Which Circuit Would You Like to See Digitalised in a Game or Mod?

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While researching racing circuits around the globe, I have come across many circuits without any digital representation. And that's a shame. Whether hosting races now or in the past, circuits should be digitalised to preserve a bit of history. So, I would like to ask you, which circuit without digital representation would you like to see featured?

I have talked about this topic before. My first article on RaceDepartment, "The Importance of Modding in Sim Racing", already mentioned that digitalisation means preserving a bit of history.

How Developers Could Benefit from Historic Venues​

However, it is not only the modders who can keep historic venues alive. The game developers themselves could take a good look at past circuits to feature in their works. At the moment, Reiza seems to be the only professional development studio somewhat focusing on historical content.

And thinking about it, that is weird.

Racing game developers have one massive pool to drown their money in: licensing costs. Licensing cars, licensing circuits, and those licenses are not cheap! This begs the question of how smaller development teams could save a lot of money by not licensing those expensive modern circuits.

Solution 1: Fictional Tracks
Solution 2: Historical Tracks

There is a boatload of circuits across the globe which no longer exist. Many of those come from somewhat of a golden era of motorsports, the 50s and 60s. From those times, many circuits still exist today, largely unchanged. So tracks from the time can be brought up to date in terms of safety standards and the like.

So why does every racing circuit officially featured in a game need to be the same current version of the Nürburgring, Spa-Francorchamps or Suzuka?

How Modders Could Benefit from Historic Venues​

Though, some tracks should still be up for grabs for the modders. After all, with recent announcements on how the modding systems in Rennsport and GTR Revival are supposed to work, modders could earn a pretty penny modding their hometown historical circuit.

Monetary gain aside, wouldn't it just be nice to find out how it could've felt like driving that one circuit that doesn't exist anymore? That is a question I keep asking myself from time to time. And furthermore, what if that circuit wasn't abandoned but driven nowadays with modern cars?

All that beauty is possible thanks to the powers of digitalisation.

Back on Track: What Circuit Would You Like to See?​

After taking that little detour to once again hope and bring some more people into modding for digitalisation, let's get back to the question at hand.

What Circuit would you like to see featured that hasn't been digitalised yet?

Personally, I would like to see every track digitalised. My dream is to have a complete database for all of the world's racing circuits. But if I had to pick some special ones, I would choose
  • Wachauring (the circuit I live closest to)
  • Autódromo de Benguela (Angolan circuit now converted to housing)
  • Evbuobanosa Motorsport Raceway (short-lived Nigerian circuit with races between 2017 and 2020, also I tried modding this one a while back, should continue on it)
And what about you? What circuits would you like to see digitalised? Maybe you can give some modder the inspiration for their next project, so let us know in the comments down below!
About author
Julian Strasser
Motorsports and Maker-stuff enthusiast. Part time jack-of-all-trades. Owner of tracc.eu, a sim racing-related service provider and its racing community.

Comments

Ah, it seems the Pacific by SimTraxx and Sauron are pretty much identical, except in the latter the pits do work, and apparently there are twenty more pitboxes. Idk how its file date is earlier, I guess it's based on an earlier release by SimTraxx or something like that. Also haven't tried the AI yet.
 
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To my knowledge no one has created the old Columbus street circuit used for a handful of IMSA races in the late eighties. It died when the city decided to no longer underwrite the costs, leaving the local promoters to foot the bill.

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An even more obscure track, used for SCCA and local club events in the late sixties. (My first sanctioned race was here in 1970, on a slightly shortened version of the track since the city decided the races weren't important enough to block off the four lane blvd comprising the east section. I believe it was the last time the track was used.)

montgomery_scca.jpg


Old 8mm film,

 
I've been diving deep into the world of circuits around the globe and how well (or not) they are represented in sim racing
I wanted to make a database for that, as I sometimes get odd urges to ride bikes on Hockenheimring and other stuff in that vein. Though my effort would be on a much smaller scale.

