The Lost Art of Using An H-Shifter

The Lost Art of Using An H-Shifter.jpg
Recreating the feel of a real race car is the core principle of sim racing, and the advancements in equipment reflect this with each new piece that is released: Better force feedback, racing-grade pedals – but as modern race cars usually do not have manual shifters anymore, lots of sim rigs do not either. As a result, driving with a fully manual transmission has become somewhat of a lost art.

Granted, the title is a bit overly-dramatic, but at least it holds true when looking at most modern sims and esports that tends to get focused on. These use modern cars that have paddle shifters on their wheels, the GT3 class being a prime example of this. Some do not even use a clutch for starts anymore, and while others do, analog clutch paddles do the job on the wheel as well. Two-pedal rig setups are no rarity because of this.

It is likely because of this that there are not too many dedicated shifters on the sim racing market. There are offerings by Fanatec, Thrustmaster, Logitech and a few smaller manufacturers, but the choice sim racers get is far from the enormous selection of pedal sets, for example. Still, for enthusiasts of motorsports history (like the author), H-shifters are an essential part of the experience in order to drive older vehicles the way they were meant to be driven.

While using paddles makes shifting gears easier and is absolutely impossible to imagine not doing in a modern F1 rocketship or a GT3, it does not compare to the feel of muscling around an older race car while using three pedals and a manual shifter. It is quite literally a handful, as well as a bit of a workout. Not to mention the coordination part – if you have never done it before, learning to use all three pedals is quite the process, especially on downshifts.

The upshifts are fairly straight-forward, as lifting your right foot off the throttle while pressing the clutch and selecting the next gear is relatively easy. However, using three pedals with just two feet is more challenging: Braking with your right foot (as opposed to the left foot normally used these days in modern race cars), waiting for the revs to drop enough, then pressing the clutch while using your heel to blip the throttle in order to rev-match and selecting a lower gear, sometimes even going down two at a time – it is easy to see why they prefer paddles instead of heel-toeing their way around the track.

Of course, eliminating the process described above makes downshifts considerably less complicated. But to get more immersed in a car that actually has this kind of transmission, nothing beats trying to learn this dance on the pedals. Modern sims offer plenty of vintage content, be it Assetto Corsa via mods, rFactor2 or Automobilista 2 – it is unlikely to form the base of an esports competition, but if you can find a one-off event or a league using cars with a fully manual transmission, it is worth a closer look. A word of warning, though: You might become hooked.

What is your opinion on shifters in sim racing? Have you bothered with learning how to use them for vintage cars? Let us know in the comments!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Premium
Believe it or not that level of accuracy is not without precedent.

I was just reading about a guy asking why the P47 Thunderbolt engine was ceasing up on him after 5 minutes of flight and apparently it takes a while to warmup properly and you have to carefully adjust the oil pressure and fuel mixture to get it to a good operating range.

I'm not going to call that right or wrong, but I do think we all have a limit to how much realism we want.

Personally I don't want to deal with random engine failures. I certainly don't want to feel the impact of a real crash or have to pay the repair bills.

OTOH if someone wants random engine or brake failures, I won't condemn anyone for this. It's just past my theshold for fun.

For me a manual transmission is fun. I won't drag anyone else kicking and screaming to the dark side, but I will enjoy it.
 
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...to be honest... I got a serious problem doing heel throtteling...:redface: so I have to use the right outfoot doing this... somtimes it works... sometimes enjoying the lovely spring beneath the track...
 
What a coincidence, I de-mounted my pedals just yesterday, in order to put the gas pedal closer to the brake pedal. I want to learn heel-toeing. I work as a driving/traffic instructor for both cars and motorcycles, so I am very interested in the realism aspect of simracing. But I have no idea how to heel-toe. I mean, in a modern road car, it isn't needed of course...

And my first attempt yesterday? Disaster. I have no idea how to do this. Is this how all my pupils feel when they drive a manual car for the first time, and when they say that they will never learn? Probably :D
I usually encourage them to drive automatic instead. "It's 2022 for gods sake, you don't need to drive manual anymore, skip it completely". Please, don't say this to me now, I want to learn, anyone have any tips for me? I feel like my feet hurts a lot, do I need shoes for this? :geek:

View attachment 558024
I started using shoes in the sim when I started doing heel-toe.
 
Premium
I never had the strange idea to drive bare footet. It simply uncomfortable, even with just sim Pedals.
I do simrace barefooted and I think it's great, just the best way to get the feel of the pedals.

Then again I also often walk around barefooted, I guess it's a bit of an acquired taste?
 
Premium
Tbh I do think that H-Shifters would be far less of a lost art if they weren't such expensive addons for most racing wheels nowadays.
 
