Forza Motorsport | PC Specs & Supported Wheels

Forza Motorsport Hardware Specs 2023.jpg
While more content of the new game is confirmed almost daily now, players have been wondering about the hardware they need in order to run Forza Motorsport when it launches on October 10th - and whether or not their wheels will be compatible. Here is all you need to know.

Image credit: Turn 10 Studios/Microsoft

Six years after the release of Forza Motorsport 7, the latest iteration of Microsoft's and Turn 10's racing franchise is set to hit both PCs and Xbox Series X|S consoles. While performance should not be an issue for the latter, the near-infinite amount of different PC builds can make quite a difference for running the game.

2023's Forza Motorsport not only introduces a graphics overhaul, but also increases workloads under the hood with its enhanced tire model, meaning GPUs and CPUs are going to have their hands full. The minimum and recommended specs already reflect this - and for ideal settings, eye-wateringly expensive graphics cards are on the menu.

Forza Motorsport PC Hardware Recommendations.jpg

Forza Motorsport is going to be quite demanding on hardware if players want to get the maximum out of it. Image credit: Turn 10 Studios/Microsoft

Luckily, the game does not require the beefiest of systems to run on low settings, with the recommended specs being a step into mid-end territory. The PC version supports 4k (and even higher) resolutions, including "ultrawide and non-standard resolutions for on-track gameplay". This could open the door to triple-screen usage at least via NVIDIA Surround, although support for triples has not been mentioned specifically yet.

The field of view can also be customized in Bumper, Hood, Cockpit, Driver, Chase Near and Chase Far Camera settings between 25 and 65 degrees. Whether or not this also includes the ability to customize the camera position inside the cockpit remains to be seen. Both are essential in achieving a realistic perspective when playing in a rig, based on seating position as well as monitor size, format and position.

While framerates are unlocked on PC for singleplayer modes, they are capped in multiplayer - which means 60 fps, as the console versions will run at that rate. This is done "to ensure a consistent and competitive online racing experience for all players across a variety of PC hardware configurations and the Xbox Series X|S consoles", according to the official website.

Compatible Wheels for Forza Motorsport​

Meanwhile, Forza Motorsport is going to support quite a broad range of wheels by different manufacturers. Of course, the choice is limited to console-compatible hardware on Xbox, but even that list is not exactly short. Find the full list of officially supported hardware below.

Supported Wheels​

Manufacturer
Model
PC
Xbox
Fanatec​
ClubSport V1​
x​
x​
Fanatec​
ClubSport V2​
x​
x​
Fanatec​
ClubSport V2.5​
x​
x​
Fanatec​
CSL​
x​
x​
Fanatec​
CSL DD​
x​
x​
Fanatec​
CSR​
x​
Fanatec​
CSR Elite​
x​
Fanatec​
DD1​
x​
x​
Fanatec​
DD2​
x​
x​
Fanatec​
GT DD​
x​
HORI​
Overdrive​
x​
Logitech​
Driving Force GT​
x​
Logitech​
Driving Force Pro​
x​
Logitech​
G25​
x​
Logitech​
G27​
x​
Logitech​
G29​
x​
Logitech​
G920​
x​
x​
Logitech​
G923​
x​
x​
Logitech​
MOMO​
x​
Logitech​
Pro DD​
x​
x​
MOZA​
R9 (CS Wheel)​
x​
MOZA​
R9 (GS Wheel)​
x​
Thrustmaster​
458 Spider​
x​
Thrustmaster​
RGT​
x​
Thrustmaster​
T128​
x​
x​
Thrustmaster​
T150​
x​
Thrustmaster​
T150 Pro​
x​
Thrustmaster​
T248​
x​
x​
Thrustmaster​
T300 Ferrari GTE​
x​
Thrustmaster​
T300 Ferrari Int​
x​
Thrustmaster​
T300 RS​
x​
Thrustmaster​
T300 RS GT​
x​
Thrustmaster​
T500 RS​
x​
Thrustmaster​
T818​
x​
Thrustmaster​
TMX​
x​
x​
Thrustmaster​
TMX Pro​
x​
x​
Thrustmaster​
TX 458​
x​
x​
Thrustmaster​
TX Leather​
x​
x​
Thrustmaster​
TS-XW​
x​
x​

For PC users, the choices do not end there, however: The new Forza is going to make use of the DirectInput API to enable players to use their high-end gear that they may have on their rigs as well. Thus far, users sporting wheels, pedals and accessories from different manufacturers tended to run into problems and had to employ a workaround using a remapping tool.

Earlier Access with Premium Edition​

Forza Motorsport launches on October 10th, but users can get behind the virtual wheel on October 5th already - pre-ordering the Premium Edition lets players start the engines early. Game Pass subscribers can take advantage of this as well if they pre-order the Premium Add-Ons Bundle before launch.

