The Lost Art of Using An H-Shifter

The Lost Art of Using An H-Shifter.jpg
Recreating the feel of a real race car is the core principle of sim racing, and the advancements in equipment reflect this with each new piece that is released: Better force feedback, racing-grade pedals – but as modern race cars usually do not have manual shifters anymore, lots of sim rigs do not either. As a result, driving with a fully manual transmission has become somewhat of a lost art.

Granted, the title is a bit overly-dramatic, but at least it holds true when looking at most modern sims and esports that tends to get focused on. These use modern cars that have paddle shifters on their wheels, the GT3 class being a prime example of this. Some do not even use a clutch for starts anymore, and while others do, analog clutch paddles do the job on the wheel as well. Two-pedal rig setups are no rarity because of this.

It is likely because of this that there are not too many dedicated shifters on the sim racing market. There are offerings by Fanatec, Thrustmaster, Logitech and a few smaller manufacturers, but the choice sim racers get is far from the enormous selection of pedal sets, for example. Still, for enthusiasts of motorsports history (like the author), H-shifters are an essential part of the experience in order to drive older vehicles the way they were meant to be driven.

While using paddles makes shifting gears easier and is absolutely impossible to imagine not doing in a modern F1 rocketship or a GT3, it does not compare to the feel of muscling around an older race car while using three pedals and a manual shifter. It is quite literally a handful, as well as a bit of a workout. Not to mention the coordination part – if you have never done it before, learning to use all three pedals is quite the process, especially on downshifts.

The upshifts are fairly straight-forward, as lifting your right foot off the throttle while pressing the clutch and selecting the next gear is relatively easy. However, using three pedals with just two feet is more challenging: Braking with your right foot (as opposed to the left foot normally used these days in modern race cars), waiting for the revs to drop enough, then pressing the clutch while using your heel to blip the throttle in order to rev-match and selecting a lower gear, sometimes even going down two at a time – it is easy to see why they prefer paddles instead of heel-toeing their way around the track.

Of course, eliminating the process described above makes downshifts considerably less complicated. But to get more immersed in a car that actually has this kind of transmission, nothing beats trying to learn this dance on the pedals. Modern sims offer plenty of vintage content, be it Assetto Corsa via mods, rFactor2 or Automobilista 2 – it is unlikely to form the base of an esports competition, but if you can find a one-off event or a league using cars with a fully manual transmission, it is worth a closer look. A word of warning, though: You might become hooked.

What is your opinion on shifters in sim racing? Have you bothered with learning how to use them for vintage cars? Let us know in the comments!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Well I build this thing many years ago when there was like only the Logitech shifter and maybe stuff from Frex on the market
gi5oYzu.jpg

has gone through numerous updates over the decade (since that photo too, no longer on a modified Sidewinder board, but on a Bodnar controller running my pedals too) and is still being used. Held up well despite all the wood :roflmao:

It just gives the driver control over one more function of the car. Been driving numerous automatics over the years, hated your typical rubber band viscous torque converter (especially if coupled with a turbo diesel), could live well with a modern double clutch auto on a daily basis, even if those still like to hick-up if your personal shift input clashes with what the computer predicted. Would prefer a good manual all day.
I have a similar setup, also DIY and made out of wood. I've had it for a few years now. It had some teething problems in the beginning, but they seem to be sorted now. I also added a sequential shifter, which I mostly use as a handbrake. They used to be 2 separate pieces, but I joined them toghether to make the set-up process easier. It was function over form (clearly :D)
My reasoning behind making it was that I just didn't really want to spend much money on a shifter. The main cost were the microswitches and springs, everything else was from stuff lying around

IMG_20211220_162445.jpg


As for the whole H-Shifter debate - I like to use what the car has, if it has a H-pattern, I'll use the H-Shifter, if it's a sequential, I'll use the paddles.
Mazda MX-5 Cup is a fun example of a H-pattern car, and it's not old either.

And sometimes using sequential on a H-pattern car actually makes it harder to control. There are some cars that are sensitive to downshifts and can lock up/spin, especially when using auto-clutch. An example of this is the Caterham Academy mod, which is really sketchy when going from 3rd to 2nd with a sequential and would cause oversteer way more often compared to manual shifting with the clutch
 
Wait!! What? There are people in this world that don't like to waggle a long, hard stick about??
 
