What Motorsport Series Would you Like to See Have its Own Game?

BTCC is getting its own racing game.jpg
BTCC, Indycar, GT World Challenge, Formula 1, all these real-world motorsport championships have or are getting their own games. What other championship would you like to see have a dedicated game?

Image Credit: Studio 397

A few weeks ago, I sat down in front of my computer and typed up an article for RaceDepartment's good friends, Overtake.GG. In it, I listed a few real-world championships that would make for excellent dedicated simracing titles.

This focused approach to making a racing game is becoming more popular at the moment. The F1 series of games is growing in popularity, ACC portrays the GT World Challenge to near-perfection and Motorsport Games is working on a number of games in the same style. Furthermore, it turns out that Straight4 Studios might be interested in making a game focused on a specific series and era.


In the listicle on Overtake, I pointed out several modern championships currently growing in popularity. But I also mentioned a time long gone in the history of motorsport. In fact, games made to focus on a specific championship don't have to portray a modern version a said championship. Games like GP Legends and Spirit of Speed 1937 do a great job of immersing the player in a forgotten period.

What's my ultimate dedicated racing simulator?​

As a fan of yesteryear, I certainly stand by my point on recreating the pre-war Grand Prix era as a full racing simulator. If it were to include the preservation required of older mechanics and the idea that any race could end your career, it would make my day.

However, since the Straight4 Studios poll we mentioned last week, I've drifted towards the idea of a historic Can-Am sim. This is an often forgotten time in motorsport history, yet it included some of the most impressive machinery ever seen. Brands like Porsche and McLaren would pump millions into its 1,000-horsepower cars each year with engines needing to be replaced periodically.


The championship visited some of the best North American tracks where danger laid at every turn. Taking the seat of Dan Gurney or Bruce McLaren aboard their Group 7 monsters is a dream I didn't know I had. Whether Ian Bell and his team of developers can put this experience together, we'll have to wait and see until the results of their poll release.

Your ideal championship simulator​

You've heard me bang on about what I'd like to see in a racing simulator focused on a specific championship. But I'm most interested in what concoctions the rest of the community can come up with.

Whether you're looking for a game that only simulates the Brands Hatch Formula Ford Festival, or one that would feature every ACO race on the calendar. Scroll down to the comments and explain what championship you want to see feature in a game and what key features such a game should have.

Which championship do you want to see get its own racing simulator?
About author
Angus Martin
Motorsport gets my blood pumping more than anything else. Be it physical or virtual, I'm down to bang doors.

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Can-Am immediately came to mind, right after I read the title of this article - even before I found that idea in its content. It's historic series - but what a classic!
From the current series WEC/IMSA - as I see, I'm not the only one and not the first one here to propose it.
 
IMSA. Give my a career mode so I can work my way up from MX-5s to the Weather Tech championship. Adding WEC as DLC would also be appreciated.
 
My wish now would be not a specific championship simulator but a endurance oriented game with a very deep career mode where you start in one small regional class (like the IMSA Michelin challenge) and then move in the ranks, from the regional, to the continental (like the Asian and European Series), having first to drive the (boring) GT cars to get to the top with the LmDh's on IMSA and/or WEC.

Probably will be a nightmare to get all those licenses but we can dream, right?

A full IndyCar game with the NXT, USF2000 series together like the old NASCAR games was also my wish, but with both WEC and Indycar licenses under the MSG banner, I'm not hyped for any of them. (and is another proof of why you should be cautions with your wishes, they can end on Kozko's hands :laugh:).
 
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My immediate thoughts. Should, ofcouse, include
  • Full grids
  • Full list of venues
Modern:
Australian Utes
IMSA
Porsche Super Cup
Ferrari Challenge Europe

2000s:
Japanese Super GT
ALMS
WTCC
A1GP

1990ies:
1991 Formula One
BTCC

Late 1980ies/early 90ies:
DTM (1989+1992)

1980ies:
1983 WSC
Turismo Carretera
V8 SuperCars

1982+1987+1989 Formula One
Australian Formula 3
Formula Ford 2000 (any series)
IMSA GT

1970ies:
Formula 5000
SCCA
NASCAR
Formula Atlantic

Late 1960ies/Early 70ies
1965-1971 Formula One
(the transformation years)
Including non-championship events

1960ies:
1960-1965 WSC
Can-Am
NASCAR

1950ies
1957-1959 WSC
1958 NASCAR
(last time Daytona was a beach race)

1920ies/30ies:
Grand Prix seasons.
Including non championship events.

And now I sit back with the uncomfortable feeling of having overseen several elephants in the room.

I know more of above series would be disqualified as official sim titles, due to lacking of close competitive battles.

My humble hope is just that they somehow finds way through the needle hole anyway, since their precious motorsports history definitely deserves to be remembered and preserved for future generations.

Edit: Just glanced the thread. I'm delighted to witness more of my personal wishes being mentioned by other simmers.
 
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I prefer a new rally racing series (as many championships as possible) simulator. With of course good VR support.

For road racing I prefer mix, like AMS2/AC(2) offers. So not a game with only one series like ACC. Gets boring quite fast. Also with good VR of course.
 
