Vr the pinnacle.jpg
There’s no denying it, VR is the most immersive way to take part in sim racing. You might hate it, it may make you feel ill, but the feeling of occasion and speed is on another level compared to monitors.

Have you tried VR and gone back to monitors?

I first tried VR about 8 years ago at a Game of Thrones experience, my wife and I queued for over 1hr to experience traveling up a lift and looking over the ice wall. Actually it was a 4D experience where we stepped into a prop lift, had wind and sounds blasted at us - after all the hype, I was not impressed. We were using the first commercial version of the Oculus and everything looked fuzzy and out of focus.

I then tried VR in 2018, I was at a tech event and experienced the HTC Vive for the first time. Placing the headset on I was in ANOTHER lift, but this time when the doors opened there was a plank and I was at the top of a skyscraper - yes, this was Rickie’s Plank Experience and it scared me big time!! After pulling myself together, this was the first time I thought VR could be a good experience in sim racing.

The first time I tried VR was with Project Cars 2 and with all the flaws that Project Cars 2 had, it was for me the best sim racing experience I have ever had! To be able to look around inside a car, glance over your shoulder to see a fellow competitor, or move your gaze to the apex of a corner - these are things that you can’t do with monitors (not easily anyway).

After many many hours of Project Cars 2, I realized that other sims also supported VR and for almost a year I played in AC, iRacing, and RaceRoom all in VR. You can imagine how excited I was to learn that ACC was coming out and that it supported VR. I remember the sheer disappointment I had the very first time I tried ACC in VR. ACC looked terrible and it ran terribly too. Not to worry I thought, it’s early access it will get better.

Well, ACC has improved - frame rates are up and it is way more stable, but it still looks terrible. There was even a time that I tricked myself into thinking ACC looked good and I raced around for several months in VR believing just that. I kept on believing right up to the day I hopped back into Project Cars 2 and was instantly blown away.

The fact of the matter is ACC in VR isn’t very good. Whether it’s due to limitations of the Unreal Engine, or the dev team don’t have the time to make any improvements - I don’t know.

Over the last year I’ve read various comments from sim racers across various platforms, saying things like “VR is dead” “no one plays in VR” “dev teams don’t have time to accommodate 5% of the player base”.

Is VR dead? Absolutely not! Do a portion of sim racers play in VR? Absolutely yes! Are a small portion of sim racers using VR? That is true. BUT VR headsets are getting better, the resolution is improving, they're getting lighter, connectivity is better, and our computers are getting more powerful to accommodate VR.

Does this mean that VR is the future and everyone will end up playing in VR? With the Metaverse around the corner and VR being a HOT topic, perhaps we’ll all be racing around in VR sooner than you think.

Do you think VR is the future and best way to experience sim racing?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

Comments

I can‘t do DCS without VR, or any other flight sim for that matter, but for driving sims I‘d rather just play flat as my eyes are mostly always forwards, as opposed to a combat flight sim where my head is permanently on a swivel.
Agreed, but at the same time it definitely depends on what I'm doing. When it comes to just about any flight sim, I NEED 360 vision as opposed to a more consistent driving discipline like drifting or open wheel. But I wouldn't try any kind of stage rally or rallyX outside of vr. No matter how predictable the stage, swivel vision is key.
 
Whoooaa ! You can play really good quality VR without absolutely breaking the bank, but yeah a good spec computer is what cost the most and what is needed most. I would say its a bit steep for the low end gear sim racer but for your average high end gear its pretty much like slashing on a direct drive. Triple pancake setup is MUCH more expensive than VR.

My headset Rift S = 500$
i7 + RTX 3070 (is well enough) complete computer = 3000$
In Canada
I started out with an HP windows Mixed Reality kit- $200 (at the time)
Asus 1060-$200 (at the time)
I5-4690k-$150 (at the time)
All together my PC and VR were about $800. It was far from the VR experience I have now, but it was an absolutely affordable and insanely enjoyable VR setup as an introduction to VR.
 
Once you've raced VR on a GOOD setup with a high resolution and a stable locked frame rate then you can never go back. The stereo 3D effect, the size of everything, correct FoV, the movement/tracking of your head etc.etc. is just unachievable with ANY pancake setup. You simply virtually sit in a car, you can never have this feeling with screens. So I will never buy a race sim without VR support again, even while I have a 100 inch 4K screen, it's great for movies but it doesn't matter for race sims, since the G2; VR is better and this is only the start. I cannot wait for the Varjo Aero and future headsets. And about that whole FoV discussion; it's nonsense because the scale of everything is WAY bigger in VR, even with a FoV of 90-100. Clarity/sharpness is what counts in VR racing, of course a higher FoV would be nice, and it will come in the future but it's not mandatory for a awesome virtual racing experience. But VR IS mandatory.
 
