Best IndyCar Game Alternatives

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With the Motorsport Games title unlikely to see the light of day, IndyCar fans continue waiting for a dedicated game. However, there are IndyCar game alternatives – here are our favorites.

Image credit: Honda Racing

The top rung of the American Open Wheel ladder has not seen a dedicated racing game since 2004. Codemasters’ IndyCar Series 2005 hit consoles in 2004 and let players race in the 2003 season of the Indy Racing League. Yes, that is confusing – but it fits with the chaos that was the second American Open-Wheel Split.

Either way, 20 years later, IndyCar may not have had a standalone game in the meantime, but that does not mean that its cars and some of its tracks have not been available in other games and sims. While mods make almost anything possible, official content is also available in numerous titles. Here are our favorite IndyCar game alternatives as of late 2023.

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As of mid-November of 2023, the Dallara IR-18 remains in rFactor 2. Image credit: Studio 397

IndyCar in rFactor 2​

Of course, the obvious pick on this list has to be rFactor 2. While the future of IndyCar content in the sim is in serious doubt due to the series looking to terminate its licensing agreements with Motorsport Games, the current version of the Dallara IR-18 is available in the sim. Even if it gets pulled, it is likely to continue life as a mod.

At the time of writing this article, the car is still available for purchase in the Steam Store. If you are looking to recreate the 2022 or 2023 IndyCar grid, you can do so with the rF2 version of the IR-18. Additionally, the following tracks from the 2023 calendar are available, either as offical or mod content.

rFactor 2 IndyCar Tracks​

  • Texas Motor Speedway – Mod
  • Long Beach – Official
  • Barber Motorsports Park – Mod
  • Indianapolis Motor Speedway (Oval & Road) - Official
  • Road America – Mod
  • Mid-Ohio – Mod
  • Toronto Street Circuit – Mod
  • Iowa Speedway – Mod
  • Gateway – Official
  • Portland – Official
  • Laguna Seca – Official

A version of the St. Petersburg (Florida, not Russia) street circuit is available as well, but was initially released in 2016. Users have reported crashes when trying to load the track, so it is likely no longer compatible. The Detroit and Nashville street circuits are not available.

In addition to this, carsets for several more recent seasons can be found in the Steam Workshop. For fans of historic IndyCar racing, the 1998, 1990 and 1985 CART seasons offer some nice variety.

It is important to note that the quality of the mod content can vary significantly. Some of the older creations may have issues that require workarounds or fixes after downloading.

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A fictionalized version as well as a mod (pictured) of the 2023 IndyCar are available in Automobilsta 2.

IndyCar Game Alternatives: Automobilista 2​

Known for its abundance of Formula One content, Automobilista 2 also has no less than four IndyCar seasons available. Well, sort of – they are called Formula USA in the game, and the 2023 car is a fictionalized version. Developer Reiza Studios had an accurate vehicle ready to release, but could not come to a licensing agreement with IndyCar. Hence, sim racers got a slightly altered car in the Racin’ USA Pt. 3.

As part of the Racin’ USA Pt. 2 DLC, sim racers get access to the 1995 (Gen 1), 1998 (Gen 2) and 2000 CART (Gen 3) season cars. Numerous American tracks are either part of the base game or of DLC packs.

Automobilista 2: IndyCar Tracks​

2023​

  • Long Beach (Racin’ USA Pt. 1 DLC)
  • Indianapolis Motor Speedway (Oval & Road Course – Racin’ USA Pt. 3 DLC)
  • Road America (base game)
  • Gateway (Racin’ USA Pt. 3 DLC)
  • Laguna Seca (Racin’ USA Pt. 1 DLC)

Historic​

  • Long Beach (used in 2000, different layout than in 1995 and 1998)
  • Rio/Jacarepagua Oval (base game – 1998/2000)
  • Gateway (1998/2000)
  • Cleveland (all Gens – Racin’ USA Pt. 2 DLC)
  • Road America
  • Laguna Seca (all Gens)
  • Fontana (1998/2000 – Racin’ USA Pt. 2 DLC)

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Three generations of historic CART vehicles add to Automobilista 2‘s IndyCar experience. Image credit: Reiza Studios

Oval racing in AMS2, especially against the AI, still has room for improvement, but does feature full-course yellows, pace cars and adjustable weight jackers. As a result, exciting high-speed battles are possible in the sim. The cars automatically switch to the respective aero configuration needed for short ovals and speedways.

