Automobilista 2 | The Ultimate Formula 1 Season Guide (Updated)

Automobilista 2 F1 Ultimate Season Guide.png
When it comes to retro content in sim racing, it is hard to ignore Automobilista 2 – the selection is overwhelming, especially for Formula 1 fans. The sim currently offers no less than 15 Formula 1 seasons, spanning six decades – but which exact years are represented is only undoubtedly made clear in very few cases. To give you a better overview of the historic F1 content, we have assembled a guide to the different classes for you and also refreshed things to reflect the state as of late February 2024.

Last updated: November 30, 2023

No less than 51 cars from six decades – the amount of choice is a sight to behold and cannot be found anywhere else, except with mods. The best part: Most of the F1 cars in Automobilista 2 are free and already in the sim, all classes except both F-HiTech generations can be enjoyed without additional DLC.

Thanks to the incredible work of the RaceDepartment community, all generations of F1 cars in Automobilista 2 now feature a livery pack for at least one season they roughly represent.

Accurate Tracks & Locations​

After the update to the first version of this guide in May 2023, the Circuit de Barcelona-Catalunya has been added to AMS2, expanding the potential calendars of several seasons.
Additionally, we have also added an "Accurate Locations" section to most seasons, meaning you will be able to see tracks that have hosted an F1 event that year, but used a different layout.

The differences to what would have been run back in the day have also been added to the guide - a nice bonus for everyone who is interested in how circuits have changed over the years or wants to know why they are not listed in the "Accurate Tracks" section.

How to Install Skin Packs​

For increased immersion, we recommend skin packs to match the respective seasons. They usually come with AI files, so you will be able to compete against virtual versions of real drivers in singleplayer modes.

If available, the skin packs are linked on the respective season's page. Need a hand with installing them? Check out our handy guide on how to add mods to Automobilista 2 to get up and running!

What would you like to see?​

What other F1 seasons would you want to see represented in Automobilista 2? What are your favorites that are already in the sim? Let us know on Twitter at @RaceDepartment or in the comments below. Please also post about what elements you would like to see added to this guide in the future. Happy racing!

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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

After watching the races recently on Kayo Classic F1, I have recreated the 1986 Australian Grand Prix, 1985 Belgian GP and the 1982 Austrian GP. So cool to have a crack at these classic venues with the classic cars in AMS2.
The track info is very handy....thank you!!!
 
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After watching the races recently on Kayo Classic F1, I have recreated the 1986 Australian Grand Prix, 1985 Belgian GP and the 1982 Austrian GP. So cool to have a crack at these classic venues with the classic cars in AMS2.
The track info is very handy....thank you!!!
After re-visiting this article that's what Im also going to do, But set up a championship that follows each of the era's as put together by the article.

Should keep me busy for awhile
 
Which one do you mean?

If I could find one on RD, I have included it on the respective season's page. Thanks to the great work of the community, most seasons have a pack available with only a few exceptions :)
The 1990's. This forum is malfunctioning here... I open one topic and my post goes to another. But, yeah, anyway, if someone see a functional F1 season 1990 skinpack for AMS2, please link it here lol. Cheers!
 
Now if only the open wheeler AI could run a full race without ramming you in weird spots...
It's weird, I've done hundreds of races without being crushed by the AI, unless I made a mistake or once or twice because of the AI, like in real life actually. I must be the luckiest person on earth or there are people who don't know anything who repeat other people's nonsense like sheep.
 
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Like every other modern game, this game falls short because of its "master of none" goal.
There just aren't enough tracks to fit each vintage of Grand Prix car.

Well, there is no other sim that has anywhere near the amount of period-correct tracks for its classes right out of the box - and even more if you factor in the tracks that have seen slight layout changes, but are still close enough.

Take 1997, for example: Nine tracks are are accurate to what they ran back then, and four more are close, but slightly changed. That's 13 out of 17 from that year that you could do without installing any mods - a nice percentage, I'd say :)
 
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In my opinion, the modders do amazing work but the game limits the simulation of F1 a little, for me if it doesn't have all the cars with their specific performances, it's not simulating a season, F1 doesn't have the same cars as Indy
 
I would include Kansai....

edit: It appears in the very late seasons, but it's missing from those from the late 80's and 90's. I don't see why
 
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Various corners have been reprofiled, most notably 130R, so over the course of a lap, it's different enough. Similar to Brands Hatch, which looks close but has had several corners reprofiled since the 80s, hence the omission
 
I'd like to see 1993 recreated. It was a unique season in that it was the only season when most of the grid ran with full 'gizmos'. 14 out of the 16 tracks are already in game (and a lot have correct period versions). Recreating the 1993 European GP at Donnington (on a 1993 historic version of course!) Would be very cool.
 
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Various corners have been reprofiled, most notably 130R, so over the course of a lap, it's different enough. Similar to Brands Hatch, which looks close but has had several corners reprofiled since the 80s, hence the omission

Reiza ought to create a set of 80's Kansai Historic versions incorporating the Spoon Curve changes and/or with & without the final chicane. Any combination of those would also have the original 130R.
 
