Forza Motorsport | PC Specs & Supported Wheels

Forza Motorsport Hardware Specs 2023.jpg
While more content of the new game is confirmed almost daily now, players have been wondering about the hardware they need in order to run Forza Motorsport when it launches on October 10th - and whether or not their wheels will be compatible. Here is all you need to know.

Image credit: Turn 10 Studios/Microsoft

Six years after the release of Forza Motorsport 7, the latest iteration of Microsoft's and Turn 10's racing franchise is set to hit both PCs and Xbox Series X|S consoles. While performance should not be an issue for the latter, the near-infinite amount of different PC builds can make quite a difference for running the game.

2023's Forza Motorsport not only introduces a graphics overhaul, but also increases workloads under the hood with its enhanced tire model, meaning GPUs and CPUs are going to have their hands full. The minimum and recommended specs already reflect this - and for ideal settings, eye-wateringly expensive graphics cards are on the menu.

Forza Motorsport PC Hardware Recommendations.jpg

Forza Motorsport is going to be quite demanding on hardware if players want to get the maximum out of it. Image credit: Turn 10 Studios/Microsoft

Luckily, the game does not require the beefiest of systems to run on low settings, with the recommended specs being a step into mid-end territory. The PC version supports 4k (and even higher) resolutions, including "ultrawide and non-standard resolutions for on-track gameplay". This could open the door to triple-screen usage at least via NVIDIA Surround, although support for triples has not been mentioned specifically yet.

The field of view can also be customized in Bumper, Hood, Cockpit, Driver, Chase Near and Chase Far Camera settings between 25 and 65 degrees. Whether or not this also includes the ability to customize the camera position inside the cockpit remains to be seen. Both are essential in achieving a realistic perspective when playing in a rig, based on seating position as well as monitor size, format and position.

While framerates are unlocked on PC for singleplayer modes, they are capped in multiplayer - which means 60 fps, as the console versions will run at that rate. This is done "to ensure a consistent and competitive online racing experience for all players across a variety of PC hardware configurations and the Xbox Series X|S consoles", according to the official website.

Compatible Wheels for Forza Motorsport​

Meanwhile, Forza Motorsport is going to support quite a broad range of wheels by different manufacturers. Of course, the choice is limited to console-compatible hardware on Xbox, but even that list is not exactly short. Find the full list of officially supported hardware below.

Supported Wheels​

Manufacturer
Model
PC
Xbox
Fanatec​
ClubSport V1​
x​
x​
Fanatec​
ClubSport V2​
x​
x​
Fanatec​
ClubSport V2.5​
x​
x​
Fanatec​
CSL​
x​
x​
Fanatec​
CSL DD​
x​
x​
Fanatec​
CSR​
x​
Fanatec​
CSR Elite​
x​
Fanatec​
DD1​
x​
x​
Fanatec​
DD2​
x​
x​
Fanatec​
GT DD​
x​
HORI​
Overdrive​
x​
Logitech​
Driving Force GT​
x​
Logitech​
Driving Force Pro​
x​
Logitech​
G25​
x​
Logitech​
G27​
x​
Logitech​
G29​
x​
Logitech​
G920​
x​
x​
Logitech​
G923​
x​
x​
Logitech​
MOMO​
x​
Logitech​
Pro DD​
x​
x​
MOZA​
R9 (CS Wheel)​
x​
MOZA​
R9 (GS Wheel)​
x​
Thrustmaster​
458 Spider​
x​
Thrustmaster​
RGT​
x​
Thrustmaster​
T128​
x​
x​
Thrustmaster​
T150​
x​
Thrustmaster​
T150 Pro​
x​
Thrustmaster​
T248​
x​
x​
Thrustmaster​
T300 Ferrari GTE​
x​
Thrustmaster​
T300 Ferrari Int​
x​
Thrustmaster​
T300 RS​
x​
Thrustmaster​
T300 RS GT​
x​
Thrustmaster​
T500 RS​
x​
Thrustmaster​
T818​
x​
Thrustmaster​
TMX​
x​
x​
Thrustmaster​
TMX Pro​
x​
x​
Thrustmaster​
TX 458​
x​
x​
Thrustmaster​
TX Leather​
x​
x​
Thrustmaster​
TS-XW​
x​
x​

For PC users, the choices do not end there, however: The new Forza is going to make use of the DirectInput API to enable players to use their high-end gear that they may have on their rigs as well. Thus far, users sporting wheels, pedals and accessories from different manufacturers tended to run into problems and had to employ a workaround using a remapping tool.

Earlier Access with Premium Edition​

Forza Motorsport launches on October 10th, but users can get behind the virtual wheel on October 5th already - pre-ordering the Premium Edition lets players start the engines early. Game Pass subscribers can take advantage of this as well if they pre-order the Premium Add-Ons Bundle before launch.

Your Thoughts​

What do you think about the list of compatible hardware and the DirectInput integration and hardware requirements? Are the locked fps for multiplayer modes a good decision? Let us know in the comments below!
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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

D
So no simucube support and no vr ? I’ll stick with ams2, rf2 and ac then thanks .
No VR.
Simucube or any other wheel using DirectInput API most likely will work, Mika will confirm with Turn 10, but sounds like this is specifically what they were targeting by including this API support.
 
