Sim Racing Esports RD.jpg
A vast range of sim racing esports events are seemingly falling by the wayside. Our resident sim racing esports enthusiast Luca is saddened by it, and is pondering as to why.

Image credit: Porsche Newsroom

Rewind the clock back to early 2020 when the pandemic began, and it was a dark point for many people. With everyone having to stay home during lockdowns, there was more than enough time on people's hands.

Of course, the motorsport season was kicking off and the drivers who had been extensively preparing to race were now left without any racing. In comes sim racing, where many of them could do it within the comfort of their own home. There, the interest in sim racing exploded.


Fast forward to today, and sim racing esports are a shell of their former selves. Of course, by no means will it ever reach the heights of peak 2020, but the low bar is still too much for many series to overcome.

So what has happened? Why – for one reason or another – are so many sim racing esports championships failing?

F1 Sim Racing​

The first big current mess in competitive sim racing esports, F1 Sim Racing – formerly known as F1 Esports – have really fumbled the ball big time. We should have been four races in to this current season, which began at DreamHack Winter in late November.

But with radio silence even in the days leading up to the start of the season, concerns arose. Then on the day it should have begun, turns out that F1 and the organisers ESL had not finalised the contract and there were still disputes. They compromised and ran the solitary race of the two they were set to run.

Then the second event set for 15-16 December was cancelled. We cannot say for a fact who is to blame for all of this. But with still no official schedule, you have to wonder, what is going on? It seems our guess is as good as the competitor’s guesses.


What is happening would be unprofessional enough from the smaller independent leagues (e.g. PSGL and WOR) but even those guys have a handle on things. Infact with F1 and ESL still allegedly quarrelling, those aforementioned communities are the places to be to see the top F1 Sim Racing competitors.

F1 Sim Racing/F1 Esports had always been consistently the most viewed of all sim racing esports. To see it fall into such disrepute is horrendous, and is really worrying for the wider scene as a whole.

Le Mans Virtual​

We all remember the debacle that was last year’s 24 hours of Le Mans Virtual. It was already a controversial event with the partnership between ACO and the infamous Motorsport Games as it resulted in the canning of the Le Mans 24 hours iRacing Special Event.

Then the race itself was marred by server crashes and disconnects. Even F1’s poster child Max Verstappen was not immune to the ire of rFactor 2‘s issues. He was understandably not happy after they disconnected and all their hard work was moot when the organisers did not give them their lost laps back.


Since then, the announcement of the licenced Le Mans Ultimate game said that the next season of the Le Mans Virtual Series would take place on the new title. Initially set for release in December before now releasing on 20 February, it meant the season would not begin in September when the previous two did.

But of course, we all know where we are going with this. Motorsport Games and their troubles are very well documented, and there are questions now as to whether Le Mans Virtual will happen now if MSG can even survive to the release of Le Mans Ultimate. That is not even considering if the game will be at all playable or up to par quality-wise.

ESL R1​

Now we come to the series on the game that is still in its beta phase. Rennsport came out of nowhere, and all of last year played host to ESL R1. There was enough said about hosting so many rounds with only a select few tracks available, and a few other criticisms including significant pushback due to hosting an event in Saudi Arabia.

But ultimately it all comes down to the fact that Rennsport is still nowhere near being ready for public release. With all the money being poured into R1 but the game not being publicly accessible, one has to wonder why they are doing that. There is no eco-system with the game.


For a closed off series like R1, it is bad enough that the majority of people still do not have access to the game. But for Rennsport‘s second major esports series – the Porsche Esports Carrera Cup Deutschland – it is open for anyone to enter into qualifiers, in theory. But again, with keys only being selectively handed out, that is even more of a slap in the face to those who cannot play Rennsport.

Ultimately, when the game has its open beta release and full release, a lot of the criticisms may subside. Plus maybe people will stop assuming it is just a GT3-only sim like ACC, since there are TCR cars and plans to add an LMDh car.

Gran Turismo World Series​

Next we come to the Gran Turismo World Series, which has been going since 2018. With two primary championships run in that time being the Manufacturers Cup and Nations Cup, it has been hugely successful. Like many series with onsite events, it was heavily affected by the pandemic.

Since then, only four events (two Showdowns and two World Finals) have been onsite. In 2022, that was in tandem with three sets of online broadcasted events but for this year, only two events took place. A far cry from the height of the series, with six onsite events in 2019.


