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A vast range of sim racing esports events are seemingly falling by the wayside. Our resident sim racing esports enthusiast Luca is saddened by it, and is pondering as to why.

Image credit: Porsche Newsroom

Rewind the clock back to early 2020 when the pandemic began, and it was a dark point for many people. With everyone having to stay home during lockdowns, there was more than enough time on people's hands.

Of course, the motorsport season was kicking off and the drivers who had been extensively preparing to race were now left without any racing. In comes sim racing, where many of them could do it within the comfort of their own home. There, the interest in sim racing exploded.


Fast forward to today, and sim racing esports are a shell of their former selves. Of course, by no means will it ever reach the heights of peak 2020, but the low bar is still too much for many series to overcome.

So what has happened? Why – for one reason or another – are so many sim racing esports championships failing?

F1 Sim Racing​

The first big current mess in competitive sim racing esports, F1 Sim Racing – formerly known as F1 Esports – have really fumbled the ball big time. We should have been four races in to this current season, which began at DreamHack Winter in late November.

But with radio silence even in the days leading up to the start of the season, concerns arose. Then on the day it should have begun, turns out that F1 and the organisers ESL had not finalised the contract and there were still disputes. They compromised and ran the solitary race of the two they were set to run.

Then the second event set for 15-16 December was cancelled. We cannot say for a fact who is to blame for all of this. But with still no official schedule, you have to wonder, what is going on? It seems our guess is as good as the competitor’s guesses.


What is happening would be unprofessional enough from the smaller independent leagues (e.g. PSGL and WOR) but even those guys have a handle on things. Infact with F1 and ESL still allegedly quarrelling, those aforementioned communities are the places to be to see the top F1 Sim Racing competitors.

F1 Sim Racing/F1 Esports had always been consistently the most viewed of all sim racing esports. To see it fall into such disrepute is horrendous, and is really worrying for the wider scene as a whole.

Le Mans Virtual​

We all remember the debacle that was last year’s 24 hours of Le Mans Virtual. It was already a controversial event with the partnership between ACO and the infamous Motorsport Games as it resulted in the canning of the Le Mans 24 hours iRacing Special Event.

Then the race itself was marred by server crashes and disconnects. Even F1’s poster child Max Verstappen was not immune to the ire of rFactor 2‘s issues. He was understandably not happy after they disconnected and all their hard work was moot when the organisers did not give them their lost laps back.


Since then, the announcement of the licenced Le Mans Ultimate game said that the next season of the Le Mans Virtual Series would take place on the new title. Initially set for release in December before now releasing on 20 February, it meant the season would not begin in September when the previous two did.

But of course, we all know where we are going with this. Motorsport Games and their troubles are very well documented, and there are questions now as to whether Le Mans Virtual will happen now if MSG can even survive to the release of Le Mans Ultimate. That is not even considering if the game will be at all playable or up to par quality-wise.

ESL R1​

Now we come to the series on the game that is still in its beta phase. Rennsport came out of nowhere, and all of last year played host to ESL R1. There was enough said about hosting so many rounds with only a select few tracks available, and a few other criticisms including significant pushback due to hosting an event in Saudi Arabia.

But ultimately it all comes down to the fact that Rennsport is still nowhere near being ready for public release. With all the money being poured into R1 but the game not being publicly accessible, one has to wonder why they are doing that. There is no eco-system with the game.


For a closed off series like R1, it is bad enough that the majority of people still do not have access to the game. But for Rennsport‘s second major esports series – the Porsche Esports Carrera Cup Deutschland – it is open for anyone to enter into qualifiers, in theory. But again, with keys only being selectively handed out, that is even more of a slap in the face to those who cannot play Rennsport.

Ultimately, when the game has its open beta release and full release, a lot of the criticisms may subside. Plus maybe people will stop assuming it is just a GT3-only sim like ACC, since there are TCR cars and plans to add an LMDh car.

Gran Turismo World Series​

Next we come to the Gran Turismo World Series, which has been going since 2018. With two primary championships run in that time being the Manufacturers Cup and Nations Cup, it has been hugely successful. Like many series with onsite events, it was heavily affected by the pandemic.

Since then, only four events (two Showdowns and two World Finals) have been onsite. In 2022, that was in tandem with three sets of online broadcasted events but for this year, only two events took place. A far cry from the height of the series, with six onsite events in 2019.


When the 2022 season concluded, we wrote an article on how the GTWS could have stepped up for 2023. But if anything, it regressed with just the two events. Plus, viewers and competitors were not a fan of the shake-up to the Nations Cup format, going from an individuals to a team event.