Is there any chance I could see that magnificent compendium?
 
Valencia F1 street circuit
I really loved the first mod edition of Valencia Street Circuit for GTR2 of which I raced on my laptop on the plane heading home again from vacation together with my girlfriend (now wife) in Valencia just on the day when the F1 cirkus entered the then recently built Americas Cup harbour for the first time in 2008, and it was possible to do a no-restriction track walk round most of the circuit.
Really nice preparation in a F1 2008 car mod pack for the upcoming real world weekend same day.

Since that time I've enjoyed Valencia street circuit alot also as various mods fot rF1, WTCC/Race07and AC.

Only thing I'm thinking of everytime simracing the track is those 5 days visiting the epitome of endless financial overconfidence, with the city falling hard from its peaks and Dubai/Abu Dhabi-like buildings of wealth to endless debts soon after, not only during the 2008-10 financial crysis but still with consequences to this day in 2023.

Have never everunderstood the harsh pale head crititzism of Valencia Steet circuit.

It was phenominal in my eyes, and just my style of temporary layouts.

But yes, an updated and VR-optimized UE5 Rennsport/GTR Revival- or AC2 release would be VERY welcomed here, too :)
 
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Just like Albert Park, Valencia feels more like a full-blown circuit, just with barriers. Wide and fast for much of its length. Idk what was the problem with it—might be a case of ‘cool to ride in sim racing, not so much in a top-tier sport’.
 
Just like Albert Park, Valencia feels more like a full-blown circuit, just with barriers. Wide and fast for much of its length. Idk what was the problem with it—might be a case of ‘cool to ride in sim racing, not so much in a top-tier sport’.
Understand your point.

Though, having watched quite a few lower class series racing Valencia Street Circuit, delivering quite a battle, nomatter on location 2 meters behind fenches or behind telly on the far distance.

And this has - to my retrospective observation - been the growing issue/disease of the upper single seater classes and especially F1: Aerodynamic optimizations of recent couple of decades has set more requirements to track layouts for at least some excitement, and now even requiring DRS zones for a chance of a spectacle.

But apart from that, though same rough restrainments as you describe, there are clear differences:
  • Albert Park is surely nice for simracing - when you at first find your flow and taking care of tyre temps it's surely one of the tracks of 'getting in the zone for the entire lap', almost able to nip a cup of coffee meanwhile.
  • Valencia Street Circuit has it's straight between T11-T12 to get some breath back and relax, though a sweeper so no coffee cup option, really. Apart from that - and the big difference to Albert Park IMO - is that while AP has no real edgy corners - even T3-T4-T5 after Aughtie Drive straigt is quite a sweeping gas padding combo when hitting the breaking point and T11 is fast 90 degreer - on the opposite the Valencia Street Circuit has both T2, T8, T12-T14, T17 and not at least last corner T25 which breaks the flow and rythm, hence not a "flow track" to me, but more demanding for the mind going the GP distance or maybe endurance with very long stints. And since from the gun when available in simracing I've loved this challenge that the track will deliver.
 
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I think a track can be both fun and challenging, but I'm not sure how much fun Valencia is. Honestly, that could apply to both the street circuit and Ricardo Tormo. That's one area where I'd say the older circuits definitely tend to have it over the newer ones, whether we're talking about Pau, Rouen, the Masaryk Ring, or the Nordschleife.

And in general, in the modern era, "technical" has become synonymous with "slow".

In real life, it doesn't help that Valencia Urbano doesn't have particularly attractive surroundings when compared to Albert Park, Melbourne (much more industrial vs. parkland). And Melbourne all feels like it fits together, whereas Valencia Urbano feels much more like it's composed of disparate pieces, decidedly more so than even Ricardo Tormo.

I have a different read and target zones to what you just said.

