame
if you set it to 2 and there are four mirrors, each of them will get updated every second frame
etc...
I think he was asking how to only render on-screen mirrors for a slight performance boost. I believe this is possible but haven't tried it yet.
 

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