Vr the pinnacle.jpg
There’s no denying it, VR is the most immersive way to take part in sim racing. You might hate it, it may make you feel ill, but the feeling of occasion and speed is on another level compared to monitors.

Have you tried VR and gone back to monitors?

I first tried VR about 8 years ago at a Game of Thrones experience, my wife and I queued for over 1hr to experience traveling up a lift and looking over the ice wall. Actually it was a 4D experience where we stepped into a prop lift, had wind and sounds blasted at us - after all the hype, I was not impressed. We were using the first commercial version of the Oculus and everything looked fuzzy and out of focus.

I then tried VR in 2018, I was at a tech event and experienced the HTC Vive for the first time. Placing the headset on I was in ANOTHER lift, but this time when the doors opened there was a plank and I was at the top of a skyscraper - yes, this was Rickie’s Plank Experience and it scared me big time!! After pulling myself together, this was the first time I thought VR could be a good experience in sim racing.

The first time I tried VR was with Project Cars 2 and with all the flaws that Project Cars 2 had, it was for me the best sim racing experience I have ever had! To be able to look around inside a car, glance over your shoulder to see a fellow competitor, or move your gaze to the apex of a corner - these are things that you can’t do with monitors (not easily anyway).

After many many hours of Project Cars 2, I realized that other sims also supported VR and for almost a year I played in AC, iRacing, and RaceRoom all in VR. You can imagine how excited I was to learn that ACC was coming out and that it supported VR. I remember the sheer disappointment I had the very first time I tried ACC in VR. ACC looked terrible and it ran terribly too. Not to worry I thought, it’s early access it will get better.

Well, ACC has improved - frame rates are up and it is way more stable, but it still looks terrible. There was even a time that I tricked myself into thinking ACC looked good and I raced around for several months in VR believing just that. I kept on believing right up to the day I hopped back into Project Cars 2 and was instantly blown away.

The fact of the matter is ACC in VR isn’t very good. Whether it’s due to limitations of the Unreal Engine, or the dev team don’t have the time to make any improvements - I don’t know.

Over the last year I’ve read various comments from sim racers across various platforms, saying things like “VR is dead” “no one plays in VR” “dev teams don’t have time to accommodate 5% of the player base”.

Is VR dead? Absolutely not! Do a portion of sim racers play in VR? Absolutely yes! Are a small portion of sim racers using VR? That is true. BUT VR headsets are getting better, the resolution is improving, they're getting lighter, connectivity is better, and our computers are getting more powerful to accommodate VR.

Does this mean that VR is the future and everyone will end up playing in VR? With the Metaverse around the corner and VR being a HOT topic, perhaps we’ll all be racing around in VR sooner than you think.

Do you think VR is the future and best way to experience sim racing?
About author
Damian Reed
PC geek, gamer, content creator, and passionate sim racer.
I live life a 1/4 mile at a time, it takes me ages to get anywhere!

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Unless they make the glasses lots smaller, like a Ski glass or so I will be happy. It's often way too hot to play for longer periods. Another note is that I can't see all my stuff anymore, so that's also a bummer. 3 years ago I played rFactor 2 and Ultra Chess with it. It was amazing.
 
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After using 27" triples at 1440p for many year I jumped the VR train about 1 month ago with the Pimax 8kx. Even if my triple setup was pretty neat it's not even close to using VR, but would also say FOV 150 is minimum or I would still prefer the triples over less FOV settings in VR.

On the upside for VR I would say
- way more immersive than triples
- you don't get disturbed by your surroundings

Downside for VR
- you don't see your surroundings, keyboard or that nice display in your wheel
- lots of tinkering to get best performance and visual quality
- some titles mix 2D and VR interface so you have to keep taking the headset on and off
- not all games seems to support large FOV or canted displays in VR
- Using 150 or more FOV, the visual quality thru the lense is a bit unfocused at the outer regions
- heat, after a while it do get bit warm in the face

So far AC is the only one that I can run 170 FOV, best performance is with iRacing (160% SS) and rF2 (110% SS) and AC 95% SS when using FOV 170 otherwise similar to rF2. AMS2 do look OK, but since the engine do not support the canted displays performance is down to 70% with reduced visuals. R3E had terrible performance at first, but after an update somewhere it now crashes instead after 5-10 seconds when you have jumped into the car. AMS crashes when entering the car in VR.

Reading about ACC in VR I will not bother trying that, never got acceptable performance on my triples, even with the 3080TI so guess VR will have potato quality.


Overall VR still gets a bit of beta and test feeling with all the fiddling when using it, and not sure if the GPU/CPU ever will get fast enough but that is maybe not isolated to VR.

But yes, I'm now on the "NO VR NO BUY" side :D
 
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VR is great, but you can get a better immersive experience with the correct setup, lighting etc. Just much more expensive to reach that point without VR. Apart from that VR just isn't comfortable enough for longer racing.
 
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If think there is no discussion about if VR is the next step. The difference of 2d and 3d is too big to say VR is not the pinnacle. But the industry must do many more steps to make it comfortable. The current usage of VR still feels nerdish. But its the best experience you can get today. Coming from a CV1 to a HP reverb G2 showed my the huge improvemtents made in 5 years. I'm curious what the future will bring us.
 