I'd still say that Turns 4, 5, 11-12/9-10, 14/12, and 16/14, while fast, are certainly edgy. Turn 13/11 gets you attention more now with the reconfiguration, though I don't feel like that change (tightening the corner) was necessary. And with the T9-10 chicane removed, the right bend and left sweep on Lakeside Drive are closer to the limit. Turn 6 has also become more of a nail-biter.

And no, the only true straight of any great length at Melbourne is the pit straight. Even if you're flat-out, you're still turning most everywhere else around the lap.

With Valencia, I have totally different spots in mind in terms of what I think the issues are. In fact, more than half of them aren't even numbered corners. Honestly, the biggest problem with Valencia Urbano is something that can be seen in the European Le Mans Series, and not just with LMP2, but GT3, too, so certainly not confined to F1 or other high-end open-wheel categories, or even ultra-high downforce cars in general.

Anyway, I kind of hinted at it already, but the issue is those kinks and bends, before the actual, main corners, that don't necessarily show up real well on the track diagrams. Now, Turns 6, 7, and 9 are numbered and just more obvious, and T9 has less of an impact on the racing overall. But there are 5 other kinks in play. You have 1 each before Turns 2 and 12, and 3 before Turn 17. The one before T2 especially is like the kink before the Tamburello chicane at Imola, which screws up single-class overtakes left, right, and center.

With how abrupt Turns 6 and 7 are, they basically nix any chance of making a move into T8, because a good exit out of T5 is blocked, and T7 necessitated a last-minute dive. Likewise, the kink before T12 and the first 2 heading toward 17 hem you in; if you straight-line them, the track is effectively one lane, so those force late dives at those locations as well, especially in anything with a high top speed, downforce or no.

And don't get me wrong, there are pieces of the lap at Valencia Urbano I can rather enjoy. The front stretch is nice, and Turn 2 would be good without that extra little bend right before the entry. T3-5 isn't bad. Both of the long, flat-out stretches around the back are smooth and would be much better without those niggly little kinks. And I quite liked that sequnce of esses between Turns 17 and 25.

EDIT: The other piece I would note is that Melbourne has had almost no really slow corners (say, sub-60 mph). That means the cumulative accordion effect is much less compared to a circuit like Valencia, and so, the field spread isn't as severe, either.

So yeah, that's my take on the matter.
 
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Well, don't get me wrong; if you've followed my posts here at RD, you'll know that I'm (by far) primarily into classic circuits, in fact circuits from the time transforming from MC/sidecar mud races into first edition asphalt surface for four wheel vehicles. That's been my prime interest for decades :)

And regarding Valencia Street Circuit I certainly apply for most of your remarks regarding turns, and I agree there's far more into it making a modern tenporary street circuit interesting than edgy corners. And that was not my point, just in relation to flow-tracks vs non-flow tracks, where you certainly feel the difference going on the long run Albert Park vs Valencia Street Circuit. And watching the Porche SuperCup series delivered more exciting battles at Valencia harbour compared to Melbourne GP circuit.

Besides, sourroundings round Valencia Street Circuit aren't THAT soulless behind the concrete walls, not just container industrial area but simracing it reminds me of a very pleasant sunny vacation with a hotel stay at the five star hotel just at the button of the Túria river of which economic wealth and overconfidence transformed into 8k of modern architecture of which in fact (though I by far prefer old classic precentury buildings) was very thoughtfull put together betweem green areas. And then the Americas Cup harbour itself, the city beach just 100m north of tve track of which we enjoyed alot, and the marina itself. All things you didn't really see on TV broadcasting or behind the simwheel. And yea, ofcourse I like the old classic town center much more, just to add that the surroundings at the harbour track reminded me of good times and not exactly soulless;)

However, it was just in relation to modern temporary tracks my post was related and the differwnce between Albert Park and the Valencia one, eapecially speaking the endurance challenge, besides short races in lower class non-single seater series actually delivered on more occations.