Your Thoughts​

What do you think about the list of compatible hardware and the DirectInput integration and hardware requirements? Are the locked fps for multiplayer modes a good decision? Let us know in the comments below!
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Discussion is about opinions. You can say you would welcome VR support, because that's reasonable statement. But "no VR no buy" is not opinion. Just don't buy the game FFS. If it's going to fail, they will start thinking what to improve. If they will have great sales and thousands online racers 24/7, they won't care abou VR in the future, because it's not important selling point. This is not some niche racing game, where VR enthusiasts can increase sales by 10%
 
Premium
It has nothing to do with "not being able to afford a screen/screens". We just want VR support, because after racing in VR; screens feel like going back to the stoneage for some of us. It's simply not an option anymore once you've seen something like a 4090+Pimax Crystal and got used to the VR experience. For me it's close to no wheel/pedal support; also not an option for a race title.

Or would you like to race with gamepads/keyboard only again? If the new Forza didn't have wheel/pedal support then you would probably also have expressed your feelings about it in the comment section right?

If you don't like this opinion then just ignore it, no need to go against it because VR is here to stay for sim racers and we keep expressing our opinion just as you just did.

I finally realize why this reply bothers me. I came across as talking down to you. That was not my intention. Hopefully no one took it like I was. It's not a cost thing, you just prefer not to go back to pancake mode. Make's sense. Hopefully with enough people expressing that they want VR, Turn 10 would add it in the future or something? Have you said your piece on forza.net?
 
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I finally realize why this reply bothers me. I came across as talking down to you. That was not my intention. Hopefully no one took it like I was. It's not a cost thing, you just prefer not to go back to pancake mode. Make's sense. Hopefully with enough people expressing that they want VR, Turn 10 would add it in the future or something? Have you said your piece on forza.ne
VR in Forza would be a good thing, but it's still mostly Xbox game. That's why they will cap framerate on PC to not make PC version something "better". AC2, GTR Revival or LeMans Ultimate without VR - that would be a surprise. Forza with primary platform not supporting VR at all? Not so much. I just can't imagine situation, where VR players would be able to force Turn10 to stop ignoring them.
 
I just can't imagine situation, where VR players would be able to force Turn10 to stop ignoring them.
Yet as a fellow racing game gamer you should be rooting for them, not tell them to go away, because you'd want everyone to enjoy Forza the way they want. The game having or getting a VR mode would take nothing away from what you get out of the game, so i dont understand why you are so harsh to the VR people.
 
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Yet as a fellow racing game gamer you should be rooting for them, not tell them to go away, because you'd want everyone to enjoy Forza the way they want. The game having or getting a VR mode would take nothing away from what you get out of the game, so i dont understand why you are so harsh to the VR people.
I just want developers to focus on core gameplay first - physics/simulation, FFB, network code/multiplayer and content. I still see VR as something on top. So once I will see the basics are perfect, then let’s push for “fancy” things like VR. But there should be priorities. GT7 has VR but the game is bad. That’s the wrong approach I would like to avoid.
 
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I just want developers to focus on core gameplay first - physics/simulation, FFB, network code/multiplayer and content. I still see VR as something on top. So once I will see the basics are perfect, then let’s push for “fancy” things like VR. But there should be priorities. GT7 has VR but the game is bad. That’s the wrong approach I would like to avoid.
Tbh i don't think that the implementation of VR is the reason why the game lacks in other areas. A company with the resources of Polyphony can do VR implementation in their sleep and it would not affect the rest of the quality. So i am not sure i would agree with your angle. I am not a VR guy at all, i get dizzy within 5 seconds of driving straight, so i could not care less. I just dont think it takes away from other departments.
 
Tbh i don't think that the implementation of VR is the reason why the game lacks in other areas. A company with the resources of Polyphony can do VR implementation in their sleep and it would not affect the rest of the quality. So i am not sure i would agree with your angle. I am not a VR guy at all, i get dizzy within 5 seconds of driving straight, so i could not care less. I just dont think it takes away from other departments.
Forza is missing things like drift hud, drag races, spectator mode, qualification in private lobbies. Some basic stuff. Adding VR is for sure more demanding then any of these rather smaller features, so resources are probably tight. Chris Esaki said they had to set some priorities. Polyphony had a lots of capacity, because 90% of GT7 is based on GTS. And they had motivation to add VR, as SONY needs to sell PSVR2. Forza is completely new game and MS has no motivation to push VR. Sorry but I can't agree with your view.
 
Fixed framerates in multiplayer is the biggest load of crap ive ever heard
I think they did this to avoid unfair advantages. In Horizon 5 they discovered the timing was slightly faster with higher framerates. So instead of fixing the bug they decided to cap the framerate. At least, that is my assumption.
 