Tbh I do think that H-Shifters would be far less of a lost art if they weren't such expensive addons for most racing wheels nowadays.
It definitely isn't the reason why it is "lost art". It is because everything good is being lost, everywhere. Usually for sole reason that there are more comfortable options. If anything the thing that hardware manufacturers could extract extra money from selling H-shifters should be enough for campaign from their side to support true cars enthusiasts appeal in simracing, but it ain't happening, it is too much against the stream. I haven't even seen any attempt for that, anywhere.

Perhaps the only way to make manuals great again (appreciated again), would be if propaganda was launched that manual cars cures Covid, or something like that.

Meanwhile, I reached level where I am good operating three pedals with crocs.
 
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Premium
It definitely isn't the reason why it is "lost art". It is because everything good is being lost, everywhere.

So Toyota is launching a new 300Hp turbocharged AWD rally inspired car that only comes with a manual transmission. It also has a manual selector where you can direct as much as 70% of the engine's power to the rear wheels.

So not all is lost :)

 
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I like the feel of driving a car using the h-shifter, but in simracing seems to be a bit different compared to real life cars.

One example is Assetto Corsa, that makes me suffer even using the Abarth. Can't last more than 3 laps with the car without losing the transmission.

The other is Dirt Rally 2.0. It seems easier to change gears, but I need some time to get used to it.

Normally, I use autoclutch to race, but I'm trying to change mostly for experience reasons.

Regards

Ricardo V. Soares
 
OTOH if someone wants random engine or brake failures, I won't condemn anyone for this. It's just past my theshold for fun.
Random mechanical failures would be okay in certain racing scenarios. Like, endurance racing and such, where it is a very real factor in the racing. But, how to do you implement it to feel fair to the players? Nobody is going to enjoy having their sim car's gear box seize up on the last lap or anything, yet that can and has happened in racing.

Maybe, if it was a percentage chance, based off real world data. Like if a certain car's brakes failed in 2% of it's total races, then there is a 1/50 chance per race of having brakes issues.

I don't know. I want it now, but would probably hate it if it was actually implemented.
 
Are there any really good feeling H-pattern shifters for sim racing that are not as crazy expensive as the pro sim h-pattern shifter? (I am currently using a thrustmaster TH8A) Also, what manual cars would you guys recommend driving in Assetto Corsa, (mods ok) I have trouble deciding what to drive when it comes to manual cars.
Hello, you can add the BDH shifter as an option. Its main aim was to create an authentic, realistic feeling H-pattern with input from real racers to get the feel just so. Created by a team who understand the workings of motorsport gearboxes. You can see where the cost goes due to the large amount of machining involved and it undercuts the Prosim by a large margin. Its absolutely worth a look.
 
Old car lover, so I use an H Pattern gearbox with heel and toe technique when it's time to drive a car that requires it. I have a DIY inverted pedal set and a TH8A with a mod for a bit better shifting feedback, and I'm happy with it.

But the truth is, H Pattern shifters are the most under-developed devices in the industry of simracing. It's not surprising, given that vintage or grassroot level racecars are a niche inside a niche, and as such the demand is not as high as for high end pedal sets, direct drive wheels, motion and tactile feedback systems, etc.

- WALL OF TEXT INCOMING -

The market is in need of two kind of options which are non existant:

1. A compact and robust shifter which can operate in dual mode (H Pattern or Sequential) without the need of external mods, with a tool-less and quick way of switching, providing a believable tactile feedback in both modes, that is also reliable and can last years without the need of opening for maintenance or repairs.

There is simply no option on the market that ticks all these boxes. AFAIK, these are the hybrid shifters available:

SHH
TH8A
VNM
CSS

First and last options are the ones who come closer. VNM seems amazing but the mode changing is not tool-less. The TH8A has the same problem but with the added "feature" of the SQ mode being lazy awful. The SHH is perhaps the best option in the market, with enough mechanical feedback to make it enjoyable although far from being believable. The CSS is the most frustrating of the bunch: in theory it has everything to being the last shifter a reasonable simracer would ever need. But its constant reliability issues with sensor and magnets misalignments that create issues sooner or later, which don't have a permanent solution and Fanatec has never updated the design for putting these issues to rest once and for all, makes it a no go.

Heusinkveld Engineering had a shifter in the works for ticking off all these requirements, and even brought a prototype to a Sim Expo a few years ago, which many people tried and enjoyed. But they had constant issues with long term reliability while keeping it at a price tag of 400 euros, and after several redesigns, the project was put on the back burner and years have passed since we got any news about it.

Unfortunately it does not seem as any designing team of simracing devices can devote the resources required to come up with a design that will finally conquer this section of the market with a definitive solution, as recouping the investment would not be easy, the demand of it is not high enough. IMHO.

