Vr the pinnacle.jpg
There’s no denying it, VR is the most immersive way to take part in sim racing. You might hate it, it may make you feel ill, but the feeling of occasion and speed is on another level compared to monitors.

Have you tried VR and gone back to monitors?

I first tried VR about 8 years ago at a Game of Thrones experience, my wife and I queued for over 1hr to experience traveling up a lift and looking over the ice wall. Actually it was a 4D experience where we stepped into a prop lift, had wind and sounds blasted at us - after all the hype, I was not impressed. We were using the first commercial version of the Oculus and everything looked fuzzy and out of focus.

I then tried VR in 2018, I was at a tech event and experienced the HTC Vive for the first time. Placing the headset on I was in ANOTHER lift, but this time when the doors opened there was a plank and I was at the top of a skyscraper - yes, this was Rickie’s Plank Experience and it scared me big time!! After pulling myself together, this was the first time I thought VR could be a good experience in sim racing.

The first time I tried VR was with Project Cars 2 and with all the flaws that Project Cars 2 had, it was for me the best sim racing experience I have ever had! To be able to look around inside a car, glance over your shoulder to see a fellow competitor, or move your gaze to the apex of a corner - these are things that you can’t do with monitors (not easily anyway).

After many many hours of Project Cars 2, I realized that other sims also supported VR and for almost a year I played in AC, iRacing, and RaceRoom all in VR. You can imagine how excited I was to learn that ACC was coming out and that it supported VR. I remember the sheer disappointment I had the very first time I tried ACC in VR. ACC looked terrible and it ran terribly too. Not to worry I thought, it’s early access it will get better.

Well, ACC has improved - frame rates are up and it is way more stable, but it still looks terrible. There was even a time that I tricked myself into thinking ACC looked good and I raced around for several months in VR believing just that. I kept on believing right up to the day I hopped back into Project Cars 2 and was instantly blown away.

The fact of the matter is ACC in VR isn’t very good. Whether it’s due to limitations of the Unreal Engine, or the dev team don’t have the time to make any improvements - I don’t know.

Over the last year I’ve read various comments from sim racers across various platforms, saying things like “VR is dead” “no one plays in VR” “dev teams don’t have time to accommodate 5% of the player base”.

Is VR dead? Absolutely not! Do a portion of sim racers play in VR? Absolutely yes! Are a small portion of sim racers using VR? That is true. BUT VR headsets are getting better, the resolution is improving, they're getting lighter, connectivity is better, and our computers are getting more powerful to accommodate VR.

Does this mean that VR is the future and everyone will end up playing in VR? With the Metaverse around the corner and VR being a HOT topic, perhaps we’ll all be racing around in VR sooner than you think.

Do you think VR is the future and best way to experience sim racing?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

Premium
It might be I got a quest 2 6 months ago but I cant be bothered to set it up with the sims.
 
VR is the future for Simracing. It's the present for me for that last two years. It just needs to be supported by a better pedagogy.
 
Premium
Unless they make the glasses lots smaller, like a Ski glass or so I will be happy. It's often way too hot to play for longer periods. Another note is that I can't see all my stuff anymore, so that's also a bummer. 3 years ago I played rFactor 2 and Ultra Chess with it. It was amazing.
Honestly? I like it. I use over-ear eadphones for better sound aswell and from the weight, heat and feeling around the head it feels like my rallye helmet. Immersion!
 
I wonder how many people reading this thread have not yet tried driving in VR, or perhaps any VR at all? Are there many of you? There should be some kind of 'sharing' forum, where you can find people living locally that are willing to let other sim-racing enthusiasts try theirs.

I remember early on, when the CV1 was first released I wished there was somewhere I could go to experience it myself.
 
I tried VR for a few months but sold it and went back to 42" triples.
It was too hot and uncomfortable for me and in Dirt Rally i was getting motion sickness despite a simracing rig with motion.

Graphics was better than expected with 3080 and Rift 1 but FOV was also way too small.
In games like Assetto Corsa with CM you have also have to switch between 2D and 3D.

When you already have big triple screens the wow effect is not that big but of course it is way more immersive to actually sit in the car and i will definitely buy a better headset and try it again when the headsets have more fov and are lighter and hopefully are cheaper.
 
Honestly? I like it. I use over-ear eadphones for better sound aswell and from the weight, heat and feeling around the head it feels like my rallye helmet. Immersion!
Exactly lol, it's all about perspective. What you might think you need, you might not need, hehe.
 
I do sorta wonder if triple screens with accurate head tracking that translates 1:1 to your camera position in the car could be the best of both worlds. Obviously facetrackIR or whatever has nothing like the precision of a VR headset's multiple base stations. Being able to lean your head to look around A pillars and so on would go a long way to closing the gap in immersion, and having the 3d projection always match your perspective (instead of being an arbitrary fixed FOV) would help the closeup 3d effect. Ultimately triples have a lot less vertical fov than headsets but that's a little bit to their advantage since they focus on rendering the part of the track you actually want to look at.

