Have Your Say – VR or No VR?

VR Sim Racing 01.jpg

Do you race in VR?


  • Total voters
    215
Sim racing is a perfect gaming format to experience with VR, but some in the sim community are very pro-VR while others are holding back. Have your say in the comments below on whether VR is for you, and why.

A good Virtual Reality sim racing experience is hard to beat, but technical limitations and limited developer support has slowed the growth of VR. So, we want to hear from you. Is VR worth having for sim racers in 2021?

While the global stats on its use on Steam puts the percentage of VR in the single digits, most sim racing polls put the percentage of users who at least own a headset in the 25-35% range. Even with this high level of VR owners, many high-profile racing franchises such as F1 and WRC have yet to implement official VR support. Other sim titles like Assetto Corsa, rFactor 2 and RaceRoom have supported VR for years, and are enjoyed by thousands of sim racers around the world.

For many in the community, VR is the only way to sim race. This crowd even has a slogan: “No VR, No Buy”. Undoubtedly, there aren’t any more immersive or exciting ways to experience sim racing visually than to virtually control the head of the driver. The first sim racing experience in VR is something most people don’t quickly forget. Sitting virtually in cars most of us will never get to drive in real life at a track most of us will never get to experience is undeniably cool.

VR Sim Racing 02.jpg


Contrast the above list of pros with some known shortcomings of VR, and you end up with a divided set of opinions. Among those who have tried VR sim racing and moved on, two of the common complaints are that the video appears grainy and the frame rate is too low. Both issues can be mitigated with higher end hardware, but the cost of such hardware is prohibitive to many. A byproduct of a lower framerate in VR is often motion sickness. Motion sickness can occur in VR at any frame rate, but it’s more common with sub-90 FPS experiences, and makes Virtual Reality impossible for some.

It’s also possible that we’re only in the infancy of VR, and the next generation will improve the visually quality and frame rate even on affordable GPUs and HMDs. Other than flight simulators, no gaming format takes advantage of a VR view quite like racing simulators. If the demand for VR continues from racing gamers, the developers will hopefully look to make support more commonplace in future titles and improve the experience in kind.

So, we want to hear from you. Do you use VR? What keeps you coming back or keeps you away from VR, and what do you think the future will hold for VR sim racing?
About author
Mike Smith
I have been obsessed with sim racing and racing games since the 1980's. My first taste of live auto racing was in 1988, and I couldn't get enough ever since. Lead writer for RaceDepartment, and owner of SimRacing604 and its YouTube channel. Favourite sims include Assetto Corsa Competizione, Assetto Corsa, rFactor 2, Automobilista 2, DiRT Rally 2 - On Twitter as @simracing604

Comments

Finally, I wear glasses. And that is another issue with VR. The fogginess and the uncomfortable nature of having glasses squished against your head is no fun.

I fully solved this issue by adding 80USD prescription lenses to my G2. And I totally agree that while some glasses might fit in, it is no fun at all.
 
I fully solved this issue by adding 80USD prescription lenses to my G2. And I totally agree that while some glasses might fit in, it is no fun at all.
As a VERY near sighted person, could you describe the how you add perscription lenses to the G2? Duct Tape?
 
Nothing special? Ahmmm, you can really sit in a full scale 3D cockpit of a racecar and experience wheel to wheel racing on famous tracks like you would be really there. You forget that it is not real.
Nothing special,…. Oookaayyyy….
Did i hurt your feelings? Are you going to melt away now?
Look, i'm old and "conventional" VR has been around for quite some time. For me it's nothing special. It doesn't impress me anymore. What will make VR special is eye tracking movement. When it will evolve and gets perfected, we will be talking about a whole different experience.
 
Some of you don't seem to be digging the VR love at all. Our enthusiasm of the experience and excitement of the progress of the tech.
"Yeah, I tried it before but now I'm just way too cool for VR".
We pity you the most. In truth you're obviously just very jealous, and we can understand why.
So to you, filthy flat-screen peasants - stay positive and work hard, hopefully you may find yourself in a better financial position. Then you too can move away from yesterday's tech and join us, higher class of simracers, in the new.. virtual reality.
 
there are a few drawbacks to vr, especially for streamers. but its an unparalleled experience. i honestly feel for people that cant do it cus they get motion sick. luckily cost isnt the barrier it used to be.
 
Premium
I dont know which way your mind has changed but just beware, the CV1 is quite a low resolution headset by todays standards. So saying you can achieve good results is similar to saying you can get good results on a screen, provided you run it at 720p.

You are unlikely to buy something like a CV1 and its resolution so make sure you research how your card might power what you do want to get.
Noted.
 

It is VR for me!! Honestly tho, I do often do both, mainly due to if I am having to have my attention on the little racers in the house at the time, but mostly because some of the racing titles I like to play (of the arcade NFS variety and Horizon series) do not have a VR option out the gate. I did upgrade the single monitor to an Ultrawide, so I do still get a bit of panoramic view, but the simulated feel of sitting in the driver's seat during the heat of driving bliss is just pure joy!!