Premium
Eliminating frame rate advantages is most likely the reason behind capping the framerate. I don't like it either, but I'm still going to give the game a chance via Gamepass. If I like it, I'll buy it. I admit, the marketing hype is getting stronger with FM8, but I don't see enough to warrant a blind buy.

Perhaps the game will evolve into something over time? This is supposed to be a service title after all. If that is the case, I also imagine that people looking for more than a simcade experience will get in if the game goes that way. But it's highly unlikely that FM8 will ever make that sort of pivot.
 
Premium
Eliminating frame rate advantages is most likely the reason behind capping the framerate. I don't like it either, but I'm still going to give the game a chance via Gamepass. If I like it, I'll buy it. I admit, the marketing hype is getting stronger with FM8, but I don't see enough to warrant a blind buy.

Perhaps the game will evolve into something over time? This is supposed to be a service title after all. If that is the case, I also imagine that people looking for more than a simcade experience will get in if the game goes that way. But it's highly unlikely that FM8 will ever make that sort of pivot.
If it's in Gamepass why would you buy it (if you like it), do you not plan on keeping Gamepass?
 
Premium
If it's in Gamepass why would you buy it (if you like it), do you not plan on keeping Gamepass?
I use GP as a trial service and I end up buying the games I like on Steam. I did it with Halo Infinite, and The Ascent. The Ascent eventually left Gamepass, and I can still play it. Some games I couldn't get into, like Hi-Fi Rush, so that stayed on the subscription service.

On top of that, it would be akward buying DLC for a game I only have accesss to through a subscription service.
 
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Basically all the games i am playing, or the type of game i like, is not on gamepass. Forza Motorsport will be the first game on gamepass that really interests me (maybe FH too). Starfield is a big unknown, we have to wait for reviews to come in, i dont trust Bethesda after the latest stuff they pulled, plus the Fallout games are not for me. So having said that, up to this point paying monthly for Gamepass would have been a minus-thing for me. And if indeed Forza remains again for years the only game thats interesting to me i might as well just buy it if it turns out to be good.
Even more so if its true that all the ActiBlizz games won't come to gamepass for some time. I am simply the type of gamer who very very rarely accepts a new game in their gaming-rotation.
And in general i am critical towards 'all you can eat' deals.
I rather pay for a specific dish instead of paying for a whole buffet. I find it more healthy for myself.
 
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Eliminating frame rate advantages is most likely the reason behind capping the framerate. I don't like it either, but I'm still going to give the game a chance via Gamepass. If I like it, I'll buy it. I admit, the marketing hype is getting stronger with FM8, but I don't see enough to warrant a blind buy.

Perhaps the game will evolve into something over time? This is supposed to be a service title after all. If that is the case, I also imagine that people looking for more than a simcade experience will get in if the game goes that way. But it's highly unlikely that FM8 will ever make that sort of pivot.
Back in days when Forza Motorsport was in its prime it was the one big racing title for Xbox. So it had to be accessible. But Forza Horizon established itself as that accessible title in recent years and Motorsport can get more serious. We won't find out how far are they willing to go into simulation territory before the release, but there is still hope. It will probably never try to be pure simulation, but if it drives in realistic way and it has a good game on top, it will make me very happy :)
 
In the entire Forza Motorsport and Gran Turismo series, I always prefer racing wheels more than controller pads.
 
I don´t want to play Forza on my wheel. Because i have some real sims installed which are better for.
But i love to play Forza relaxed on my sofa with a controller and chase cam (for real)
Thats the way Forza always meant to be played. So i hope its gonna be a perfect sim-cade with challanging and fun controller playability ! (Of course not such Horizon nonsense)
Have you ever tried AMS 1 with a controller? Imho it’s awesome, feels better than Forza 7 to me. Give it a try.
 
Premium
Some points to discuss or consider....

Well, I suppose this is not "MS Flight Sim" in being mainly a PC title and brought to the console. Rather the opposite for Microsoft as origins and core buyers of the "Forza" game will still be on console.

It has always been a title that helped sell the console just in the same way GT is for PlayStation. So why would they ever seek to add VR to it? PlayStation has VR2, boosting sales of the console as well as additional peripherals for the platform, and its quite amazing for GT7 as a console/game to achieve the visuals and immersion it brings.

Some of you seem to forget that Xbox marketing strategy does not offer VR, it's not the path they have chosen and even PC support for VR in games is not an area that is highly attractive for developers.

Forza - PC Master Race Edition
We are lucky that MS decided to bring the franchise to PC (master race) or this approach with GamePass that opens up their games to other hardware possibilities. That is potentially going to be much more lucrative as a marketing strategy, than investing in VR for only a small percentage of PC users (lol). Never mind, that they do not even have their own VR hardware or additional hardware peripherals/licenses to profit from like Playstation offers.