Tried VR twice and it's a no go for me. I have a large IPD and none of the current VR headsets can accommodate that. I don't like something sitting on my face for an hour. I don't like the heat they generate. I don't like the lower resolution. I don't like that some require having pods hooked up somewhere. I wear glasses and don't want to put my contacts in when I want to drive. Puking doesn't add to my immersion into anything but a toilet.

When it gets to the point that VR is a set of contact lens, I am all in. Until such time, 38 inch 3860x 1600, 120hz is fine.

All these things are solved by the Varjo Aero:
- Large IPD is supported (also yours, it goes to 73 IPD)
- The heat issue is solved with a great cooling system
- The resolution is solved, it's as good or better then 4K screens.
- It supports glasses
- Puking is a thing of the past, I had a bad experience with the Rift 1 but since the G2 I never had such an experience (even not a little). And I found really zero Varjo users that got sick from this. That is really something that happened with low resolution/low hz/fps/reprojection/bad motion/tracking headsets in the past, but not with the latest geneneration.

But of course VR will never be a set of contact lenses. Never, but all other things that you mentioned are already solved.
 
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I tried VR for a few months but sold it and went back to 42" triples.
It was too hot and uncomfortable for me and in Dirt Rally i was getting motion sickness despite a simracing rig with motion.

Graphics was better than expected with 3080 and Rift 1 but FOV was also way too small.
In games like Assetto Corsa with CM you have also have to switch between 2D and 3D.

When you already have big triple screens the wow effect is not that big but of course it is way more immersive to actually sit in the car and i will definitely buy a better headset and try it again when the headsets have more fov and are lighter and hopefully are cheaper.

I am a huge VR fan, but with the Rift 1 I wasn't... I went back to my screen after seeing the Rift 1 (my first VR experience) and I can share that I was also getting motion sickness with that headset in Dirt Rally.

BUT after trying the Reverb G2 the experience completely switched. I never had a single moment of motion sickness and the difference in experience was HUGE. For me, the wow effect wasn't there with the Rift 1 but I understood the principal but the WOW effect really came when I bought the G2. After that I completely changed my mind about VR.

So I really advice you to give it an another try with a proper headset like the G2/Varjo, then you will see what VR really has to offer and then you will have an wow effect for sure.
 
I agree VR is not for everyone, but for me its everything. VR is now and the future. Pretty soon will replace monitors altogether for some people (there are people who do this already today).

The only thing that drives me crazy is the devide it creates between the VR & Triple community. Learn to love what you have and share your experience without getting your panties in a bunch...geez

You knew from the title of this article that that's what this would devolve into...but I totally agree with you; it's not like there's a fight over one or the other with developers...pretty much every sim has BOTH options or NONE (I'm looking at you Codemasters lol).

Live and let live, enjoy your thing without insulting the other guy's thing...the golden rule essentially.
 
Premium
In a perfect world, users with VR, triples and curved widescreens can all put aside their differences and collectively lookdown on single flat panel users....

and as for those plebs using TV screens.....
 
I first tried VR with the Oculus DevKit one back in probably 2012. I tried both the roller coaster demo and then brought it home (It was my works) to try on iRacing. I tried I think half life and iRacing and was blown away. Yes the graphics was not very good, but I could see (no pun intended) the potential.

I got a CV1 shortly after they came out, again, borrowed from work for an extended period of time (until I resigned!) and love it in iRacing, PC2, and AC. I bought my own when I had to return the borrowed unit and have played VR only in sim racing to this day. Even the cruddy graphics of the CV1 beat triple screens (I also have triple 27" monitors - and have raced triple screens since 2010 - when I used two 19" and a central 24 and softTH, powered by dual video cards). The immersion, from the ability to look around and 3D, blow screens out of the water. Yes the screen door effect is annoying and it's hard to pickout cars at a distance, but compared to the alternative it's a price I'm happy to pay.

I've got a Reverb G2 v2 on the way right now and I expect even better things. (Helps I've got a 12500kf + 3080ti to power it).

I wish all sim racers had access to the technology, if only so they can do a quick head check to see if I'm along side before turning in :) So many times I've been saved by this, and many times I've looked back at the replay post race and and it was pretty obvious so other racer would have avoided this accident with better vision.
 
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Premium
Reverb G2 V2 is the magic sauce.

Though it can easily bring my 3070 to its knees.
 
Reverb G2 V2 is the magic sauce.

Though it can easily bring my 3070 to its knees.
i like mine, and it brings my 3090 to its knees. I am actually really upset about that, that its still not enough hp to drive these displays. VR taxes way more than any monitors could.
 