Of course, Polyphony can only host the number of events they can get the budget for. But if it ends up only being two events again for next year, one must wonder if the GTWS really justifies its existence.

What Is Thriving?​

With the introduction of the onsite SRO Esports Sim Pro Series, Assetto Corsa Competizione‘s flagship championships do not seem to be going anywhere. The ACC community is going from strength-to-strength even with the follow-up to the original Assetto Corsa on the horizon.

Then you have WRC Esports. Even a year without a title due to the WRC licence going from KT Racing to Codemasters, they seem ready to pick up the slack. What these series seem to have are organisers and developers working in somewhat harmony, something that cannot be said for a lot of the previously mentioned series.


NASCAR’s own esports series has incredible investment, with Coca Cola as a title sponsor and Logitech onboard as a brand partner. They even have their finale held onsite in the NASCAR Hall of Fame, with last year’s champion Steven Wilson taking home over $100,000.

All of this proves that there is interest in top level elite sim racing. Yes, it is no secret that with sim racing acting as a way to democratise the experience of racing, people are more willing to want to experience it themselves.

But whilst many members of the sim racing community may rejoice at the ‘esports’ scene crumbling, it is really not such a good thing. For those who bemoan the existence of sim racing esports with “Why would I watch it when I can do it myself?”, why do you not go play football instead of watching the World Cup?


Of course there are plenty of rightful criticisms of the events that are exclusive to pros. The lack of a Le Mans open community event for casual sim racers and a game only accessible to those in esports is an issue. Many sim racers may not enjoy watching those races, but it does not prevent them from enjoying it themselves aside from those aforementioned examples.

For those of you who have forgotten, sim racing is not just a way for those who want to replicate motorsport in their bedrooms, but it is also a viable career path for those who do not have the money to go racing for real.

If anything, the lower entry barrier in sim racing makes it even better than real world motorsport. As it is truly the best drivers who rise to the top, not the ones with a deeper pocket. Sim racing esports deserves better than what is happening right now.

What do you make of the shortcomings befalling many sim racing esports championships? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca [OT]
Biggest sim racing esports fan in the world.

Comments

For me I think the biggest reason that viewers aren't flooding to watch, is simply because if we wanted to watch a motorsports event, we would watch a real race.
Real life series has the priority. Sim racing is only replicating something existing. Why would people watch this when they can watch the original.
I don't agree with the notion that real life motorsports is inherently more desirable to watch. There are things sim racing does better, such as being able to guarantee equal car performance, as well as a field of competitors who are all there on merit rather than money. Sim racing is also a lot easier to watch for free these days, whereas many real life series have been taken off of free TV and placed behind paywalls. Given the option to either pay up front for a series I merely wanted to try out, or watch an entire esports season of my choice for free, I would definitely pick the latter, because racing is racing.

It's not the concept that's the problem. It's organizers taking it for granted that viewers will be invested in the outcome just because they chuck a however many dollar cash prize at it.
 
*snipped for length*

A lot of devs lack creativity and just outright copied iRacing's approach, without ever stopping to ask if iRacing's eSports were successful to begin with.

438 people watching the NASCAR Peak Series at Daytona, never warranted an industry-wide eSports push + millions in sponsorships and start-up costs.

We are simply seeing that a lot of mistakes were made, and a lot of questions that should have been asked about the long-term viability of this stuff, weren't, because copying whatever iRacing does is more important.
 
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Sim racing is all about doing things you would not be able to do in reality. And esports should try to go this route - do races that aren't just boring replicas of real life events, but rather try to do things that can't be done due to safety/money issues. F1 on the Nordschleife for example. And similar concepts. If you have a choice of watching the real thing or something that tries to be like it, you will watch the real thing. If you however could watch something that is unique, then it might be a different matter
 
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Reality is the main difference. Reality and the inherent danger and risk. You may think you're hot sh1t on a rally game but some SIM people have literally never driven and would probably crap their pants at half pace. The reality of serious injury or death isn't for everyone. I worked in the BSB paddock in the 2000s and people actually die. No restart. You will never see that person again and that's terrible but everyone accepts it. Sometimes they are only 14.

I watch real Motorsport and wish it was me doing it. I don't ever watch sim racing events as I can and it's not real and no danger, no kick. It's just a hobby.
 
The question is still why would I watch a sim racing game esports?

If I want to watch racing, I’ll watch real life racing.

If I want to watch esports, I’ll watch league of legends or Dota that is far more exciting.

Sim racing esports always sits in this weird space that does not really cater the demand. Especially when real life motorsports are back after covid.