What we do have, is ways to better experience the title than possible over what their own console offers. I think that's awesome but something that was/is still marred by some PC users looking/judging the title through highly tinted simulator glasses and not taking it for what it is.

I can tell you people here one thing, while Forza will be looked down upon and is a bit of a "joke topic" here ...... Sure the "BFTGU" marketing spiel is going to be used against them by those who want to and ouch if they have some car models that look as old or as bad as some leading PC sim titles.

Personally, I had more interest in buying a completely new high-end PC to build to enjoy "Forza Motorsport" as best currently possible on the PC platform than I have to play i-Racing or other current sim titles. I had more interest in experiencing GT7 in VR than again, doing so in i-racing or ACC or other sim titles.

Why, am I crazy????
No, because Iike many, I am spurred/motivated as a gamer, by games I grew up playing. Especially, when new revisions of them using new hardware, brought nice visuals/audio/gameplay improvements for a title that hopefully is "FUN" or challenging to play. I do not have the time or interest to play in dedicated racing leagues but mainly seek entertainment.

This means more to some, than how well simulation aspects may be or how hardcore it seeks to be to the real thing. Yet it's amusing when you have people from one side of the fence, expecting the console title to be like the other.

On a positive note, some indications, with this new 2023 release...
How well certain areas are implemented remains to be seen but what does seem apparent is that FM 2023 will be the most advanced or best-developed title for PC owners yet. Microsoft has touted how impressive its visuals will be and usage of day/night cycles, as well as gameplay RT, being within the game.

So from certain technical aspects, in graphics/visuals, for instance, it could be a title that may improve over others. Being able to play it on PC with hardware like below will certainly be of interest to some.

Let's also be realistic, I do not for one moment expect it to launch without issues or it to be a perfect game, or to set new ground in physics/simulation/FFB, even if it improved over past titles, this is not what it is setting out to achieve, just because it's available on the PC platform.

Games seldom do, live up to the hype or some people's expectations. I do however hope that Turn 10 have indeed after a 6 year absence brought a title that the gaming community may embrace or enjoy.

General Game Improvements?
Adjustable FOV for all views?

AI Opponents / More challenging races?
New Gameplay Modes / Options?
New Tracks / Cars

PC Hardware / General
Widescreen Support (21:9 / 32:9 likely (multi-screens?)
Increased Graphics Options Beyond Console?
Improved Wheel / Support?

Direct Storage Support*
Not much said about this yet and still quite a new technology to PC platform but with the potential to offer even quicker loading times than the console versions. Yet to be confirmed if using Microsoft's latest v1.2 API revision for GEN 5 SSD.

See example, of loading times / other new games will begin to use this feature

Higher Framerate * (Single Player)
Potentially up to 32:9 on a single screen with beyond 60-240Hz
The game should look amazing in HDR on new OLED 49" displays or Samsung 's (just released) dual 4K resolution 57" Neo G9 1000R monitor.

Dolby Atmos Audio?
How good will the audio be in comparison to other racing titles?

Will the PC offer the same level of Dolby Atmos 7.1 as the console?
Earlier this year I was blown away with the new ERA 300 speakers from Sonos for Dolby Atmos with music.

So much so I will be adding the ARC soundbar towards a full Sonos 7.1.4 setup for my own sim rig build. Really hope "this title" does excellent work with its soundstage and goes beyond other current PC sims regards its audio.

If the game is actually good enough, then the chances are it will be a title that helps spur on lots of people to upgrade their PCs. I don't think I'm alone in people seeking to enjoy "racing titles" with the benefits a PC platform can bring.

Poking Some Fun At The Serious Sim Enthusiasts
Is it me? but in the last few years, PC sim racing has started to become stupidly excessive, to the point it's turning into a niche high-end hobby like that of audiophiles as collectors/connoisseurs of high-end hardware.

It seems common, that some get or feel the need for such high-quality or expensive hardware is necessary or even beneficial to their usage case/skill level, they just have to buy it.

A tad amusing perhaps, especially when it seems apparent, often some people with such, tend to put more time into talking about or showing that hardware off for bragging rights/personal pleasure, ownership of it brings to them. Perhaps, we have reached a point of "Garage Queen" sim rigs, with of course, the need for some to showcase such, on multiple forums/online communities. Yet, they spend less time using it for actual "racing" or competitive gaming....

Even then, online racing is becoming fraught with cheating or taken so seriously that it becomes less about fun/entertainment and more like an expensive competitive sport.

So perhaps, hold thought, that some people looking for a fun "console racing game" but to enjoy it to a higher level the PC platform makes it possible. Are not necessarily looking for the same things or are quite the same as the more dedicated sim racer's needs? Or indeed, "sim snobs" who buy all the cool stuff and don't even bother much to use or enjoy it. :)
 
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To join the OverTake Racing Club races I want them to be: (multiple choice)

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