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Heel-toe shifting is really piece of art, something I never learned. I have to agree that as paddle shifting is huge technological improvement, it is also very "robotic". Even with sequential stick the immersion (and fun) raise rapidly up, forcing you to plan your turns little bit more. Pure blast was for me GSC Copa Truck with H-pattern. Dancing with these heavy-weight beasts on brakes, when throttling, H-patterning and so on, is great experience. I recommend to jump into something like SuperV8 right after driving the trucks. Your brain will cry :):D
 
Premium
My reasoning behind making it was that I just didn't really want to spend much money on a shifter. The main cost were the microswitches and springs, everything else was from stuff lying around
same thing, the only bits I bought were the push buttons, rest was stuff my dad and I had laying around in the workshop. Like the actual shifter stick was once the rear axle of a Bobby Car, two paint rollers for the kardan joint, the wood was from an old desk, the Sidewinder PCBs were from my old wheel etc. Didn't spend more than 20€ in parts at the time till I retrofitted the Bodnar board.
And sometimes using sequential on a H-pattern car actually makes it harder to control. There are some cars that are sensitive to downshifts and can lock up/spin, especially when using auto-clutch. An example of this is the Caterham Academy mod, which is really sketchy when going from 3rd to 2nd with a sequential and would cause oversteer way more often compared to manual shifting with the clutch
my Alzen 996 Porsches are like that too, they were H-shifted race cars in real life, and in the sim they are much easier to drive with a manual clutch, just one more control element for those beasts.
 
I love running a classic and throwing it through the gears whilst blipping away doing the three pedal dance. Unfortunately as ACC dominates 99% of my sim time it only happens once every so often but always a treat when the time comes. The Mazda 787B round nords, a Countach along the Pacific Highway or a classic F1 or Group-C round Spa always give me that jump in fix.

I developed heel & toe in my road cars and cannot drive normally without doing it anymore
 
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Premium
H-box and heel-toe is the dream, but I just dont have the time/patience/inclination to learn that. A game with a decent auto clutch function (lift off to up shift, manual blip to down shift) is about the happiest medium, to mean there are some disciplines to master to keep the car working, but not so complicated that a bit of clumsy footwork puts you in the hedge and wastes your evening.
 
Premium
If the object was to make those of us who have an H-pattern shifter feel like an antique...

Mission accomplished!

Asking whether a person has taken the time to learn how to shift an H pattern shifter in a sim jumps over the idea that many of us have learned to drive sticks on real cars.

Then taking two paragraphs to describe what is involved in using an H pattern shifter....

Oh WOW! Well a car is considered an antique once it is older than 45, so I guess it fits.

And yeah, I bit the bullet on this one. Being an antique has some advantages I guess. I'm still waiting for the hydraulic lockout attachment for it, if they ever get that first production run out.

I love rowing gears in Group B Rally cars.
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Regarding real life experience with H-patterns my first 7 cars were stick working my way up from 4 to 5 and then the giddy heights of 6 gears but must be said that I never used heel and toe driving on public roads even when I had an Elise so would be a complete novice for racing with one.
I've been considering investing (who am I kidding?) in the Pro Sim but just not sure how I would go about attaching it to my SimXperience stage 3
 
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Premium
Regarding real life experience with H-patterns my first 7 cars were stick working my way up from 4 to 5 and then the giddy heights of 6 gears but must be said that I never used heel and toe driving on public roads even when I had an Elise so would be a complete novice for racing with one.
I've been considering investing (who am I kidding?) in the Pro Sim but just not sure how I would go about attaching it to my SimXperience stage 3
Many clutches for cars have been designed to allow for MUCH less than ideal rpm matching.

I bet that the only heel toe action that many people have done was with older carbureted cars where you were holding the clutch in with your left foot and had the ball of your right foot on the brake with your heel pumping the gas to get the engine started. And even that was likely only if you were parked on a hill and didn't trust your emergency brake to hold the car while you started the engine.

I guess there may have been other times on a steep hill at a stop light where you had the possibility of stalling your car and didn't want to burn up your clutch holding position.

As far as mounts go, where there is a will there is a way :)
 
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BDH H pattern shifter... Fantastic and a snip compared to the Pro-Sim shifter.
 

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Premium
BDH H pattern shifter... Fantastic and a snip compared to the Pro-Sim shifter.
That's definitely a good looking unit at a lower price and so far I don't think I've heard a complaint from anyone who purchased one.

I know I've already replaced rusting bolts on my Prosim. The only thing the Prosim has as an advantage is the hope of one day seeing their hydraulic lockout hit production. I won't hold my breath waiting for it, but I still hope it happens someday.
 