2. A high end H Pattern shifter connected to the loop of physics telemetry

Let me start by making something clear: just locking the shifter with clutch input is a bad idea. Lazy, unrealistic, and inconvenient. H Pattern gearboxes are more complex and more varied than that, and you can bet that not every one works the same way. Synchronous, Asynchronous, fully clutchless, gear preloading, etc.

What you need is for the shifter to be a smart device, making it part of the physics data loop and acting on it accordingly, kind of how a FFB wheelbase works, but with its final outputs still being digital, although internally it would work in an analogical way. Now, not all commercial simulations model gearboxes in a complex enough way for this to be worth it, but some do: iRacing has gearbox telemetry included in their SDK, and can output what is going on with the gearbox, if a gear goes in cleanly, grinding and by how much, or not at all. David Tucker himself said that he added it to the SDK in hopes that somebody would develop a device that would take advantage of it. So far, nobody has tackled the task.

In my head, with very rudimentary knowledge of electronics, I think a way that is both cheap and effective (although probably not the most realistic) is to use electromagnets on the shifter device, and send them all kinds of electric signals to them according to what's going on with the gearbox. Say that you are driving the Lotus 79 on iRacing, which uses a Hewland gearbox which, according to the Hewland engineers of the era, worked better when upshifts were preloaded with hand. Then the driver would lift the throttle and the stick would be sucked into position, with no use of the clutch. An electromagnet being activated when this is detected would suck the metallic lever into place. Additional signals included could also add stuff like vibration, enhancing the inmersion. On the other hand, a reverse signal could make for the magnet to repel the shift, negating it from entering the slot. A so-so technique could make the stick go in the gear, but with all kinds of awful vibrations, which I think can be reproduced with the right electric signals, to create tactile feedback on gearbox grinding.

All of this would make the device much more versatile and adaptable to different simulations. Plus also having the clutch locking, which would repel the stick back in position if the input did not reach a predefined %, and it could be programmable via the device driver options or some other piece of software.

It could also be achieved with even better results if a combination of more expensive and better for the task electronic systems are used, but just thinking of electromagnets as a cheaper way of getting something done that would advance the H Pattern shifters available in the market, offering something that is not available at the moment, and would truly advance the simulation and improve the inmersion.


Unless a truly passionate designer decides to tackle this as a work of love rather than potential profit, with the manufacturing capabilities for selling it out to a bunch of romantic simracers, I don't see anything of this going beyond some cool DIY projects, as the main stage of simracing features all modern cars with paddle shifters, and that's where the money goes.
Rumours are that BDH are developing a sequential add on that can be retro fitted to existing units. Wether you consider the unit to be compact depends on your situation / rig. Im sure they will develop a similar realistic and tactile feeling for the sequential based on their considerable work put in to making the H-pattern a tactile realistic unit. Now that would be a very compelling all in one shifter!
 
I like the feel of driving a car using the h-shifter, but in simracing seems to be a bit different compared to real life cars.

One example is Assetto Corsa, that makes me suffer even using the Abarth. Can't last more than 3 laps with the car without losing the transmission.

The other is Dirt Rally 2.0. It seems easier to change gears, but I need some time to get used to it.

Normally, I use autoclutch to race, but I'm trying to change mostly for experience reasons.

Regards

Ricardo V. Soares
kind of fun fact, the part that often needs repair in DiRT Rally is the clutch for me... the part that most often need repair in my cars is... the clutch. Codrivers tell me all the time have an overly agressive clutch use, liek a rally driver. My first drivign lesson where from a fromer rally driver.

Somethings sticks forever, and more than once it was my failing clutch pressure plate ;)
 
Rumours are that BDH are developing a sequential add on that can be retro fitted to existing units. Wether you consider the unit to be compact depends on your situation / rig. Im sure they will develop a similar realistic and tactile feeling for the sequential based on their considerable work put in to making the H-pattern a tactile realistic unit. Now that would be a very compelling all in one shifter!

The BDH is beautiful and the most impressive H Pattern shifter I have seen so far. Interested to see what they will come up with, if they can make it tool-less it would be a great addition to the market. Like the ProSim, it's definitely NOT compact lol.

I wish VNM would find a way to do the same, their shifter is quite impressive for its price tag. It's more probable for that to happen before Fanatec fixes the reliability of theirs, it has been untouched for 7 years and counting...
 
