WARNINGThere are some issues with various 3rd party apps in AC that cause this track to crash due to the custom animations we are using. You might have to disable all your apps and turn them on one by one until you find the one causing the crash. Otherwise you can simply rename the extension folder that is inside the lilski_road_america track older. This will disable all custom grass and animations but the track will load. Unfortunately we are at the mercy of the app developers to update their apps to support these newer CSP functions we are using.
Back in October 2018 this project started as a test track for the IER P13c and was technically supposed to just be a quick track project that was accurate but nothing special to look at. Once I started to drive it I knew it had to become a completed circuit.
This track is also the first joint project I have ever done with @Johnr777. The project was split into two basic categories. The track, land, walls, fences, etc. were mainly done by me. Where all the buildings and various objects around the course where done entirely by John. Basically without John this project would have taken twice as long and most likely wouldn't look nearly as nice.
So we present to you the first accurate Road America for Assetto Corsa. It supports many new CSP features such as grass fx, custom sounds, a few animated corner workers, and the blimp and banner plane won't just fly off into the sunset. It should also be setup for rain when that feature of CSP goes public. However for those of you that remain on the dark side of standard AC launcher and no CSP the track will function perfectly fine
- 43 Pit boxes
- Dynamic racing groove
- Track Map
- Working AI
- TV Cameras
- Time Attack support
- Some more optimization but should be pretty good already
- More paddock/trackside details
- Bike layout?
- @Johnr777 For more than I can describe...
- @Leonardo Ratafiá For the cams
- @Tberg as always for the blimp
While not required please feel free to donate a buck or two if you enjoy this track. Thanks!