To be honest, I don't drive any paddle shifted cars, and to be totally honest I also tweaked some paddle shifted ones I really love to convert them to H pattern (take me to jail if you want :')
Also using integrated paddles for high/low beams and wipers, but I would love to see something allowing more controls there tho.
Dont get me wrong, I have nothing bad in mind about people who prefer paddles of course, not everyone like the very same thing and that's diversity. In my case I'm simdriving to have a pleasing spirited experience, not to be the fastest in the room, but there is definitely nothing wrong with both approaches (and many people are there to win and still prefer H gear, or the other way round)
And definitely agree with people pointing the problem of the lack of mechanical feedback from the shifter devices compared to the real thing. Building something decent would mean high production costs I guess, but that would be something on another level.
 
in G29 is quite stiff as many of you know. I just can't seem to twist my ankle the right way
No need to twist if you do it like the master himself:

The G29 pedals can be adjusted to be closer together so you can roll (instead of twist/yaw) the right foot on the throttle while breaking. Works perfectly wearing socks.
 
I still go with G25, but with a G27 shifter. Not too much money or time to spend for racing currently. And I would like to see GT-Legends 2 or something, with tons of cars with H-Pattern, so i could enjoy more while i got time to play. There isnt currently not much for H-Pattern to play with :coffee:
 
Premium
OK, now I feel guilty. Last weekend I removed my HE Sprint clutch pedal and Fanatec shifter. I simply find I am not using them, and I wanted to optimize the position of my pedals and HE sequential shifter. I bought the clutch and manual shifter with the idea of learning heel-toe. Someday I will reinstall and learn.
 
Premium
OK, now I feel guilty. Last weekend I removed my HE Sprint clutch pedal and Fanatec shifter. I simply find I am not using them, and I wanted to optimize the position of my pedals and HE sequential shifter. I bought the clutch and manual shifter with the idea of learning heel-toe. Someday I will reinstall and learn.
There is a cake and eat it approach to this.

My clutch and brake pedal are on a sliding plate together. I slide them to the right when I want to use the clutch and then slide them back to the left for a more comfortable left foot braking position. I've had this sliding setup for both upright and inverted configuration.

PedalPlateInstalled_7961.jpg


Getting the sequential shifter and H pattern to co-exist can be done too.
I don't have any interference using my sequential shift, h-pattern or hand brake.
Mounted_7999.jpg
 
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no need to play sim racing police :D Like many of you mentioned, I use what the real car uses, be it paddles, sequential stick or full manual. It may be faster to just use paddles, but for me personally, it's part of the experience.
And if that particular car has paddle shifters, a sequential shifter or an H pattern shifter shouldn't you use the same thing that was in the actual car if you want to accurately simulate it?
Exactly. There's a reason sim racing is called sim racing, not speed racing :D

One thing to remember, though, is that getting more gear isn't always a choice for everyone. For example, financial constraints for now mean I don't have the setup for a H shifter yet... but once that changes, I'll grab one and use the heck out of it!
 
Premium
There is a cake and eat it approach to this.

My clutch and brake pedal are on a sliding plate together. I slide them to the right when I want to use the clutch and then slide them back to the left for a more comfortable left foot braking position. I've had this sliding setup for both upright and inverted configuration.

View attachment 558168

Getting the sequential shifter and H pattern to co-exist can be done too.
I don't have any interference using my sequential shift, h-pattern or hand brake.
View attachment 558169
That sliding solution is really well done!! I like it!

Very Good!!
 
Next we need how without manual control of ignition advance / retard it's barely worth getting the car out of one's garage.
 
Are there any really good feeling H-pattern shifters for sim racing that are not as crazy expensive as the pro sim h-pattern shifter? (I am currently using a thrustmaster TH8A) Also, what manual cars would you guys recommend driving in Assetto Corsa, (mods ok) I have trouble deciding what to drive when it comes to manual cars.
I use the SHH Newt shifter and it feels pretty good. To be honest I don't really have a way to compare it to anything else, but reviews say it's a little better than the TH8A so I'll take it.
Anyway what made me buy that shifter was the price and the functions. It's basically a 2 in 1 H-pattern and Sequential and as far as I know, below €260 your only option is this or the Fanatec ClubSport. But this one only costs about €100 + shipping.
And the best thing is you can switch between H and Sequential by twisting and pushing down the shifter rod and flicking a switch. The buttons are separate for the two modes, meaning 1st to reverse is buttons 1-8 (7 gears+R) and up and down is 9-10 that you can map individually and change modes on the fly while in the game. And it works great in most games I've tried. Assetto Corsa no problem, Dirt Rally works fine, so I assume F1 games should be ok with it too. Project CARS 2 and Forza same. Only problem I had was with WRC 8 and 9, as it couldn't handle the H-pattern, some reason it registered each gear as an Xbox controller button. Sequential worked fine though. It's basically a separate USB device, if the sim supports multiple controllers, it works.
The only downside is, it's easy to knock it out of gear accidentally as there is a spring that pulls it back to neutral. But that's something I got used to in a couple of weeks.
Overall if you don't want to fork out €260 + shipping for Fanatec shifter or anything more expensive than that, I recommend the SHH. It's made by a small company in Spain, and it's customisable too, with different mounting options and top plates (shift gate).
(This comment was not sponsored by SHH in any way.)
 
