Vr the pinnacle.jpg
There’s no denying it, VR is the most immersive way to take part in sim racing. You might hate it, it may make you feel ill, but the feeling of occasion and speed is on another level compared to monitors.

Have you tried VR and gone back to monitors?

I first tried VR about 8 years ago at a Game of Thrones experience, my wife and I queued for over 1hr to experience traveling up a lift and looking over the ice wall. Actually it was a 4D experience where we stepped into a prop lift, had wind and sounds blasted at us - after all the hype, I was not impressed. We were using the first commercial version of the Oculus and everything looked fuzzy and out of focus.

I then tried VR in 2018, I was at a tech event and experienced the HTC Vive for the first time. Placing the headset on I was in ANOTHER lift, but this time when the doors opened there was a plank and I was at the top of a skyscraper - yes, this was Rickie’s Plank Experience and it scared me big time!! After pulling myself together, this was the first time I thought VR could be a good experience in sim racing.

The first time I tried VR was with Project Cars 2 and with all the flaws that Project Cars 2 had, it was for me the best sim racing experience I have ever had! To be able to look around inside a car, glance over your shoulder to see a fellow competitor, or move your gaze to the apex of a corner - these are things that you can’t do with monitors (not easily anyway).

After many many hours of Project Cars 2, I realized that other sims also supported VR and for almost a year I played in AC, iRacing, and RaceRoom all in VR. You can imagine how excited I was to learn that ACC was coming out and that it supported VR. I remember the sheer disappointment I had the very first time I tried ACC in VR. ACC looked terrible and it ran terribly too. Not to worry I thought, it’s early access it will get better.

Well, ACC has improved - frame rates are up and it is way more stable, but it still looks terrible. There was even a time that I tricked myself into thinking ACC looked good and I raced around for several months in VR believing just that. I kept on believing right up to the day I hopped back into Project Cars 2 and was instantly blown away.

The fact of the matter is ACC in VR isn’t very good. Whether it’s due to limitations of the Unreal Engine, or the dev team don’t have the time to make any improvements - I don’t know.

Over the last year I’ve read various comments from sim racers across various platforms, saying things like “VR is dead” “no one plays in VR” “dev teams don’t have time to accommodate 5% of the player base”.

Is VR dead? Absolutely not! Do a portion of sim racers play in VR? Absolutely yes! Are a small portion of sim racers using VR? That is true. BUT VR headsets are getting better, the resolution is improving, they're getting lighter, connectivity is better, and our computers are getting more powerful to accommodate VR.

Does this mean that VR is the future and everyone will end up playing in VR? With the Metaverse around the corner and VR being a HOT topic, perhaps we’ll all be racing around in VR sooner than you think.

Do you think VR is the future and best way to experience sim racing?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

Yes. I do believe VR is still alive and well alive in the RaceSim World. I recently bought a Quest2, quality x price for me was the best option, since I can't afford a rig with a widescreen or 3 screens I decided to invest in VR and use it for RaceSim World.
In my personal opinion, Automobilista 2 is the best Racing VR Game, followed by Assetto Corsa, then on VR you have several options from Beat Saber to Half Life: Alyx.

If you are someone who is thinking on getting a VR, you won't regret it, not only will increase your experience in the RaceSim World but at the same time will open new doors to new types of games and experiences.

The fact that you can literally be inside any car, look around, (if u have space, step out, give it a glance outside) it's amazing. VR is here to stay and well alive.
 
Ive never tried VR as i wear glasses and literally cannot see without them, i hear some VR headsets are ok with glasses then other people say they are not but this other model is etc etc.
If i could trial some headsets before committing cash it would be great.
 