The race above was one of my first in VR with Ilja's CSP on AC, and it was just awesome! I am hooked on VR truthfully!!
 
I use only VR, 2 rigs, 2 Rift S (and sometimes a wired Quest 2), absolutely awesome and friction free experience. Using it with AMS2, ACC and AC, also Dirt Rally 2. Together with seat mover, shakers, fans, FFB, the immersion is incredible.
 
VR brought the simracing experience to another level for me.
Looking, instead of.guessing, the apex is the major advantage. The second one is the 3d, you can judge the distances. The third one is how you "feel" the car, its size. My first time in Dirt Rally with VR was the most impressive way to understand the third advantage.

Obviously, having a better tracking of the apex can be achieved with triple screen or track IR. The immersive 3d may be achieved with some software and a 3d screen and 3d glasses... that's a lot of material and it will be hard for your gpu, I'm pretty sure a VR set costs less, and takes less space.
 
Last edited:
If you don't suffer from motion sickness , once you've tried VR , it's very difficult to go back to a single screen at least .
A triple screen is still pretty good , a triple 3D setup must be better still .
I wonder if the motion sickness in VR is a product of the reality of the technology as well as trying to use it beyond your PC's capabilities ? If you suffered from motion sickness and took a real racing car or worse , a rally car around a circuit or track , you'd probably be puking or at least feeling pretty rubbish , pretty quickly .
I'm not a " No VR , No Buy " type , but it needs to be a pretty compelling Sim for me to buy a screen-only title .
 
Premium
The fact that this debate is already 12 pages long suggests opinions are changing in the direction of VR. My personal take on it is i could never go back to screens after buying a low tech Rift S 10 months ago. The wow factor is immense for me.
It is here now, not tomorrow. Some people want it to be perfect before they buy in, yet are more than happy to drive looking through a average (at Best) sized window at a world outside there own ignoring the stale sandwich and the cat that sits beside them.
The clue is in the name ' simulation'
I hear all the excuses why not to go VR and most of them are just not justified.
1. I wear glasses and its fine
2. I can keep my head cool
3. It is comfortable and i can use for hours at a time
4. Motion sickness is only an issue until you lock to horizon and accept the lack of G force on your body.
This is only my personal opinion again but i feel we ALL cannot understand the spacial depth of 3D and its realism until we actually put on a headset. Everyone including myself that i have given it to has been blown away by its realism and never thought it could be so complete. So good in fact that you cannot help but ignore the pixels when first used.
Bonuses are plenty
Space needed is low.
My wheel can be very ordinary and it is replaced by the very one the car has.
I get to see the entire car including floor, under dash, door cards, behind my head, windscreen curve etc.
to sum up, just the other day i sat in an open car with a low sun setting and saw my head move in unison with the shadow on the road and it was still able to blow my mind with how lucky we are to live in this time frame.
For some, i know that expensive rig must be seen at all times to get some value back and admire what you have achieved but i personally feel despite the cost and high tech it is so yesterday.
We are all different, it is my own view and i am sorry if i piss a few people off.
"now where did i leave that sandwich?"
 
na obecna chwile posiadam Quest2 , renderuje maksymalna rożdzielczosc dla soczewek...rewelacja.Obraz wyswietlany w VR wyglada tak samo jak na monitorze........gram w AC bo to najlepszy symulatorjak dla mnie....a sama gra powstala na dx9 i tak dla porownania najnowsze produkcje na DX12 wygladaja koszmarnie.....sztucznie....polecam po za Asetto Corsa, Race Room , I Racing.....moja obecnakonfiguracja to precesor i5 3.2ghz ,16gb ram ddr3, MSI980TI 6gb, dysk SSD, 60 fps......Ale tak do sedna ......Gry na Vr wygladaja najladniej napisane w starym silniku graficznym dx9 , fotorealistyczne tekstury prezentuja sie bardzo naturalne, nowy direct jest zbyt wymagajacy dla technologi VR...testowalem na 3080. i 9 32gb ram bylo plynnie ale brzydko....obraz jak z kreskowki...mam tu na mysli AC Competitezione ...odradzam .....Dirt rally 2.0 podobne warazenia...plynnie i brzydko........ nowe gry napisane na dx 12 z opcja vr powinny posiadac algorytm dla VR z opcja dx9!!!!!! innej opcji nie ma....albo niech robia gry pod vr na starszym silniku ktory lepiej sie prezentuje graficznie.....a co do immersji gra na 3 monitorach 47 cali daje ciekawe doswiadczenie ale pelne zanuzenie doznamy po zalozeniu gogli VR!!!!!!!!!! pozdrawiam ekipe
 

Latest News

Article information

Author
Mike Smith
Article read time
2 min read
Views
40,523
Comments
437
Last update

What's needed for simracing in 2024?

  • More games, period

  • Better graphics/visuals

  • Advanced physics and handling

  • More cars and tracks

  • AI improvements

  • AI engineering

  • Cross-platform play

  • New game Modes

  • Other, post your idea


Results are only viewable after voting.
Back
Top