Fixed framerate in multiplayer is actually an interesting detail. I wonder if this is going to be implemented in competitive sims in the future, maybe as an optional feature being controlled from the server hosting side.

The more I think about it this is actually a really interesting feature...

When you look at the F1 series or anything on the Madness engine, grip and track state have always had bugs with differences between players online due to so many possible reasons... Even down to the actual chipsets on the different PCs used...

Capping the framerate at 60fps means there's nothing to be gained from having lower settings and more resources going to the physics instead of the graphics...

I always found 60fps a little low for many sims though, above 80 usually gave me a better feel no matter the sim...
 
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I am not interested in what the game with graphics rtx and dlss and multiplayer, etc. The main thing is how the steering control will be implemented. If it is the same as the fm7 series forza for me died.
Graphics are an important thing when it comes to these simcade titles like FM and GT but i agree that the driving feel has to be the number one priority and FM7 was super awful in this regard, it was miles below GTSport (and GT7 now) which is in and of itself not THAT great feeling if you look at it from a simracers perspective.
 
Now we need a list of supported VR HMD's. Maybe they can connect with the MSFS team for that.

On their official website they state:

Q: Will Forza Motorsport support VR?

A: We have nothing to share at this time.

So it's not a 100% no. Maybe it will come one day.

Edit:

At a other page on their website they state:

Q: Will Forza Motorsport support VR?

A: Forza Motorsport does not support VR.

So that's a real no. Strange that their answered it in two different ways.
 
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My purchase decision on this is easy - if it's not a travesty of handling then I'm in.

I can cope with the range from Grid to AC and ACC without much problem, but if it's some wallowy confusion of forced oversteer and/or crazy bounce - then I'm out.

And to that end, I'm going to need to hear from a few sources if it's any good. MS needs to get a final beta version in front of some reviewers ASAP if they want buy in early.
 
D
Now we need a list of supported VR HMD's. Maybe they can connect with the MSFS team for that.

On their official website they state:

Q: Will Forza Motorsport support VR?

A: We have nothing to share at this time.

So it's not a 100% no. Maybe it will come one day.

Edit:

At a other page on their website they state:

Q: Will Forza Motorsport support VR?

A: Forza Motorsport does not support VR.

So that's a real no. Strange that their answered it in two different ways.
 
These high end games are finally starting to make my 4790K with 2070 SUPER struggle a bit (1440p with GSYNC). The F1 games I have to use DLSS but I think Forza is going to be a step above!

That and things like Over Jump Rally make me think an upgrade is needed one day.

What I'd like to know is: could I just connect a whole new motherboard/RAM/graphics and use my existing Windows 10 hard disks and they'll sort themselves out? I've got over 1000 games installed and would rather not start again
I also have a 2070 Super and agree that it's looking like an upgrade is going to be needed soon.
 
If you buy FM7 for PC can you play it also on XBOX X ??? or if you buy it for XBOX X can you play it also on PC ????
please for replay ... or you have to buy separtley for each system PC/XBOX ???
 
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It is a shame hardware support is so limited with both the mainline Forza and Horizon
I know there's 3rd party applications that can make non compatible wheels work but it seems an unneeded step when things like Wreckfest quite happily with any hardware
 
Premium
What I wrote must be lost to a bad wi-fi connection. I'll be trying the game on gamepass, and if I like it, I'll purchase it on Steam. I'm a bit bummed about the triple screen not being properly supported. I hope this is something that can be added/fixed in the future. Given what Turn 10 has done with FM7 and updates post release, I don't have high hopes.

Why am I chewed up over triples screens? This unrelated video from Dan Suzuki illustrates one of my pet peeves. Look at how the cars become distorted as the get to the sides of the screen on the ultra-wide. That is what one single vanishing point does when stretched across an ultra-wide screen. Imagine it being applied to triples...


It results in FM7 looking like this...

[
53009701368_bf88469004_o.jpg


The left and right screens can only tell me if something is there. Judging distance from whatever is there is impossible.
 
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forza is a dead franchise and this is the nail in the coffin. of course, casual players on consoles will still eat it up so microsoft will call it a success.
 
Premium
forza is a dead franchise and this is the nail in the coffin. of course, casual players on consoles will still eat it up so microsoft will call it a success.
Nothing wrong with a game as a change of pace. Everything doesn't have to be the most hardcorest sim racing title in all of sim racingdom. And if they deliver on the physics feeling believable, to be honest, I can live with the issue I posted above. I've gotten on just fine with the borked FOV, at least I'll be able to adjust it a little bit on FM '23.

Dead though? That's a reach. It does sound like you're coping.
 
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Premium
Triple screen support would be good, maybe if they can grow a large enough PC player base they will think about it.

They have done it before on Forza 3 - but that was using 3 Xbox 360s one to run each screen.

Found a vid:
 
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Generic DirectInput wheel support... Devs finally learnt how stupid it was to support only a bunch of wheels by their ID while they all share the same protocol, as stupid a supporting only gamepads from a couple of brands instead of having a generic support of Xinput and DInput... Something that was the norm 15+ years ago, and got lost since, despite how stupid it is...
Maybe it's one of the benefits of having all those new brands making direct drives.
 

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