When the 2022 season concluded, we wrote an article on how the GTWS could have stepped up for 2023. But if anything, it regressed with just the two events. Plus, viewers and competitors were not a fan of the shake-up to the Nations Cup format, going from an individuals to a team event.

Of course, Polyphony can only host the number of events they can get the budget for. But if it ends up only being two events again for next year, one must wonder if the GTWS really justifies its existence.

What Is Thriving?​

With the introduction of the onsite SRO Esports Sim Pro Series, Assetto Corsa Competizione‘s flagship championships do not seem to be going anywhere. The ACC community is going from strength-to-strength even with the follow-up to the original Assetto Corsa on the horizon.

Then you have WRC Esports. Even a year without a title due to the WRC licence going from KT Racing to Codemasters, they seem ready to pick up the slack. What these series seem to have are organisers and developers working in somewhat harmony, something that cannot be said for a lot of the previously mentioned series.


NASCAR’s own esports series has incredible investment, with Coca Cola as a title sponsor and Logitech onboard as a brand partner. They even have their finale held onsite in the NASCAR Hall of Fame, with last year’s champion Steven Wilson taking home over $100,000.

All of this proves that there is interest in top level elite sim racing. Yes, it is no secret that with sim racing acting as a way to democratise the experience of racing, people are more willing to want to experience it themselves.

But whilst many members of the sim racing community may rejoice at the ‘esports’ scene crumbling, it is really not such a good thing. For those who bemoan the existence of sim racing esports with “Why would I watch it when I can do it myself?”, why do you not go play football instead of watching the World Cup?


Of course there are plenty of rightful criticisms of the events that are exclusive to pros. The lack of a Le Mans open community event for casual sim racers and a game only accessible to those in esports is an issue. Many sim racers may not enjoy watching those races, but it does not prevent them from enjoying it themselves aside from those aforementioned examples.

For those of you who have forgotten, sim racing is not just a way for those who want to replicate motorsport in their bedrooms, but it is also a viable career path for those who do not have the money to go racing for real.

If anything, the lower entry barrier in sim racing makes it even better than real world motorsport. As it is truly the best drivers who rise to the top, not the ones with a deeper pocket. Sim racing esports deserves better than what is happening right now.

What do you make of the shortcomings befalling many sim racing esports championships? Tell us on Twitter at @OverTake_gg or in the comments down below!
About author
Luca Munro
Biggest sim racing esports fan in the world.

Comments

I'd say to major organisations like F1, or car companies they still see sim racing as a promotional tool, they don't see it as an actual race series.

Its probably going to take someone or some group focusing on promoting sim racing series, with actual prize funds. Once they have done all the hard work the established brands can swoop in and steel the audience that gets built up.
 
Staff
Premium
There is no way to make money.

Too many series and not enough viewers.

Everything is about making money these days. Prizes for drivers, organizers earning money etc. etc. etc.

In the danger of going "everything was better before" - old man. What happened with all the passion projects. The free championships, leagues with broadcasts, and a big group of drivers who did it because it is fun. Not because it's a job.
 
Premium
For me I think the biggest reason that viewers aren't flooding to watch, is simply because if we wanted to watch a motorsports event, we would watch a real race.

If there's not a real race on to watch, competing in an online race is also much more fun than watching one, especially if you find a good league, and racers with similar interests.

Genres like MOBA and FPS work as e-sports because there's not really a real-life substitue.

This puts sim-racing e-sports fourth on my priority list.

Watching a real race -> competing in a virtual race -> watching something else not racing related -> watching a sim race.

I do enjoy some streamers and youtubers sim-racing content. I think there's far more legs in that kind of sim content.
 
Premium
I'd say to major organisations like F1, or car companies they still see sim racing as a promotional tool, they don't see it as an actual race series.

Its probably going to take someone or some group focusing on promoting sim racing series, with actual prize funds. Once they have done all the hard work the established brands can swoop in and steel the audience that gets built up.
Manufacturers and other brands see F1 as a promotional tool, not an actual race series. That has been the case for years.
 
This is what happens when simracing starts taking itself too seriously. Simracing is a hobby, not a sport.

Like most people, when I watch a race, I want to see real cars, with real drivers, on real tracks.

Why would I want to watch fake cars driven by guys in t-shirts in front of a TV screen?
 
Premium
So what has happened? Why – for one reason or another – are so many sim racing esports championships failing?
Because nobody ever really cared about eSports and they only watched it while the real thing was not available during the Covid lockdowns. When the real races were run again, there was no more need for the virtual stuff anymore.

