Automobilista 2 | The Ultimate Formula 1 Season Guide (Updated)

Automobilista 2 F1 Ultimate Season Guide.png
When it comes to retro content in sim racing, it is hard to ignore Automobilista 2 – the selection is overwhelming, especially for Formula 1 fans. The sim currently offers no less than 15 Formula 1 seasons, spanning six decades – but which exact years are represented is only undoubtedly made clear in very few cases. To give you a better overview of the historic F1 content, we have assembled a guide to the different classes for you and also refreshed things to reflect the state as of late February 2024.

Last updated: November 30, 2023

No less than 51 cars from six decades – the amount of choice is a sight to behold and cannot be found anywhere else, except with mods. The best part: Most of the F1 cars in Automobilista 2 are free and already in the sim, all classes except both F-HiTech generations can be enjoyed without additional DLC.

Thanks to the incredible work of the RaceDepartment community, all generations of F1 cars in Automobilista 2 now feature a livery pack for at least one season they roughly represent.

Accurate Tracks & Locations​

After the update to the first version of this guide in May 2023, the Circuit de Barcelona-Catalunya has been added to AMS2, expanding the potential calendars of several seasons.
Additionally, we have also added an "Accurate Locations" section to most seasons, meaning you will be able to see tracks that have hosted an F1 event that year, but used a different layout.

The differences to what would have been run back in the day have also been added to the guide - a nice bonus for everyone who is interested in how circuits have changed over the years or wants to know why they are not listed in the "Accurate Tracks" section.

How to Install Skin Packs​

For increased immersion, we recommend skin packs to match the respective seasons. They usually come with AI files, so you will be able to compete against virtual versions of real drivers in singleplayer modes.

If available, the skin packs are linked on the respective season's page. Need a hand with installing them? Check out our handy guide on how to add mods to Automobilista 2 to get up and running!

What would you like to see?​

What other F1 seasons would you want to see represented in Automobilista 2? What are your favorites that are already in the sim? Let us know on Twitter at @RaceDepartment or in the comments below. Please also post about what elements you would like to see added to this guide in the future. Happy racing!

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About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Simulating the old turbo era seasons realistically is pretty much impossible unless the AI can get engine failures and turbo explosions.

For example the 1982 season when Keke Rosberg won the world championship with an antique Williams Cosworth that had like 200 hp less than Renault/Ferrari/Brabham powered turbo cars. He won the WDC with reliability and consistency and was strong on street circuits like Monaco and Detroit where the underpowered engine didn't matter that much... whereas the turbos constantly failed and caused retirements.

That is the problem with AC as well. From 1986 onwards it wasn't such a big issue in F1 anymore but still these cars had plenty of tech. retirements.

There should be a slider for "engine failure probability" for AI cars.
 
Staff
Premium
There is the "random mechanical failures" option, which can be scaled and has a "realistic" setting as well (might be named "authentic", too, not quite sure). This is in turn tied to the AI files, I believe, so if a season pack is installed, the respective drivers should have failure rates representative of their respective season.

I've definitely seen blown engines by the AI before, most recently at Jacarepagua in the 86 cars. Quite the experience speeding into an enormous cloud of smoke at the end of the back straight :D
 
Premium
My simulation championship of the F1 Turbo era took me six weeks to complete as I consistently lost my **** and hit a wall by lap 3. Or the engine blew, or I struggled so bad in applything throttle on a wet track on corner exit I got lapped.

Start,crash,restart,crash, restart,crash, restart, going sweet , crash after 14 laps...AAARGGGHHHH!

Which seems a pretty good result all things considered.
 
Staff
Premium
My simulation championship of the F1 Turbo era took me six weeks to complete as I consistently lost my **** and hit a wall by lap 3. Or the engine blew, or I struggled so bad in applything throttle on a wet track on corner exit I got lapped.

Start,crash,restart,crash, restart,crash, restart, going sweet , crash after 14 laps...AAARGGGHHHH!

Which seems a pretty good result all things considered.
At least you managed 14 laps at some point. I had a ton of races in that era that ended waaaaaay earlier then that. But I think that is part of the appeal - the challenge!
 
Staff
Premium
At least you managed 14 laps at some point. I had a ton of races in that era that ended waaaaaay earlier then that. But I think that is part of the appeal - the challenge!

Oh, absolutely, it's just as much about taming the car and making sure it'll see the end of the race as it is about racing the other cars. Very fun, especially on an h-shifter.