Hello, you can add the BDH shifter as an option. Its main aim was to create an authentic, realistic feeling H-pattern with input from real racers to get the feel just so. Created by a team who understand the workings of motorsport gearboxes. You can see where the cost goes due to the large amount of machining involved and it undercuts the Prosim by a large margin. Its absolutely worth a look.
I'm just about to order either a Pro-sim or a BDH, but I can't decide due to the Pro-sim has hall effect and uses 3 rods, but I don't have a clue how the BDH works, do you have an idea if it's using rods like the Pro-sim? I already have a VNM so I don't want one that's not a big upgrade from what I have.

I think I am now leaning towards the BDH though even though I don't know how it works!
 
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Premium
I'm just about to order either a Pro-sim or a BDH, but I can't decide due to the Pro-sim has hall effect and uses 3 rods, but I don't have a clue how the BDH works, do you have an idea if it's using rods like the Pro-sim? I already have a VNM so I don't want one that's not a big upgrade from what I have.

I think I am now leaning towards the BDH though even though I don't know how it works!

The main feature that caused me to purchase the ProSim was the adjustable centering tension.

The Fanatec CS 1.5 had an adjustment for how hard it was to push into gear, but the centering spring seemed weak and had no adjustment. Fortunately the ProSim allows for a centering spring to be adjust to feel stronger than I would want :) The effort to lock it into gear is adjustable to what feels good but not much further. Between the two it can be adjusted to feel very nice.

I definitely prefer it shorter without the extension stick.

I had a standard shift knob adapter lathed to fit the short stick so I could put the heavy knob I'm using now. The heavier knob dampens out some of the internal mechanics to to me took a great feeling shifter and made it a bit smoother feeling.

I've had mine for almost 3 years and it seems to be holding up well. I've given it a workout.

I'm not sure what the BDH has for adjustability, but it does look like a nice piece of kit.

I have no way to compare with the BDH and I'm not in anyway suggesting the BDH isn't every bit as good feeling as the ProSim. At it's price point the ProSim really needs to have something the BDH doesn't have, and I simply do not know if it does or not.
 
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The main feature that caused me to purchase the ProSim was the adjustable centering tension.

The Fanatec CS 1.5 had an adjustment for how hard it was to push into gear, but the centering spring seemed weak and had no adjustment. Fortunately the ProSim allows for a centering spring to be adjust to feel stronger than I would want :) The effort to lock it into gear is adjustable to what feels good but not much further. Between the two it can be adjusted to feel very nice.

I definitely prefer it shorter without the extension stick.

I had a standard shift knob adapter lathed to fit the short stick so I could put the heavy knob I'm using now. The heavier knob dampens out some of the internal mechanics to to me took a great feeling shifter and made it a bit smoother feeling.

I've had mine for almost 3 years and it seems to be holding up well. I've given it a workout.

I'm not sure what the BDH has for adjustability, but it does look like a nice piece of kit.

I have no way to compare with the BDH and I'm not in anyway suggesting the BDH isn't every bit as good feeling as the ProSim. At it's price point the ProSim really needs to have something the BDH doesn't have, and I simply do not know if it does or not.
Sorry my bad, the left-right adjustment was another reason for the pro-sim, on top of the Hall effect and the fact I can see the mechanism.

I’ve seen on R VR closet video that the stock left right of the BDH is heavier at least, which is good.

My VNM H pattern is so light left to right it was impossible, I had to mod it with a very heavy spring from a VKB joystick gimbal to stop me slamming into reverse rather than 5th/6th.

I would definitely also like a short shaft for H pattern, but long for sequential.

The thing is if I get the pro-sim it’s going to be really expensive for me as I can’t go pro-sim without getting the PSL to replace my simagic sq as it seems weird to not have the set haha

I do like how the BDH is just a push to go into reverse as it matches both our Bmws that I drive day to day. I would like to know how the mechanism works. I don’t want it to be not much more internals than my VNM and it seems to be some kind of secret where I can see the 3 rods on the pro sim
 
Premium
What do you mean by just a push for reverse?

The ProSim is a push down and then left and up for reverse. The spring is external, but it feels good. At first it felt slower than the Fanatec going into reverse, but once I got used to it, it's now pretty fast for me. I suspect it is very much a personal preference item.

But, YES the left right spring is a big deal to me too!
 
What do you mean by just a push for reverse?

The ProSim is a push down and then left and up for reverse. The spring is external, but it feels good. At first it felt slower than the Fanatec going into reverse, but once I got used to it, it's now pretty fast for me. I suspect it is very much a personal preference item.

But, YES the left right spring is a big deal to me too!
The reverse is just a harder push to the left, which is basically the exact same as what I'm used to as I've always drove a BMW over here so it matches the way I go into reverse. But yeah, that left right is extremely important to me too as Ive had a couple cheaper options and didn't like, hopefully I can get some more info on that too. Theyre both made here in the UK so hopefully wont take forever to arrive, but so little info online comparing them, just the one video.
 

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