When I watch F1, I want to see Leclerc get ****ed over by his pit crew, and Verstappen go from 10th to first in seven laps. When I watch SRO or WEC, I want to see Bortolotti and Caldarelli, and I want to laugh at Habsburg.

Why would I watch a random guy driving a virtual F1 car in a simulator? I can do that myself.
 
Why people thought simracing would be big is beyond me. Even racing itself as a sport doesn't get many viewers outside F1. Why you think watching people playing a game where nothing happens for the most part will get viewers?
Those who sold their leagues, sim IPs, studios during the pandemic were smart as heck. They knew this stuff wouldn't sustain itself. Now they can buy it back cheap if they want to.
 
Premium
Too many series. Consolidation is needed.

Also, I'd love to see the drivers put in an extreme motion rig rather than a crappy static PlaySeat or whatever and get tossed around a bit. Would be far more entertaining.
 
Premium
I have ZERO interest in watching eSports sim racing.
TBH I don't understand why anyone would want to watch any sort of eSports event... but I'm happy to accept that others are.
It does seems a bit "emperor's new clothes" to me.
The organisers are selling the idea to prospective investors that there are huge audiences waiting to watch this on the Internet that they can use to promote their brand and products.

F1 is over 70 years old and the "first motor race" was in 1895.
Lawn Mower racing started in the UK in 1973
It's me wanting to be faster than you... it's not the same online....

There's an issue with the "elite" eSports race events being restricted to a select group of people too.
I watch motorsport - and go to events - because it's something I can't do; too expensive, not talented enough, no time, too much travelling, etc.
 
I tell you better esports

Big complex with the best RC offroad courses in the world.
Big scale cars with cameras
Sit at home, log in, rent a car and race.

:coffee:
 
Sim racing was fun when it was not serieus, just some people that would like to driven the real thing but for 99% of users that are playing these games they would never have the chance or when they are 60 years old and have making enough money to buy there dreamcar.. 40 years to late.

With sim racing you experiance some aspects of what its like to driven those cars or how the racing would be without braking the bank.l account.

But the moment they think they are on the same level as there real counterparts are this is where it all did go wrong.

It would help if they dont call it a simulator any more because thats more then sales men talks.

As i stated before in a other post...

I have used a simulator build by boeing for the 737.

I have multi home entertainment "simulators like fs2020 p3d xplane etc and p3d having a very expansive 737 addon (pmdg) that is really simulating lots of extra stuff that the real plane have.. but to keep it sort

You can not compair a consumer/home enterainment simulator to the real simulator of boeing them selfs.

This is also true for racing sims

I bet the real red bull racing simulator is way more advanced then you and i could buy for less the 100 bucks and 10 bucks for a car model..

So remove the word simulator of those titles and it will reveal what they really are... a piece of entertainment with some real life aspects in it..

Dont fall for words like the real racing simulator..

Every title have there own stupidity

Rf2 no tyre blow outs or punctures.

Gran tourismo series well the first few i know of you could run 300 kph full in to a wall and nothing would happen and then stating the real racing simulator. Hahahahaha
Ask Senna if he wanted that feature in real life oh no you cant because that feature was not implemented in real life

Iracing i dont care about.. but its at his core basicly nr2003 while nr 2003 is not a bad title but surely not without his own set of stupidity.
So probably they have imported some of those stupidity's

Assetto corsa
Grand prix 4
Gtr2
Gtr1
Rfactor 1

For every title you could bring up a list what there major faults are.

So to simulate a real thing first they need to remove those stupidity's

But they would not. Because thats a selling point for the next title and the next.

Strangly enough pick 2 completly different titles and pick in both titles the same car and same track..

75% will not be the same while clearly its the same car.

So how could you as a consummer know what is real or what is not real.

As 99% of the users even here on rd
Are no real racing drivers and probably never will so also they never get the chance to experiance the real thing.

So you have absolutly no reference point..

Then there is a other problem with sim racing.

I can drive with my wheel every car i want But even in real life they dont have the same wheels...

So you also get the discussion what wheel is the realistic one.. 70% would say fanatec.. why because they have been told thats the truth.

And also when famous drivers like verstappen are saying it (because they get paid to say such things aka marketing)

While here comes my issue, i have beaten many many drivers with there fancy fanatec gear.. and what is my wheel a freaking logitec momo racing force (black one)
And yess also those crappy pedals little bit moddified but still crappy as crap as of quality.. but after 15 years i still have no offset in them.