Then, the amount of silly exploits or bugs in sim racing events like drive on grass to cool the tires or poor net code causing disconnect. Why would I watch sim racing esports?

The whole sim racing esports feel so forced in from the start. It feels like someone saw that how Dota, StarCraft or League esports did well. Let’s replicate the same thing with a niche genre of gaming to expect massive popularity. For someone who used to follow RTS esports, the lack of memorable personality in sim racing esports is also a downside. Max is not one but players/casters like Total Biscuit, WhiteRA, InControl and TLO were for me in StarCraft. RIP Total Biscuit.

With the demise of overwatch league, I’m fine if sim racing esports no longer a thing. It is time for sim racing developers to build games that are polished, fun, engaging and accessible to build a grass roots community like how league, dota and StarCraft esports started. Not building games for esports, poorly polished or exploit FOMO to retain players with rubbish graphics.
 
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Be good to hear peoples ideas on where real motorsports will be in 50 years.

2,000hp remote AEV's on motorific torture tracks :x3:
 
All I can add to what was said, is that watching sim races can usually be boring, unless it's muticlass racing. MC is the most dynamic form of simracing, and no matter if virtual, it leads to many thrilling moments. You can get engaged with them. Single class is usually quite linear, and the higher the level of racers, the more linear it gets.

Speaking of which...if simracing is so boring to watch, why the obsession of streaming every league, and the ones that do not stream are usually turned down by simracers?
 
There isn't a grid full of real life names on it, people can't empatize with a grid full of what they perceive as random nobodies individuals they don't know nothing about, and then, the fact that most of them are actually driving from their home basement murders any kind of subconscious respect the average person could have for them.

Simracing at their level is so massively polished that it feels boring and easy (it isn't at all), but it is perceived like that. There is very little drama in top level simracing.

People like drama, unpredictability, plot twists, an underdog winning out of nowhere. Simracing is so massively polished that it is like watching a replay of a race with a grid full of IA, it is so perfect that it is boring.
Real life motorsport has many outside factors and human factors altering the outcome of the race, simracing lacks that factor. And also real life looks better, sounds better, has better hosts, has better overlays and it is real.

Simracing is too niche, people subconsciously look down on simracers, the racing is too sterile, there is no high stakes on it, people perceive it as something just for nerds. And then they have at their disposal: tons of telemetry data, tons of data analysis from way too accurate data and data that real life engineers have no way to gather at all, tons of testing, and drivers testing from early morning to late evening making the racing way too polished and thus boring.

Simracing isn't for the masses, and it is ok. What happened during the lockdowns was just an unsustainable bubble caused from millions of people bored at home with nothing to do. Now the reality has come back and those people have to work and live a life again. It is OK, we have come back to normal, and it is perfectly fine.
 
Absolutely nothing was done to build proper foundations to simracing esports; from the very beginning it was designed as something that a precious few could make a quick buck with. There's actually so much that could be said on the topic...

This starts directly from the teams which are 1) in most cases legally based in tax havens and 2) almost exclusively signing literal kids into abusive contracts based on false promises. When the main participants in the sport are just here to line up the execs' pockets, what else do you expect from the whole thing?

Then you have the organizations themselves which almost all jumped onto the bandwagon in 2020 to keep some semblance of relevance (and make a quick buck; again, that's the guiding theme here) and never ever bothered trying to go beyond that. They all thought they could coast on their real life reputation and never bothered actually building something.
Producing engaging content to introduce the audience to the thing you're doing? To showcase the participants, their friendships and rivalries? Having a social media presence? Nah we don't do that here lmao, instead we'll give warnings to participants who complain about the state of affairs on Twitter it'll work out great!

Nothing was organized in cooperation with the teams, the players and more importantly the audience. Everything is made at the convenience of the FIA, the SRO, the ACO, etc.
This arrogance led to stifling "competitors" as much as possible (notably popular streamers taking part in esports) in the hope of taking those audiences for themselves. In the end when that didn't work they just ended up buying bot views because when the numbers go up the sponsors are happy I guess; nevermind that they're falsified from beginning to end. (Logitech G Challenge and LMVS are especially big offenders in that regard)
And let's not forget the literal scams like Alpine rewarding participants with... their own crypto"currency"...
 
How to improve "esport" in the racing scene..

1. Iron out the stupid errors.

2. Dont hype it up so much like if its the best thing since the invention of fire.

3. Bring back the fun, eliminate the seriousness a bit. Yes sim racing is more serious then mid town madness as a example or carmagedon but it dont need to be this serious.

4 punish the cheating like cooling down tyres by driving in grass.
If i want lawnmoyer racing i will go search for a real one on a 2nd hand market.. those are cheaper to buy then having a 3000 bucks pc and having 2000 on gear or at least here in the netherlands they are.