Group C from 1983-1993
1970's Indycar (would love to race them at Ontario, Trenton, Texas World, etc.)
1980's IMSA GTO/Trans Am (Camaro's, Mustang's, Nissan Z cars, Willy T RIbbs, Paul Newman)
A Le Mans Game that has selected years from the 1950's through present day.
 
Depending on the title and who owns the current rights or who is going to develop a new title, I would like each one, in addition to bringing us the "CURRENT SEASON" to present us in the base game, and later DLC, at least in the beginning, "ONE OR TWO COMPLETE SEASONS OF EACH DECADE (ALL CARS AND TRACKS, if you have "namerights" problems, do as in the old GP Legends simulator.

An eventual release for 2024:

F1 2024 ( EA - Codemasters + )
Seasons 1950 (first), (1952 - regulation changes),
(1955 - a new era of dominance with Mercedes, disputes with Ferrari, Maserati),
(1957 - the last title of the track legend J.Fangio and his Maserati 250F, dispute with Ferrari, Vanvall ),
( 1961 - new era with rear engines and 1.5 liter engines ),
( 1965 - Clark dominance and end of 1.5 liter era ),
( 1967 - which was portrayed a lot well into GP Legends, the second year of the 3.0 liter era and the emergence of Ford engines),
(1968 or 1969, appearance of airfoils with new aerodynamic solutions and great disputes between Lotus, Matra, McLaren),
(1972 or 1973 - fierce dispute Stewart x Emerson ),
( 1976 - "Rush", duels between Hunt x Lauda ),
( 1978 - the new era of F1, the wingcars ),
( 1981 - a great championship with several teams winning, Brabham, Williams, Renault, Ferrari, Ligier -Matra),
(1983 - the first title for a turbocharged engine),
(1986 - the legendary season of the "four big", Prost x Mansell x Piquet x Senna),
(1988 or 1989; 1988 total dominance of Mclaren-Honda and 1989 beginning of the new "aspired" era ),
(1991/1992 - duel Senna x Mansell),
(1994/1995 - Senna x Schumacher, even if in a few races, but we could simulate the whole season , imagining something different ),
(1998 - Hakkinen x Schumacher ),
( 2003 - Schumacher and his challengers, Montoya and Raikkonen ),
( 2006 - year of Renault's affirmation, farewell to Schumacher in great style ),
( 2009 - Brawn shows his strength, and the emergence of another, Red Bull),
(2012 - in the era of Vettel's dominance, the most balanced year),
(2016 - dispute between Nico Rosberg vs. Lewis Hamilton),
(2020 - the last title of Lewis) .

Formula Indy 2024 by Motorsport Games
Indianapolis 30s, 50s, 65s (Clark win), 1972, 1978, 1982, 1989, 1993, 1999+ (CART), 2004, 2009, 2012, 2017

WEC / SportsCar / IMSA / ALMS /ELMS -
by Motorsport Season 1953, 1955, 1959, 1963, 1966/1967 ( Ford vs Ferrari ),
(1970/1971, remembering the movie 24 Hours of Le Mans with Steve McQueen ),
1973 ( farewell to Ferrari in the main category ),
1978 ( victory Alpine-Renault ),
1980, 1987, 1989, 1995, 1998, 2000, 2005, 2009, 2015/2016...the remaining categories could be portrayed as "complete specific races".

WRC by Codemasters
Complete seasons (2019 - Dirt Rally 2.0 (Codemasters) and WRC 2021 (KT racing) we can feel in part, but many important cars were missing).

DTM and WTCC by RaceRoom - Stock Car Series by Reiza - BTCC and Nascar by Motorsport Games, would follow the same style, at least one complete season of each decade.

Supercars Championship would follow suit

GT World Challenge (GT3 and GT4 by Kunos),
we could go back in time with the BPR (1994/1996),
Fia GT1 (1997/2005)

Moto Gp ( Milestone ), we have many "bikes" from different eras, the 2004 championship, however incomplete.

Japanese Super GT (would be in the same style)...

It would be the best way to tell the story of each "category" or "car class" from current simulators.

Couldn't have anything better.







 
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No new game for series. I'd like one game for all types of race cars like Assetto Corsa so all the menus and setup options are the same.
Inevitably things will be missed if you do it this way. Especially in single player. You simply can't feasibly (in terms of developer time and money) add ALL the possible rule variants and special physics requirements of different cars into a single game and pull it off convincingly. Sure, you can "get the flavour" of all different types of cars to drive around (like AC) but key aspects of the experiences will almost certainly be missing (especially the unique aspects of racing in a particular series).
 
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My two picks (happily already often stated): ATCC/Supercars and JGTC/Super GT. :)

They're both hugely popular in their regions, and each represent a very unique style of racing that deserves a full-fat representation in a racing game.
 
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Always dug the Prototypes and LMPS's with a splash of V8 Touring cars DTM IMSA. But it would have to be dedicated not frills just outright speed and skill, but above all the physics and mechanics MUST right.
 

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Author
Angus Martin
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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