rFactor 2 | Screen Space Reflections, UX Improvements And More In April Roadmap

Studio 397 have released the April edition of their monthly 'Development Roadmap' for rFactor 2 - giving more insight into the immediate development plans of the PC exclusive racing simulation.
  • SSR functionality coming.
  • Various user experience improvements in development.
  • New track reveal coming next month.
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As is tradition for the Dutch based development team at rFactor 2, the end of the month brings with it their latest 'Development Roadmap' post - where the studio explains the current state of play within rFactor 2, take a look at some new things on the horizon and offer a short review of what has been happening over the course of the previous four weeks.

In this latest post, the team have highlighted a new development for the simulation, in the form of Screen Space Reflections (SSR), a technology that should allow the studio to produce higher quality and more detailed reflections within the simulation - especially useful for driving in wet or damp conditions. In other interesting news, the team have outlined a collection of fixes, improvements and new features that are set to be brought to the title in the immediate future, including substantial work around first time user experience, additional hardware support and other UX themed improvements.

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Paul Jeffrey
RaceDepartment Editor-in-Chief, occasional YouTuber, commentator and broadcaster, with a passion for motorsport on both the real and virtual racetrack.

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I feel that they should fix all the legacy bugs before developing new features.
We've been whining, bitching and moaning about this for 8 years now so I wouldn't hold my breath. My guess is, it's more profitable to create new content that you can actually sell than to fix old stuff people already paid for.
 
Will the ssr be more than the current...eh.. 20 fps?
I don't need super realistic reflections, but if I see them stutter, I rather shut them off.

Malaysia main and back straight in wet conditions, my eyes simply hurt.

I'd rather take AC's static reflections than this crap.

Looks nice, when maxed out and standing still though...
 
Will the ssr be more than the current...eh.. 20 fps?
I don't need super realistic reflections, but if I see them stutter, I rather shut them off.
Great point, actually, the reflections had better be real-time. The previous implementation is painful to watch and was painful to see on the Le Mans Virtual 2020.
 
Old UI – Depreciated build of rFactor 2 featuring the old UI – this build will no longer be updated
Disappointing. The new UI is still just lipstick on a pig. It's great that they're adding a setup wizard for new users but will we ever get real functionality extensions with this "new UI"? Something as simple as pulling/displaying vehicle information and generating thumbnails dynamically would be a huge QOL improvement. Relying on old car makers to update ancient mods is foolish and many will never be.
 
Will the ssr be more than the current...eh.. 20 fps?
I don't need super realistic reflections, but if I see them stutter, I rather shut them off.

Malaysia main and back straight in wet conditions, my eyes simply hurt.

I'd rather take AC's static reflections than this crap.

Looks nice, when maxed out and standing still though...
The current release candidate already has new reflections with better refresh options so you'll get an update on that fairly soon. The SSR stuff will be on top of that.
 
Relying on old car makers to update ancient mods is foolish and many will never be.
This. Hell, even Reiza is out of interest of making preview pics for their content, which is kind of lazy in my opinion because many think those are sort of official content even if made by 3rd party dev team.
 
Sure, fix the legacy bugs, the revving AI that seems to be less and less aware of human drivers, the replay stutters, the crappy UI with no vehicle info and a shitload of missing thumbnails. I'd like some better sound too. (I think awesome sound will make everyone forget about the stuff that never gets fixed)

But... when are we getting the new 992 GT3 and the M4 GT3, because this sim is still great (even with all the stuff that is not ok) and I'd love to be able to try those two cars before they enter into the 2022 season.... please...
 
Great point, actually, the reflections had better be real-time. The previous implementation is painful to watch and was painful to see on the Le Mans Virtual 2020.
they´ve already added much better reflections in the release candidate, didn´t really have a big performance hit for me... SSR will probably be realtime and bythe time we get this feature there might actually be some graphics cards on sale :D
 
I look at it this way. The rFactor guys have that never give up attitude and keep trying while we have the Project Cars guys that just get to a point and repackage. Either way, there's plenty out there for all of us.
 
I'm pretty optimisitic about the Motorsport Games purchase. As long as rFactor 2 remains a thing on its own I think it will get significant improvements, with increasing frequency, due to the purchase while rF2 should be able to resist becoming arcade as it sounds like MG have other properties where they'll do that.
 
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Anyone know how to get setup with simucube 2 pro. I haven't been able to play this sim for month due to the terrible ffb with simucube. I know it's my fault somehow. Any help...
 
Sorry for the Double Post but I thought I might actually add something to the discussion :p I think the SSR screens look promising and I can't wait to have them in game. It's quite easy to make the title look ugly but with the right settings and newer content I do think it looks really nice. I do believe that the focus on graphics and content saved rfactor2 and was a good decision, at least for the time being. And so is the competition system. My Simracing is always an on/off hobby so I'm generally less bummed by the slow development I guess. But I do think it's time they step up their pace with the bug fixing.
 
@Marti222666
You might want to check the dedicated "rFactor2 and Simucube 2" thread over at the Granite devices forum.
I'm on a SC1 myself, which should be similar, but do not remember setup being much of a hassle now, other then adjusting damper and friction in the driver.
Do you have a specific problem with the FFB?
 

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