If you prefer an authentic-looking Dallara IR-18, however, a high-quality mod is available on RaceDepartment. It also includes different aero configurations plus a working push-to-pass system, as well as all liveries and AI files for the 2023 grid.

The RD download section has livery packs including AI drivers for the 1995, 1998, 2000 and 2023 seasons available, too.

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Despite no longer holding the IndyCar license, the Dallara IR-18 is still available in iRacing. Image credit: iRacing

IndyCar Game Alternatives: iRacing​

While also not officially-licensed anymore, the car is still in iRacing as well. In official events and series, it cannot be run on IndyCar tracks currently. This does not prevent private events to be held on those circuits, however. Plus, iRacing does feature high-quality AI racing, making it a good IndyCar game alternative.

As the service is based in the US, it should come as no surprise that a majority of the 2023 IndyCar circuits are available. Coupled with market-leading oval racing, iRacing shpuld be worth a closer look for fans of the series.

iRacing: 2023 IndyCar Tracks​

  • Texas Motor Speedway
  • Long Beach
  • Barber Motorsports Park
  • Indianapolis (Oval & Road)
  • Road America
  • Mid-Ohio
  • Iowa Speedway
  • Gateway
  • Laguna Seca (base content)

Additionally, the Detroit Belle Isle street circuit is part of iRacing‘s track roster. It was used until 2022, with IndyCar switching to a layout in the downtown area for 2023 onwards.


IndyCar Game Alternatives: Assetto Corsa​

Of course, the seemingly omnipotent Assetto Corsa could not be omitted from our list of IndyCar game alternatives. While the sim does not feature IndyCar out of the box, there are several mods for current and past vehicles available. In an un-modded state, AC only features Laguna Seca when it comes to IndyCar tracks. A lot more have been created by the community, though. Here are the current IndyCar circuits you can find on RaceDepartment, plus select historic ones.

2023​


Historic​


Unfortunately, Assetto Corsa does not support rolling starts or full-course yellows, so your experience will not be quite as authentic.

What do you think of our IndyCar game alternatives? Let us know on Twitter @OverTake_gg or in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Minor corrections for rF2: IMS is free official content and not DLC, a working version of St. Pete does exist outside of the workshop (may be a bit hard to find though), and the mod for Barber is completely undriveable because the grip value is set extremely low to the point where it's basically ice.
 
Fortunately AC has a lot more Indycar tracks. Please do some researches.
The problem with racing Indycars in AC is that the sim offers very little in terms of rule support for NA openwheel racing. I love the VRC mods and I actually prefere them over some official alternatives out there. That said, everything else that makes Indycar what it is is sadly not really supported in the sim.
 
Okay, but what's the modern game that would allow me to experience the terror of trying to push an early-70s' CART USAC machine into a turn, while admiring brutalist plumbing on the backs of the cars in front?
 
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Premium
Well, if it is about the tracks, almost every track Indy cars have ever driving on, are available for the old rF as a mod. There are a some generations Indy cars, but, they are not the best ever made for rFactor. rFactor has Indy car rules, rolling starts and a spotter for you. The sim has dated graphics and sound, but the physics and ffb can be very good sometimes (it can take some time to get the maximum detail out of the ffb, but when you finally have set it the way you want, it s very good), so I think even today the old rFactor would not be a bad choice for Indy car.
 
For AC there is a rolling start mod, maybe not perfect but who knows another modder can optimize.
For RFc2 and AC are also mods from the 50’s and 60’s to mention.
 
Premium
Minor corrections for rF2: IMS is free official content and not DLC, a working version of St. Pete does exist outside of the workshop (may be a bit hard to find though), and the mod for Barber is completely undriveable because the grip value is set extremely low to the point where it's basically ice.
There are two Barbers and one of them is spectacular (Barber 2020), although it might need an AIW.

The St. Petersburg available in the Forum is pretty OK (it's a slightly improved version of the same you refer to).
 
Premium
1. You forgot to mention that, included in RF2's base content there is also the Dallara DW12 (for which there is a brilliant skin-pack with all the liveries for the 2014 season - there is a patch somewhere to get all the icons); and
2. You missed also that rFactor 2 has an excellent representation of ChampCar's seasons 2005 and 06 with the Lola and 2007 with the Panoz.
 