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Upside of VR is total shutoff from outside distractions. The wife and kids are included in this. Headset on means me time. Do not pester unless the house is on fire.
Soon after we got the VR headset I had to set a firm rule that you don't mess with the person wearing the headset unless there is a true emergency. When I'm in the sim rig I can feel the air when someone walks by, but if someone is standing and playing some game with jump scares. I had to put my foot down.
 
Good points!

Room scale for things like Beat Saber has worked really well for YouTubers.


For sim racing it definitely doesn't translate as well.

Also some people with triples have a 4th monitor on top with all kinds of valuable information on it. VR should be able to show all that information as well, and there are some, but still many missing tools for those 4th screens are not available in VR.
Wow, not sure how to react to this video !
What she does is cool, weird, funny, awesome, weird again :confused:
:D:geek::cautious:
 
I went back to my 49" Ultra wide from my HP Reverb G2 , I loved the immersion but over time the hassle/discomfort of having something strapped to my face got to me , especially in the warmer months.
I think the 49" Ultra wide is the perfect sim racing setup.
 
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Wow, not sure how to react to this video !
What she does is cool, weird, funny, awesome, weird again :confused:
:D:geek::cautious:
That's just playing Beat Saber in VR.

There are countless YouTube videos of people playing through songs.

That's what it looks like in game. They just found that with a green screen that they could superimpose a person into that environment. My daughter actually likes to get a bit of a workout in Beat Saber.

Here is another Lady Gaga video, but with a slightly different looking player.

 
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Yes? No?

I don't really race without it.
But my triples are my normal and for the past few covid years my work pc. And I never bought them with racing in mind, so 2x 27"1440p + 1 32"1440p is not ideal. But dragging all the monitors and cable management forward on the desk was always the biggest hurdle. So even with triples screens, I always raced on 1 before going VR.

Now if someone would trade me a motion rig with triples for my VR headset...

I guess the pinnacle (for a home consumer) is a motion rig + VR (high res, small footprint, wireless) HMD + good gear.

VR is great now, but it could be so much better
 
IMO VR is the best we have right now, but the pinnacle would be AR. Imagine being able to look around in the car and at your surroundings like we can in VR at the moment, but you can still see your body and IRL wheel/peripherals. THAT would be hard to beat in my book.
 
VR is awesome for sim racing... but we ain't seen nothing yet. I give it another five years, and we'll all have affordable headsets with more features, higher resolution, wider FOV, and the motion sickness will be reduced. At this time, I don't blame someone for sticking with 2D flat screens. My 144Hz ultra-wide monitor can still deliver a great experience, and there's no motion sickness. However, I still greatly enjoy VR where it's at right now, and I'll put up with a little queasiness and additional fatigue for the immersion. I have no problems with a "seated" VR experience, but FPS and other games with a lot of motion definitely wear me out in about an hour.
 
The biggest limitation at the moment is FOV, definitely. It makes racing unnatural. It feels like having blinders to the side of the eyes. But I can't think a better use of VR than racing simulations, besides flight simulations.
 
I have a G2 since Dec. last year. IMHO VR is the best way you can race. The perfect FOV presented with VR let you drive more precisely than you ever can do on a 2d panel. Hitting the perfect breaking points is much more intuitive than in 2d as you have the real feeling sitting in a car. The connection between eye and brain is working more effective than transforming a 2d scene. To say it easy from a medical point of view, your brain processor is on lower load when using 3d. Therefore your reactions are quicker then in 2d.
I could improve my laptimes on all the tracks I have been racing in VR so far.

Best Sim to race in VR at the moment is definitely AMS2. I have a RTX3080 and I9 10900X.
After configuring and testing a while AMS2 is running now with Ultra Details on my G2.

The only thing I really do not like is the projection of the 3d to 2d while recording, this is not really good for people like me who are publishing a lot on YouTube.

Anyway it's big fun racing in 3d.

If you like to see how AMS2 and others look in VR or want to know how to setup your G2 have a look at my VR playlist at YT
 
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Before I had a good experience with it I thought it was more of a gimmick. But being able to try it on my own rig, even without the best performing hardware(Rift S, so so computer on my end), once its running it was the most immersive way to drive in sim for me. I don't think I can play it for as long of a time(I get pretty sweaty and my glasses starts to fog up inside the headset). I really enjoy racing game in VR.
 
$1600 for a G2 or Index, Avg cost of RTX 3080 ti is $2500 that's if you can find one, $1000+ for i7 and mobo here in Canada.
All true, but you do not have to go those extreme to enjoy VR, I have a CV1 and 1080Ti and I enjoy all the VR sim, including ACC.
I do sorta wonder if triple screens with accurate head tracking that translates 1:1 to your camera position in the car could be the best of both worlds

Haven't yet had a chance to try VR though
Once you will have a chance to try VR, you will not wonder about it anymore, you will know it does not compare, VR is just on a complete other level.
 

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Damian Reed
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What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


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