Yes and No,

Immersion is unreal. peroid

The technology is not fully there, and the outrageous cost of the hardware to run them and get acceptable visuals is out of the question for most.
$1600 for a G2 or Index, Avg cost of RTX 3080 ti is $2500 that's if you can find one, $1000+ for i7 and mobo here in Canada.
I own an Oculus Quest 2 recently, before an Oculus Rift S. The image is very good, I can even watch movies on Netflix like in the cinema, I don't do it for real but that's to say the quality of the picture, this WITHOUT pc! With my AX10 router I connect wirelessly to my pc equipped with a 7700k and a 1080ti dating from a few years ago and I drive in wifi without loss of quality on AMS2 with the SS on 1.7 without worry, the line right of the Nurburgring is displayed flawlessly on the horizon! My helmet costs 350 euros, I changed the rear strap to a Kiwi strap, really Top at 45 euros (better comfort than with the Rift S) on Amazon. I already had my router but it must cost 40 euros, my pc cost me 2000 euros with all the improvements I made to it over the years, but I also work a lot with it. Finally, what costs me dearly is my steering wheel, pedals, gearshift and installation necessary for the car simulation. Vr therefore does not cost that much, unless one is looking for the most extreme products. Regarding Facebook, I created an account just for my headset, I don't give access to any data because I don't want to give my privacy to this... everyone has these ideas on it. VR costs a lot less than triple screen and we do so many exciting things besides simulation! especially now with wireless, it's a revolution.
 
@Pazop

I got a i5 9600kf with a GTX 1660 ti and Lenovo Explorer that cost me $85

VR can be done for cheap but I can't race online outside of iracing with decent graphics and clarity.

Games like AMS2 and ACC gets pretty rough with more than 10 ai, weather or night.

It's doable, but not pretty
 
I've been a VR devotee since the Oculus CV1, and can't imagine going back to screens. Another big advantage for me is that my rig is really compact and mobile without a screen - just the cockpit and PC box. I can accept the flaws for the immersion it provides. Mostly play AMS2 ATM, it is tit:)
Ian
 
Neuro-Link will maybe be the pinnacle, but i dont like the people in power and i certainly dont trust them with such tech. Bittersweet with better and better technology but at the same time it can and will be used against us in current climate...

Hey, maybe VR after all IS the pinnacle!
 
Really, hard to tell based on your posts? :)

But in the beginning I really wasn't. I read in this thread many comments of people that have/had a great experience with the CV1, for me the first VR experience with the Rift wasn't so impressive at all.

This simply because I missed the great graphics that pancake had to offer compared to the Rift 1. I know that you're an " huge ACC fan " and that you for mostly that reason don't like VR, because you also don't want to miss the great graphics that ACC offers in 2D. You don't have to admit this, but you know it's true :) that G9 screen isn't so special, it's just that VR is to terrible for ACC, if it offered the same graphical fidelity and good performance and comfort then probably even you would have chosen for VR, right?

In the end we all have to admit that VR isn't where it should be yet, but that it's getting closer where it needs to be every single day. First we had an great improvement with the G2, now with the Varjo it's a great improvement again and in the future when Varjo clarity gets combined with ultra wide FoV and new GPU's then pancake will get deprecated, this also depends on the prices and the software implementations of course. In the end VR will be the pinnacle for almost all sim racers probably (exceptions will always be there) but it still has a LONG way to go to get there. At this moment an really impressive VR experience is only there for the happy few(since an Varjo+fast fast PC isn't so affordable) and for the one's that don't care about ACC that much.
 
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i like mine, and it brings my 3090 to its knees. I am actually really upset about that, that its still not enough hp to drive these displays. VR taxes way more than any monitors could.

The reason for this is that HP's G2 uses roughly 50% extra resolution to deal with distortion issues of the lens. For example an Varjo has an much high resolution and a much higher IPD, but at the same time this HMD runs even better then the G2 in for example 2800x xx res then the G2 runs in 2100x xx res. Simply because this HMD doesn't require an extra 50% resolution/GPU load.
 
VR in general lifts the whole experience to a new level of immersion, but without the matching genre, peripherals and performance not all games are ideally suited.

Driving games are ideally suited because the peripherals for a realistic experience needed are relatively simple - at least for cars, unless you want to add motion effects etc. You only need to have sufficient performance to run at a good level of detail and resolution.

I have stopped using VR for the time being, Oculus Rift, but certainly plan an update in the (near) future. IMO VR is really the best thing you can have in sim racing, at the cost of some comfort and practicality.
 
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I don't understand the problems with ACC. For me, it looks amazing, better than PCars 2 and AMS2 for sure. I crank it all up and works. In fact, it's the only sim I'm driving now because it's so next level in matters of physics and VR is great. I really hope EA pushes Codemasters to have VR in F1 games.
 
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For me, it looks amazing, better than PCars 2 and AMS2 for sure. I crank it all up and works
Hi, it would be very helpful if you put also your cpu, gpu and head set.
So many are struggling to get a clear image in ACC ...
 
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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