You're kidding, right? I have worn these kinds of helmets before and they don't restrict peripheral vision whatsoever. In fact for most racing helmets it is a minimum requirement to have at least 180 horizontal degrees of vision:

https://www.fia.com/sites/default/files/8860-2010_advanced_helmet_1.pdf + https://www.fia.com/sites/default/files/8860-2018_advanced_helmet_0.pdf



I am a VR user and I believe it's the future, but this "low FOV is just like a helmet" nonsense only shows who has actually driven with a racing helmet in real life and who hasn't, because it's not even close to true.
Yes I was kidding obviously .. and waiting for this reply.
BUT in that picture I doubt he is per specs with the padding? He seems to loose from the 180.
Oh well, you sound like a racer yourself? so you should know better.
Still VR is like racing with goggle on so again it depends which era your simulating hahaha.
;)
 
Premium
Ive never tried VR as i wear glasses and literally cannot see without them, i hear some VR headsets are ok with glasses then other people say they are not but this other model is etc etc.
If i could trial some headsets before committing cash it would be gr

Ive never tried VR as i wear glasses and literally cannot see without them, i hear some VR headsets are ok with glasses then other people say they are not but this other model is etc etc.
If i could trial some headsets before committing cash it would be great.
It may be that your prescription is at the extreme end but I wear glasses and have used lens inserts in every VR headset I have owned. There are a number of companies that provide them, examples below.
You should be able to check whether they would support your prescription on the ordering page
 
Ive never tried VR as i wear glasses and literally cannot see without them, i hear some VR headsets are ok with glasses then other people say they are not but this other model is etc etc.
If i could trial some headsets before committing cash it would be great.
I wear glasses too, I can play without them but sometimes I'm so tired but still want to play I use the Glasses Spacer that comes with the Quest 2 but if this Spacer doesn't work for you, you can still buy a aftermarket or get yourself some lenses with the grad u use
 
DEBUNKED. Helmets don't hinder any of your FOV. Thank me later for the info!
What about padding or goggle?

I'm no racer but don't tell me this is 180 degrees. (might just be the angle.. ummmh?)
1645016118192.png


What about googles? I like to simulate the older era. That's me when I race :roflmao:
1645016209228.png


What about this guys? Does he worry about his FOV ? I wonder.
1645016449675.png


Point is, we can look at it at many 'angles' and I wish I had more FOV for my freeroam joyride and enjoy my surrounding views but I don't think my 95 degrees FOV hinder my racing much. But yeah 95 seems low. 180 seems high and for now its a compromise to make for better fps performance.
 
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VR is the pinnacle at the moment. In my opinion, about 50% of what makes VR so amazing is the 3D (ie. stereo) vision. The remaining 50% is split between the rest, mainly: head-tracking, screens moving with your head, a 1:1 in-game:real-life FOV, and the combined immersion you get from all that together.

I think in 2nd place - but with it's own pros over VR - is trying to get an as-much-as-VR-experience-as-possible setup. This means using triple-screens, stereo vison (eg. Nvidia 3D Vision 2), a 1:1 in-game:real-life FOV, head-tracking (eg. TrackIR 5), preferably games that have true triple-screen support (independent screen-rendering), and, if you prefer (there many mixed opinions about it), a bezel-deletion kit (eg. Asus ROG Bezel-Free Kit).

I personally use the second method (triple-screens). I got rid of head-tracking though as I got lazy regarding it's physical & software setup.

When the majority of VR headsets have h.FOV resolutions of at-least 125 or 130 degrees, high enough resolutions to have no screen-door effect, and features which allow us to see reality around us (wheel, button boxes, shifter, etc.), then I will definitely move over to VR.

The bottom line is this, I don't care how big a monitor is, how high it's resolution is, if it has HDR, is super widescreen, is curved, etc. If it's 2D, then it's essentially just a piece of paper with colors on it. I would give that all up, and more, for stereo (ie. 3D) vision.

image_2022-02-16_064224.png


Looks like the FIA helmet rules for minimum unobstructed vision dictate the following: 25° v.FOV (20° down, 5° up) and 180° h.FOV (90° each left & right).
 