But oh think this must've been the poat I've put the most words on a modern temporary track. Pau, Rouen-Les-Essart and old Masaryk deserves surely more lines.

(on a sidenote I actually visited Circuito Ricardo Tormo together with my wife and the very friendly track staff let us in though closed privste event by then but they could apparenty see our interested eyes Not that Valencia Circuit have had my interest, except for simdriving it alot during GTR2 release).
 
Premium
Well, don't get me wrong; if you've followed my posts here at RD, you'll know that I'm (by far) primarily into classic circuits, in fact circuits from the time transforming from MC/sidecar mud races into first edition asphalt surface for four wheel vehicles. That's been my prime interest for decades :)

And regarding Valencia Street Circuit I certainly apply for most of your remarks regarding turns, and I agree there's far more into it making a modern tenporary street circuit interesting than edgy corners. And that was not my point, just in relation to flow-tracks vs non-flow tracks, where you certainly feel the difference going on the long run Albert Park vs Valencia Street Circuit. And watching the Porche SuperCup series delivered more exciting battles at Valencia harbour compared to Melbourne GP circuit.

Besides, sourroundings round Valencia Street Circuit aren't THAT soulless behind the concrete walls, not just container industrial area but simracing it reminds me of a very pleasant sunny vacation with a hotel stay at the five star hotel just at the button of the Túria river of which economic wealth and overconfidence transformed into 8k of modern architecture of which in fact (though I by far prefer old classic precentury buildings) was very thoughtfull put together betweem green areas. And then the Americas Cup harbour itself, the city beach just 100m north of tve track of which we enjoyed alot, and the marina itself. All things you didn't really see on TV broadcasting or behind the simwheel. And yea, ofcourse I like the old classic town center much more, just to add that the surroundings at the harbour track reminded me of good times and not exactly soulless;)

However, it was just in relation to modern temporary tracks my post was related and the differwnce between Albert Park and the Valencia one, eapecially speaking the endurance challenge, besides short races in lower class non-single seater series actually delivered on more occations.

But oh think this must've been the poat I've put the most words on a modern temporary track. Pau, Rouen-Les-Essart and old Masaryk deserves surely more lines.

(on a sidenote I actually visited Circuito Ricardo Tormo together with my wife and the very friendly track staff let us in though closed privste event by then but they could apparenty see our interested eyes Not that Valencia Circuit have had my interest, except for simdriving it alot during GTR2 release).
I think it's true that the older circuits have more appeal for the older cars, the more modern wide tracks have but one line for modern cars, and trying a different line in slower classics seems to simply add a few more yards to the circuit, it's more about the high downforce cars are for high downforce tracks,
If you were to ask James Cottingham where he prefers to race his GT3 mount... Silverstone or Cadwell he'd likely say Silverstone and ask the same question about a historic mount say, Mini or Elan then I recon the answer would be Cadwell, simply because of the time spent would be more interesting, and as with a lot of historic tracks the technical is everywhere and the high speed (relative) is everywhere too.
 
not sure why we're writing a hand long posts about Valencia now
I'm pretty sure it's been already "Digitalised in a Game or Mod" :)
and I love the track. I've always find her pretty flowing
once you get used to it. after few months :D
 
Were you in the stands? Is it true that the whole circuit can be overseen from them?
Affirmative. The back slopes opposide pit wall straight is next to a hill totally suited for audience seats with possibility of getting a nice overview on the entire track. Sadly I have only pictures from outside fences since we were probited taking pictures inside (though no cars out of the garage while we had a very cozy time there feeling like having the track for ourselves, should really have sent the track staff a post card).
 
not sure why we're writing a hand long posts about Valencia now
I'm pretty sure it's been already "Digitalised in a Game or Mod" :)
and I love the track. I've always find her pretty flowing
once you get used to it. after few months :D
Sorry, yes getting out of hand now, I pointed that out to my response to the user having it on his wish list.
 

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