Also, turning down the boost pressure way more than you'd think helps a lot with the races. Somewhere between 60-70% usually works in my experience. Doesn't make the rear too much tamer, though, just avoids blowing up your engine in record time :D
 
Thank you for this overview of AMS2´s Formula car portfolio - multo appreciated.:)
Maybe I should try some of the older one again.
Because half a year back I couldnt get out of some of the really old ones soon enough
- because they did behave completely awfull.
Personally I can recommend the F-Reiza and the 2x F-Ultimates.:inlove:

But I have to disagree that the F-Classics should include some kind of reborn Lotus 98T.
No.;)
None of these cars does behave like this great car in as example rF2 and specially like the 98T in AC.
Reizas is a meh meh version compared to these 2 other sim incarnations of the 98T.

View attachment 560616
I 1000% agree, My go to in RF2. ASR has great offerings. And good Group C is also coming along thanks in part by the efforts of
pizzagalli
 
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My simulation championship of the F1 Turbo era took me six weeks to complete as I consistently lost my **** and hit a wall by lap 3. Or the engine blew, or I struggled so bad in applything throttle on a wet track on corner exit I got lapped.

Start,crash,restart, crash, restart, crash, restart, going sweet , crash after 14 laps...AAARGGGHHHH!

Which seems a pretty good result all things considered.
?
;)
 
This guide is amazing. I had my own spreadsheet before this came out but since its release I always come back here when setting up a season. (I'm slowly doing all of them in order)

The fact you maintain it updated is very appreciated.
 
Staff
Premium
This guide is amazing. I had my own spreadsheet before this came out but since its release I always come back here when setting up a season. (I'm slowly doing all of them in order)

The fact you maintain it updated is very appreciated.

Glad it's helpful for you :) Be sure to check back once the next update is out - two more seasons coming right up!
 
I've been trying to get into AMS2 a lot. But I just can't get familiar with the F1 physics. If you drive with zero TC the car feel like it has no grip at all. If you drive with TC1 you are way too fast compared to ai cars. With TC1 I clocked 1:27 at Jacarepagua and took the pole with 3 seconds margin. But then again I feel it feels crazy at TC 0. Maybe I just suck. :D

Also the rain ai is screwed, ai has way too much grip. On the other hand AC ai is even worse but with correct json file settings I've managed to create some very challenging and enjoyable seasons. I literally spent DAYS of tweking them. The key is to make slower cars way less aggressive. Then they won't ruin your races and qualifyings.

Of course I haven't driven a real F1 car but somehow AC feels more "genuine". There's plenty of grip and traction and the car is most ot the time more logical to control. Also there's some sort of unexplaineble "quality" feel of everything that AMS2 can't quite capture. I feel the same with rF2. Maybe I'm just more used to AC overall.

But the way AMS2 has improved is really giving me hope. Now there's supposedly a new physics update coming. Looking forward to that and also new classic tracks.

I really like this game but the driving is so different from AC.
 
Thank you for the kind words!

Due to the latest update, there is more to come relatively soon, too. But I am hoping to add not just the two new seasons in the format that is currently present, but add more info, like with every significant update :)
Thank you for this great guide.
I was looking forward to the update with this November release.
Glad to see you’ve added the info of 1992/1993 and the available tracks.

I was wondering why for the 1992 season Interlagos 1993 version is used instead of Interlagos 1991 version?

It also seems that the available track list for the 1990/1991 years are not yet updated. Those are mentioning the general Interlagos, Montreal 1988 and no Barcelona.

I suppose those will be updated in a later stage.

Grt and thank you for the great guide.
 
Staff
Premium
Thanks for spotting! Updated them to reflect the current state of AMS2. For 1990, Interlagos 1991 was the only addition that is relevent to that season.

For 1992, Interlagos 93 is more accurate than 91, although this is down to two rather small details: A chicane was added at Subida Dos Boxes in 1992, which is not yet present in the 1991 version, and the way the kerbs are painted reflect the 1992 look better than the 91 version. However, both 91 and 93 would work, as the layout for the GP hadn't changed during that time.
 
Thanks for spotting! Updated them to reflect the current state of AMS2. For 1990, Interlagos 1991 was the only addition that is relevent to that season.

For 1992, Interlagos 93 is more accurate than 91, although this is down to two rather small details: A chicane was added at Subida Dos Boxes in 1992, which is not yet present in the 1991 version, and the way the kerbs are painted reflect the 1992 look better than the 91 version. However, both 91 and 93 would work, as the layout for the GP hadn't changed during that time.
Thank you for the update and information!

You're guide should be pinned! It's really wounderful and helpful.
 
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Premium
Amazing article! Now that the AI is capable of doing some pretty enjoyable races I find myself doing full length vintage F1 races more and more and this writing helps tremendously in setting up the races. My only wish is if the "Correct Locations" part also included the number of laps in the given season, even if the layout changes would end up resulting longer or shorter race distances than in real life. Congratulations!
 

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