Old car lover, so I use an H Pattern gearbox with heel and toe technique when it's time to drive a car that requires it. I have a DIY inverted pedal set and a TH8A with a mod for a bit better shifting feedback, and I'm happy with it.

But the truth is, H Pattern shifters are the most under-developed devices in the industry of simracing. It's not surprising, given that vintage or grassroot level racecars are a niche inside a niche, and as such the demand is not as high as for high end pedal sets, direct drive wheels, motion and tactile feedback systems, etc.

- WALL OF TEXT INCOMING -

The market is in need of two kind of options which are non existant:

1. A compact and robust shifter which can operate in dual mode (H Pattern or Sequential) without the need of external mods, with a tool-less and quick way of switching, providing a believable tactile feedback in both modes, that is also reliable and can last years without the need of opening for maintenance or repairs.

There is simply no option on the market that ticks all these boxes. AFAIK, these are the hybrid shifters available:

SHH
TH8A
VNM
CSS

First and last options are the ones who come closer. VNM seems amazing but the mode changing is not tool-less. The TH8A has the same problem but with the added "feature" of the SQ mode being lazy awful. The SHH is perhaps the best option in the market, with enough mechanical feedback to make it enjoyable although far from being believable. The CSS is the most frustrating of the bunch: in theory it has everything to being the last shifter a reasonable simracer would ever need. But its constant reliability issues with sensor and magnets misalignments that create issues sooner or later, which don't have a permanent solution and Fanatec has never updated the design for putting these issues to rest once and for all, makes it a no go.

Heusinkveld Engineering had a shifter in the works for ticking off all these requirements, and even brought a prototype to a Sim Expo a few years ago, which many people tried and enjoyed. But they had constant issues with long term reliability while keeping it at a price tag of 400 euros, and after several redesigns, the project was put on the back burner and years have passed since we got any news about it.

Unfortunately it does not seem as any designing team of simracing devices can devote the resources required to come up with a design that will finally conquer this section of the market with a definitive solution, as recouping the investment would not be easy, the demand of it is not high enough. IMHO.

2. A high end H Pattern shifter connected to the loop of physics telemetry

Let me start by making something clear: just locking the shifter with clutch input is a bad idea. Lazy, unrealistic, and inconvenient. H Pattern gearboxes are more complex and more varied than that, and you can bet that not every one works the same way. Synchronous, Asynchronous, fully clutchless, gear preloading, etc.

What you need is for the shifter to be a smart device, making it part of the physics data loop and acting on it accordingly, kind of how a FFB wheelbase works, but with its final outputs still being digital, although internally it would work in an analogical way. Now, not all commercial simulations model gearboxes in a complex enough way for this to be worth it, but some do: iRacing has gearbox telemetry included in their SDK, and can output what is going on with the gearbox, if a gear goes in cleanly, grinding and by how much, or not at all. David Tucker himself said that he added it to the SDK in hopes that somebody would develop a device that would take advantage of it. So far, nobody has tackled the task.

In my head, with very rudimentary knowledge of electronics, I think a way that is both cheap and effective (although probably not the most realistic) is to use electromagnets on the shifter device, and send them all kinds of electric signals to them according to what's going on with the gearbox. Say that you are driving the Lotus 79 on iRacing, which uses a Hewland gearbox which, according to the Hewland engineers of the era, worked better when upshifts were preloaded with hand. Then the driver would lift the throttle and the stick would be sucked into position, with no use of the clutch. An electromagnet being activated when this is detected would suck the metallic lever into place. Additional signals included could also add stuff like vibration, enhancing the inmersion. On the other hand, a reverse signal could make for the magnet to repel the shift, negating it from entering the slot. A so-so technique could make the stick go in the gear, but with all kinds of awful vibrations, which I think can be reproduced with the right electric signals, to create tactile feedback on gearbox grinding.

All of this would make the device much more versatile and adaptable to different simulations. Plus also having the clutch locking, which would repel the stick back in position if the input did not reach a predefined %, and it could be programmable via the device driver options or some other piece of software.

It could also be achieved with even better results if a combination of more expensive and better for the task electronic systems are used, but just thinking of electromagnets as a cheaper way of getting something done that would advance the H Pattern shifters available in the market, offering something that is not available at the moment, and would truly advance the simulation and improve the inmersion.


Unless a truly passionate designer decides to tackle this as a work of love rather than potential profit, with the manufacturing capabilities for selling it out to a bunch of romantic simracers, I don't see anything of this going beyond some cool DIY projects, as the main stage of simracing features all modern cars with paddle shifters, and that's where the money goes.
 

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