RaceRoom has a slightly older IndyCar-type car. SimRaceWay (which I think is now RIP) also had something IndyCar.

For more arcade style there's ToCA Race Driver 3 with some official IndyCar content, plus the car's also in GRID 2, GRID Autosport, Project CARS 2+3 and Forza Motorsport 7.

It's also worth keeping an eye on the Rendition graphics card wrapper that's currently WIP, as that already allows SODA Off Road Racing to run with filtered graphics, and IndyCar Racing II/CART Racing might be supported in the future... https://www.vogons.org/viewtopic.php?f=9&t=95721&page=1
 
Typical modern sim racing article only mentioning the popular 'usual suspects' sims :redface: C'mon people: every article doesn't have to be about AC, iR, rF2, and AMS2!
  • Automobilista 1 with CART Extreme (as mentioned above; sadly, only good for road racing with AI; but AMS1 features excellent netcode, for those who wanted to set up a league)
  • Indycar Racing II from 1995: despite being nearly 30 years old, still the most complete single player Indycar experience you can have (esp. for full races, full seasons); here's a GPLaps video showing how to install the game.
 
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It's also worth keeping an eye on the Rendition graphics card wrapper that's currently WIP, as that already allows SODA Off Road Racing to run with filtered graphics, and IndyCar Racing II/CART Racing might be supported in the future... https://www.vogons.org/viewtopic.php?f=9&t=95721&page=1
That would be grand. I had the 2nd gen Rendition and had to jump through hoops to get ICR2 to work in 3d. When it did, it was way cool for it's time.
 
Typical modern sim racing article only mentioning the popular 'usual suspects' sims :redface: C'mon people: every article doesn't have to be about AC, iR, rF2, and AMS2!
  • Automobilista 1 with CART Extreme (as mentioned above; sadly, only good for road racing with AI; but AMS1 features excellent netcode, for those who wanted to set up a league)
  • Indycar Racing II from 1995: despite being nearly 30 years old, still the most complete single player Indycar experience you can have (esp. for full races, full seasons); here's a GPLaps video showing how to install the game.
Or the rFactor 1 port called CART Factor, which kind of works on ovals too (if you can still find them).

ICR2 has aged badly and what passes for AI in it is not really possible to race against cleanly, especially on street circuits. Ted Meat has tried to do a career on it but it's mostly just a mess.
 
Staff
Premium
The point of the MSG IndyCar game was to recreate the current season, which is why that is the focus of this article.

Regarding AC mods, there are always more out there, and we are aware of those (as stated) - but we want to highlight the work of the RD community first and foremost :)
 
Okay, but what's the modern game that would allow me to experience the terror of trying to push an early-70s' CART machine into a turn, while admiring brutalist plumbing on the backs of the cars in front?
That I know of, only rfactor 1 has 1970s Indycars, its a big hole in sim racing. Historic Simracing has made a 1972 McLaren Indycar for AC, which is fun to drive.
 
Premium
VRC Formlua NA 1999 car pack for AC, matched with real 1999 Champcar skins available on racedepartment is the best indycar/champcar experience you can have in a sim game. sad that AC doesn't have rolling starts (well it kind of does with a mod) and that AC doesn't do any good single player racing, but in terms of DRIVING, that is the mod i always go to for the best indycar/champcar experience on any game. I am happy to pound laps after laps just in practice trying the so many real tracks you can download from racedepartment and elsewhere. Very challenging at first and then utterly satisfying. matched with csp/pure its looks are to die for that match the mighty 2.65 single turbo v8 revving at 14,000rpm.
 
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Typical modern sim racing article only mentioning the popular 'usual suspects' sims :redface: C'mon people: every article doesn't have to be about AC, iR, rF2, and AMS2!
Alas, rF1 has a very different feel to the physics, and I don't mean FFB. It's plenty of fun, and I love GTR-GTL-AMS too, but it's not quite the same satisfaction as making a car behave in AC or rF2.

That I know of, only rfactor 1 has 1970s Indycars, its a big hole in sim racing. Historic Simracing has made a 1972 McLaren Indycar for AC, which is fun to drive.
Thanks for the pointer!

While googling that, I also found a video about a 1916 car and a board track—the latter of which always sounded curious to me, an aficionado of weird racing stuff (flying splinters don't seem to be simulated, though).
 
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