Haven't yet had a chance to try VR though, once I do maybe I'll be convinced it offers something triple screens can't replicate.
I'm using TrackIR since quite a while now and VR would be far more popular if it would work so flawless. The precision is similar and I just need to open TrackIR and all games run automatically and without any performance hit. Only pCars 2 and AMS2 need to be started in SteamVR-mode, but also without fps-hit and you never get screenfreezes or framedrops because of it. Just the reflector-edition for the cap can cause issue if it's too dark or with direct sunlight, but not the Trackclip Pro. But it's not VR since it's 2D and doesn't need to render the image twice for both eyes. With my 49" superultrawide I often doesn't notice it first when I forgot to open TrackIR, but when I notice it, it sucks without. I can always look through both side-mirrors if I need or watch my game-feet or what shifter is installed in the car. Maximum hFOV is about 190° and vFOV maybe 60°.

I was using VR for about 1,5 years before switching to the 49" first only because of ACC, but soon I ditched VR completely. The 144 Hz with the great graphics and performance and the other advantages were a decent enough replacement. With VR I was first using the Rift, than the Odyssey and the Cosmos after, but the major problems VR had got even worse with bad performance and lots of framedrops. The sweating got worse and the Cosmos has a very tiny sweetspot and FOV. My IPD is over 72 and most other headsets are not compatible with me. Even with my RTX 3080 I have framedrops like crazy and can't run VR properly. I've tried all tricks, but nothing works. Others have similar problems even with a Quest 2 and other headsets. Maybe too much other stuff running (motion, tactile feedback, peripherals). I don't know, but VR isn't an option because of it.
 
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It's really pretty simple.
I use an Aero, which is a very expensive luxury toy (just as a Direct Drive set).

Once you sim-race with an Aero, i challenge anyone on the planet to tell me it's better to use a screen, or triple screens, or whatever.

The thing is, today the Aero is uber-expensive. In 6-12 months from now, the same tech will cost half the price, and in 24 months from now, a better tech will be another half.

There's no question that sim racing in a proper VR set-up is simply another experience vs. racing on monitors. It's not subjective, it's objective.

End of the story.
 
I haven't the hardware for VR, but I run a single monitor with TrackIR and it does well enough for me until things move on and become more affordable.
 
VR will work in 2023 for PC with new GPU/CPU, hi res headsets and proper game implementation like AC2.

But it requires a good in sync motion platform, so it will continue to be a niche of the market.
 
It’s near impossible for me to play on a monitor as someone who started in VR with simracing.
 
D
Was on VR for a few years, went through 3 HMDs, and returned back to monitor. Yay! :p
Little immersion enhancement over ultrawide monitor is not worth it IMO over loss of fidelity and never ending crazy tinkering and race to get the latest and greatest CPU, GPU, etc, to have it running at target fps with acceptable quality.
One day when and if technology improves might reconsider.
 
FOV ? He wants to say otherwise :ninja:
View attachment 541418
You're kidding, right? I have worn these kinds of helmets before and they don't restrict peripheral vision whatsoever. In fact for most racing helmets it is a minimum requirement to have at least 180 horizontal degrees of vision:

https://www.fia.com/sites/default/files/8860-2010_advanced_helmet_1.pdf + https://www.fia.com/sites/default/files/8860-2018_advanced_helmet_0.pdf

When tested in accordance with EN 13087-6, there shall be no occultation in the field of vision bounded by angles as follows: • upwards 5° for helmets without ABP; • horizontally +/-90°; • downwards 20°.

I am a VR user and I believe it's the future, but this "low FOV is just like a helmet" nonsense only shows who has actually driven with a racing helmet in real life and who hasn't, because it's not even close to true.
 
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VR is still in its infancy. its like where 2d gaming was in the 80s. no one really had anything figured out yet and it was a very niche thing. in the next 10 years we'll see a huge jump in quality in every aspect of it. FOV will get much wider, headsets will get lighter, resolution will go up. and im confident they'll flesh out things like ui and general usability so even streamers wont have to settle for playing in 2d because they cant see chat or do streamer stuff.
 
For now VR is definitely the king.
But it's not the "pinnacle". VR headsets will get better and better the next 20-30 years until the (true!) VR will be directly induced into your brain, at least this is likely to be the successor from todays point of view. Neuralink from Elon Musk is doing a lot of research on that front, I guess more and more will join the train
this will be fun, especialy if the game crashes and you get lost in the limbo somewhere :D at least the first testers until that figure it out
 
I think VR needs to solve its 2D interfacing issues so that we can finally get big streamers using it. The current situation makes it look like no youtube/twitcher streamers use it, whereas as is the problem is more that its bad for dealing with the concerns of streaming. Those concerns are also issues for VR users that add friction, interfacing with discord and launchers is all a lot harder and more complicated as is having overlays of the things we want projected where we want them. VR is incredible for racing with but we need PC concerns dealt with and thankfully that really is just a software problem at this point.
I think it is almos there, I stream a lot of VR sim racing and while there are things that are not perfect, workarounds are available and it has been a very nice experience so far with the Quest 2 AirLink.
 
I am still in the "No VR, no buy" crowd. VR will stay alive in the sim racing community as well as flight sim community.
 
I did sim racing 2017-2020 and VR improvement was daily. I bought and sold many headsets like Oculus Rift, Samsung Odyssey Plus and many more. But pc VR feels like it reached a plateau since years ago and the innovation slowed down (is my view wrong?).
Still I'm sure the future is VR (or what's beyond). What you say now will be past, like your triple flat 2D screens with the same 2008 iRacing and what you say about HE pedals and brake feel. The future I dream of is simple: if you can drive in real life you'll drive the damn simulator.
 

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