5. Dont try to be better then the real thing... pc gaming misses out on so much elements what real racing have to offer any way.
 
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Premium
We have two news articles on RD about the Sim Formula Europe title competition but - at the time of writing this - only one comment.
Perhaps that shows the level of interest outside of those directly involved.

I also think we have the hype around sim racing and eSports to thank for the well documented issues with MSG.
Three or four years ago we had a captive market - literally! - and money was being thrown at it to get the biggest slice of the pie.
Thats not looking to be the same sort of market today.
 
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Simracing is tiny compared to other esports. Small playerbase = small viewership. Not to mention playerbase is scattered across many titles and even more series. Reality is I will rather drive myself than watch some unknown nerds fight for money. The only thing that made me watch sim esports was when Verstappen was driving in it. Another problem is that sims that give best driving are not the ones that host those events. In some cases it is actually the opposite. Rennsport is in awful state right now, and everyone I know who tried it completely lost interest in it. Big claims by devs, promise of next generation simulation and they gives half baked game with awful graphics and stolen physics.
 
Sim racing doesn’t have the unpredictability of real racing. There’s no risk of a sudden mechanical failure or odd weather event requiring a sudden strategy change or call. Everything is pre planned and tested so far beyond what you’d get in the real world that any variables that could happen have already been accounted for. Drivers will have done thousands of laps on hundreds of setups (usually whichever setups break the games physics in the most beneficial way). No one is rocking up to the grid with a sub optimal setup because they had an off in practice or a part malfunction meaning they lost most of their test running. Everything is so sterile and boring because of it.

You could replace the drivers with AI and it’s make nearly zero difference to the end product.
 
Several posts repeating the exact same arguments using very similar words and phrases. Exhibit A:
the fact that most of them are actually driving from their home basement murders any kind of subconscious respect the average person could have for them.
people subconsciously look down on simracers, the racing is too sterile, there is no high stakes on it, people perceive it as something just for nerds.
Reality is I will rather drive myself than watch some unknown nerds fight for money.

Exhibit B:
Simracing at their level is so massively polished that it feels boring and easy (it isn't at all), but it is perceived like that. There is very little drama in top level simracing.
Sim racing doesn’t have the unpredictability of real racing. There’s no risk of a sudden mechanical failure or odd weather event requiring a sudden strategy change or call.

You all sound like a single user logging into multiple alts to astroturf the idea that simracing esports is stupendously unpopular rather than just moderately so.
 
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Several posts repeating the exact same arguments using very similar words and phrases. Exhibit A:




Exhibit B:



You all sound like a single user logging into multiple alts to astroturf the idea that simracing esports is stupendously unpopular rather than just moderately so.
People are tired being hyped up every time again but when release is there... the disapointment creeps in.
Too much talk less action it seems.

Every thing nowdays will release in some form of beta and only time will tell if they hit the boxes or not.

The day and age of having the best graphics but s h i t t y game play dont sell as good anymore
 
Several posts repeating the exact same arguments using very similar words and phrases. Exhibit A:




Exhibit B:



You all sound like a single user logging into multiple alts to astroturf the idea that simracing esports is stupendously unpopular rather than just moderately so.
considering average streamer on twitch has 5 times the viewers of most popular sim esport series I will comfortably say is total nishe for now.
 
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Premium
For me esport sim racing was never interesting because it missed what makes real racing interesting - the unpredictability of weather, possible random equipment failures, people pushing a car on the edge of what laws of physics allow them to.
In videogame land meanwhile everyone needs to have sunny weather, no random elements, a spec series race where everyone is driving the same car, use a camera other than the cockpit view and in the case of that iRacing event people could even cool their tires by driving over grass ... the esport scene of sim racing is a dead thing because people can just watch real motorsport instead.
This for me is the only proper response to why they prefer real life racing. Because I for one could never comprehend the response "Well there is just no stakes, no danger", implying they need a competitor to be actually risking their life just so they could enjoy it.

As someone who actually prefers sim racing esports, I really respect your perspective here.
 
Correct me if I'm wrong, ESL R1's advertised prize pool of EUR 500,000 was slashed to EUR 225,000 few weeks before the first event (they still advertise the 500k on their website)
 
Premium
Correct me if I'm wrong, ESL R1's advertised prize pool of EUR 500,000 was slashed to EUR 225,000 few weeks before the first event (they still advertise the 500k on their website)
Yeah odd that, and that was both seasons too. 225k in Spring season would logically mean 275k in the Fall season, but nope.
 

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