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The ability to look around things like the F1 Halo or the first "door post" (is this the right word?) is truly great.
 
What about padding or goggle?

I'm no racer but don't tell me this is 180 degrees. (might just be the angle.. ummmh?)
View attachment 541542

What about googles? I like to simulate the older era. That's me when I race :roflmao:
View attachment 541543

What about this guys? Does he worry about his FOV ? I wonder.
View attachment 541545

Point is, we can look at it at many 'angles' and I wish I had more FOV for my freeroam joyride and enjoy my surrounding views but I don't think my 95 degrees FOV hinder my racing much. But yeah 95 seems low. 180 seems high and for now its a compromise to make for better fps performance.
It'll be interesting to find a research about how drivers use their eye- movement or turn their heads (necks) and see if it's the same in VR or not. So far I heard conflicting messages, some say they don't turn their heads because there is delay and some say they turn their head because they can't look around with their eye balls because the clarity is in the center due to sweet spot or something. Personaly, I am not good at observing myself I just forget everything else and get immersed.
 
D
Using vr headset for 1 month and since the first day couldn't come back to flat screen again. Now vr or nothing. It's hard to explain, but every game looks different. Uglier, but... amazing!
 
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Tried VR twice and it's a no go for me. I have a large IPD and none of the current VR headsets can accommodate that. I don't like something sitting on my face for an hour. I don't like the heat they generate. I don't like the lower resolution. I don't like that some require having pods hooked up somewhere. I wear glasses and don't want to put my contacts in when I want to drive. Puking doesn't add to my immersion into anything but a toilet.

When it gets to the point that VR is a set of contact lens, I am all in. Until such time, 38 inch 3860x 1600, 120hz is fine.
You're a good example that demonstrate VR is not for everyone's !

Also:
- Some gets dizzy and it is physiologic, nothing can really be done I believe. (maybe psychological also ?)
- Getting warm . . yeah ok, well that's subjective and driving with fans on can really alleviate this problem in general.
- Some have a simulation rig with realistic cockpit instruments with a lot of investment and I can understand why they wouldn't want to let that go.
- Image quality . . ummmh its tough one because you have to get use to it to understand whats happening with you brain and the adaptation. For most it is not an issue after a while. Personally I don't even see the screendoor effect on my Rift S anymore.
- A good triple screen setup is probably as close to the immersion of VR if well implemented but it is way more expensive and take a lot of space.

Cheers
 
Was thinking that video might have inspiried this "news" post.

Lets see if Gamermuscles uber scientific and not at all absurd video on FOV inspires a Racedepartment news story
You would guess wrong! I was unaware of this video until it was posted in the comments.
 
I'm basically in the no VR no buy camp.
It is a game changer for those that enjoy immersion above all else; it may not be the best tool for competitive racing; but heck i suck at it. I enjoy Sim racing for the immersion and VR is the king.
I feel you !
But also I race with a lot of competitive driver and we are all in VR.

Regards
 
Premium
I've contemplated buying triples a few different times now, but every time I jump in my rig and put that headset on, that thought instantly vanishes. VR 4 LYFE.
 
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I agree VR is not for everyone, but for me its everything. VR is now and the future. Pretty soon will replace monitors altogether for some people (there are people who do this already today).

The only thing that drives me crazy is the devide it creates between the VR & Triple community. Learn to love what you have and share your experience without getting your panties in a bunch...geez
 
Premium
I agree VR is not for everyone, but for me its everything. VR is now and the future. Pretty soon will replace monitors altogether for some people (there are people who do this already today).

The only thing that drives me crazy is the devide it creates between the VR & Triple community. Learn to love what you have and share your experience without getting your panties in a bunch...geez

Yes, we do love our toys don't we!

Remember to defend your toy's honor to the DEATH, because your intrinsic worth is somehow linked to what you purchased, even if you will toss that toy in heartbeat when the next best toy for you comes out!
 

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Damian Reed
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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