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Thank you very much for this guide and for updating it as AMS2 is adding more content.
It is unfortunate that we need such a guide, but the situation leading us to need such a guide is understandable.
If a mod was available to correct automatically all the F1 names directly in AMS2 in game menu, that would be greatly appreciated. Meanwhile, this guide is a god send, thank you again. :)
 
Thank you very much for this guide and for updating it as AMS2 is adding more content.
It is unfortunate that we need such a guide, but the situation leading us to need such a guide is understandable.
If a mod was available to correct automatically all the F1 names directly in AMS2 in game menu, that would be greatly appreciated. Meanwhile, this guide is a god send, thank you again. :)
indeed
 
Yep, AMS2 is the best modern sim to recreate the most amounts of past historic seasons, from 1967 to 2022. You can even recreate the weather using the real weather option from 1983 to the present, tried the Imola 1991 date and it was pretty accurate. A shame though that the real weather feature is bugged in Custom Championships.

We also need more points system options and improvements to the AI pack racing and hesitation to overtake. If they manage to fix those issues the game would be pretty close to perfection.
 
Maybe it could sound stupid, but I prefer F1 Challenge VB, because it has full tracks, full carset and race by race variants (and it¡s free! Well, is just a huge multimod). I'm sorry, but when I see same or similar cars with different textures, that just ruins the game for me.

(I know AMS2 is not focused on solely F1)
 
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Maybe it could sound stupid, but I prefer F1 Challenge VB, because it has full tracks, full carset and race by race variants (and it¡s free! Well, is just a huge multimod). I'm sorry, but when I see same or similar cars with different textures, that just ruins the game for me.

(I know AMS2 is not focused on solely F1)
Yeah, those GranTurismo 4 banners at the historic Nordschliefe in VB were the absolute apex of realism. Reiza forgot to include those in their recent ‘71 ‘Ring DLC update.
 
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Yeah, those GranTurismo 4 banners at the historic Nordschliefe in VB were the absolute apex of realism. Reiza forgot to include those in their recent ‘71 ‘Ring DLC update.
They have all cars and tracks, including not qualifiers. More inmersive for me, especially when I am a F1C modder since 2007 and I'm able to fix almost anything there (I got a job in the videogame industry thanks to a F1C mod that was originally done for Elazig's earthquake victims, and got an offer from a sim-racing company in 2020).

In the most strict terms, there is no sim-racing game that is emulating anything really: with a little bit of investigation on each game you are interested on searching, you will find and know about critical flaws, or stuff lacking to recreate faithfully any season. Nurburgring 1971 is a track that currently doesn't exist, and if it existed in its configuration, Reiza would have it wrong (as far as I know, there is no chicane between Metzgesfeld and Kallenhard until 1973). All sim-racing products are above all videogames for the purpose of entertaining. If sims were truly effective and reliable, no Formula One tests would be held on a idealistic-case scenario.

I'm sorry, but I prefer the mod with full trackpack, drivers and carset (including non-qualifiers) where I can do anything on my own and have fun simulating inside the game's possibilities (just like any other game does), even when inmersion in modern games is far greater in terms of feeling (FFB, audio, etc). I'm fond of complete-package stuff. If there is anything wrong, I fix for myself.
 
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They have all cars and tracks, including not qualifiers. More inmersive for me, especially when I am a F1C modder since 2007 and I'm able to fix almost anything there (I got a job in the videogame industry thanks to a F1C mod that was originally done for Elazig's earthquake victims, and got an offer from a sim-racing company in 2020).

In the most strict terms, there is no sim-racing game that is emulating anything really: with a little bit of investigation on each game you are interested on searching, you will find and know about critical flaws, or stuff lacking to recreate faithfully any season. Nurburgring 1971 is a track that currently doesn't exist, and if it existed in its configuration, Reiza would have it wrong (as far as I know, there is no chicane between Metzgesfeld and Kallenhard until 1973). All sim-racing products are above all videogames for the purpose of entertaining. If sims were truly effective and reliable, no Formula One tests would be held on a idealistic-case scenario.

I'm sorry, but I prefer the mod with full trackpack, drivers and carset (including non-qualifiers) where I can do anything on my own and have fun simulating inside the game's possibilities (just like any other game does), even when inmersion in modern games is far greater in terms of feeling (FFB, audio, etc). I'm fond of complete-package stuff. If there is anything wrong, I fix for myself.
The problem with the VB mod is that it's like the AliExpress marketplace, you might get something good but most is pretty bad. Kudos to the maker, can't imagine the amount of hours spent on the mod and he keeps updating it. But let's be real, most is pretty awful and F1 Carrer Challenge is way past it's expiration date, what good is having the "real" car models when even GPL looks better nowadays.

Not many people have modding skills to "fix" what is wrong and AMS2 is so simple to install skin sets and now with the CM even mods. So, yeah I don't think the VB mod is very good, although I do respect the guy who made it.
 

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