Thats what the major problem is with esports its even more about the money then the real thing.

And they could sell you any thing
Just because 99% of us never have a opertunity to compair the sim to the real thing..

And while every body have a different setup as of pc but also wheels and pedals..its just another rabbithole..

The most importent aspect of "sim"racing is having fun and dont believe your max verstappen or sir hamilton.. just play the game enjoy the game and entertain your self. Thats it.. every thing else is bogus.
 
For me esport sim racing was never interesting because it missed what makes real racing interesting - the unpredictability of weather, possible random equipment failures, people pushing a car on the edge of what laws of physics allow them to.
In videogame land meanwhile everyone needs to have sunny weather, no random elements, a spec series race where everyone is driving the same car, use a camera other than the cockpit view and in the case of that iRacing event people could even cool their tires by driving over grass ... the esport scene of sim racing is a dead thing because people can just watch real motorsport instead.
 
Plus, viewers and competitors were not a fan of the shake-up to the [Gran Turismo] Nations Cup format, going from an individuals to a team event.
[citation needed]

Here's a weird tangent that will make sense once I explain how it ties back into sim racing e-sports. The other day I watched a VTuber Mario Kart tournament that blew the viewership numbers of any sim racing esport out of the building. Peak live viewership on the main broadcast alone exceeded 180 thousand, and if we include the individual PoV streams it was over 250k. And there's a simple reason why this cup suceeded where more serious sim racing events with skilled players fail...

Fans were invested in the outcome of the event and wanted to see their favourites do well. That's the reason why people not only watch sports, but make being a professional sportsperson a viable career. Your favourite club, country, driver, manufacturer, anything that makes you care about what happens.

There is where Gran Turismo's strategy comes in and helps establish them as an esport frontrunner. You might not know who Ryota Kokubun or Coque Lopez are, but you definitely know who Nissan and Spain are. And thus the team format works exactly like a club or country in football, your colours represented on the virtual live stage. And it worked; the live crowd in Barcelona were definitely invested in seeing their home country recover from an incident with Italy and win the Nations Cup. The only thing I would change is that the GTWS could do a better job of reminding the viewers who is driving each car at any given time.

F1 meanwhile relied on real life team branding to give newcomers an easy in to get invested. If you like Ferrari in real life, well now you can cheer for Ferrari in the virtual race too. For fans of the lower teams, this also had the benefit of being the best chance they'd get to see their team win a race thanks to the cars being spec. It's hardly a coincidence then that these two series (at least whilst F1 was actually being run and not in it's current mess) are the two most popular sim racing events most of the time, only eclipsed when there's real life driver involvement in a high profile race.

Other sim racing events struggle to achieve this same level of investment for the same reason training sessions and throwaway matches aren't well attended in real sports. Watching the best of the best compete for the sake of competition isn't enough of a reason for many to care on it's own. As for ways to get them to care, competitors could do a better job of increasing their own profile like Jarno Opmeer and James Baldwin have done. Teams could do the same; do most people even realize that Williams and Mercedes have esport teams beyond the F1 pro championship? And organizers could try and replicate Gran Turismo's signing of Jimmy Broadbent and look for someone popular to act as commentator.

This is why I'm also open to the option of the FIA playing a bigger role in sim racing moving forward, because their presence could make all of this feel like it means something. Maybe it can even open the door for certain sim racing talents to get a chance in the real world that their money or lack thereof would've denied them.
 
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“For those who bemoan the existence of sim racing esports with “Why would I watch it when I can do it myself?”, why do you not go play football instead of watching the World Cup?”

I play sim racing games when I want to do what I can’t do myself in real life.

Also, a couple of other points.

Real life series has the priority. Sim racing is only replicating something existing. Why would people watch this when they can watch the original. Even in real life people struggle to watch endurance series. In an ideal world, I would have time to watch F1, WEC, IMSA, GTWC, IGTC, etc. And then spend some time myself in my rig. I can’t even find the time to watch all of that.

Then, we miss characters in esport. All these teens playing in their rooms are just flat and boring. They don’t inspire anyone. Why Drive to Survive has been so successful? Because people could see the drivers in a way they had never seen them. There need to be drama to raise interest.

Finally, too many cheaters. Who wants to watch pixel cars running on grass to cooldown the tire temp? Who want to see a team using several cars to slow down others without stewarding? Who want to see F1 esport drivers being .5 second per lap faster thanks to a few line of codes? If simracing consider itself an esport, it should regulate itself.
 

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