Any Year, Any Series: Which Retro Sim Would You Love to See?

F1 1986 Automobilista 2.png
Sim racing offers an almost infinite number of content combinations, spread across multiple titles. Today's grab bag approach has not always been the go-to for racing simulations, however, as dedicated titles for certain series' seasons used to be the norm. We want to know: If this approach was revived, which season of which series would you love to see get a dedicated sim?

A well-working platform with a plethora of content to choose from is great to have variety in your sim racing life, and many of them succeed in getting the immersion just right whether the scenario is a current-day one or a throwback to years past. Assetto Corsa Competizione does this well for modern GT3 racing, while Automobilista 2 keeps adding classic content that make the sim seem more like a digital museum with each update.

Focusing on a certain year of a certain series has the added bonus of developers being able to nail every series-specific aspect: Although it is turning 25 years old this year, Grand Prix Legends is still a beloved title as it simulates the 1967 Formula One season like no other, including the full grid and calendar, as well as the rules of that year.

Potential for Unique Content​

For some series, the full grids and accurate locations element would be a great, unique element for a dedicated game. Take the 1992 DTM season, for example: The series was at the height of its popularity and raced on classic tracks like the Nürburgring, Norisring or Hockenheimring, but also on numerous airfield circuits like Diepholz, Kassel-Calden or Wunstorf, plus the Alemannenring street circuit in Siegen. These may partially be available as mods, but imagine them being part of a dedicated sim as fully fleshed-out versions - these things can make sim racers dream.

Automobilista 2 Porsche 962C Sauber-Mercedes C9 Group C.jpg

Group C cars are available in many sims like Automobilista 2, but a dedicated sim featuring one or more full seasons could be on another level. Image credit: Reiza Studios

Possibilities are endless: Late 1980s Group C, the World Rally Championship at the height of the mighty Group B cars, IndyCar in 1993, including Mansell Mania gone Stateside and all circuits of the time - maybe even a 1950s Formula One sim that shows how different the world of motor racing used to be. There are countless great scenarios that would make for highly-interesting sim content.

While mods do make parts of these scenarios available, they usually have to make compromises, whether that means the rule sets or game mechanics - Assetto Corsa, for example, does not feature rolling starts, and AMS2 still lacks the ability to adjust boost pressure for turbocharged cars from inside the cockpit.

Your Thoughts​

We could go on and list potentially exciting scenarios to have their own sim, but we would rather hear your opinion: If you could wish for a specific series and season to be accurately portrayed in its own sim, which would it be? Let us know your deicison and your reasons in the comments below!
About author
Yannik Haustein
Lifelong motorsport enthusiast and sim racing aficionado, walking racing history encyclopedia.

Sim racing editor, streamer and one half of the SimRacing Buddies podcast (warning, German!).

Heel & Toe Gang 4 life :D

Comments

Mentioned here:
--50's sports cars with long point to point road races. Full career with car development.
--86-89 IMSA GTO and Trans-am

And I'd add:
--'71-'82 USAC and Indycar circuit with career (add USAC stock cars too for variety as there was some crossover)
--40's Argentinian long-distance racing which were like the Carrera Panamerica, the stuff Fangio cut his teeth on
 
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My ultimate dream sim would be a complete F1 collection from the 50's. Even if it's on a paid DLC per season basis.
 
Okay, 1970 or 1971. But then Mclaren wins all the races.
Or how about Can am 1981 I have never seen any of these car replicated in a game.
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I think that's essentially what killed the Can Am series in real life. It sounds great in theory, but in reality it leads to one car that dominates.

But yeah, they are ridiculously cool cars. The 917 Can Am has to be one of my all time favorites. It's in Assetto Corsa. Some of the Forza games also had Can Am cars (although that's not really sim).
 
All F1 Seasons From 1950 to 2008,also the GRAND PRIX era (Pre 1950"F1").
Group C era.
From 1970s to 2008 WRC seasons including all the different cartegories (Kit Car, Group N, S2000....)
All supertouring Championship's seasons
From 1970 to 1999 Nascar seasons.
All DTM seasons from the 90s.
And Group A touring cars.
 
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I want a full series pack like SportsCar GT (1999) with the 3 GT classes, GT1, GT2 y GT3 in a multiclass race with 1999 cars uffff!!.. I know ams2 actually you can get the most close real to this class and I want more, that's why I love AMS2.
 
If you're talking about multiplayer, I think it would be difficult to simulate reliability issues. Not that it's technically difficult, but I could just imagine the insane amount of whining there would be when someone has a reliability issue and the game is out to get them. On top of that, the reliability issues progressed throughout the season, so you would then need to simulate that as well.

And regardless, if I was a top level racer, I would still have to take the risk and pick the fastest car knowing that is the only chance of winning.
Not really true. There are sims that offer both random failures based on real time stats and damage due to misuse of engine, clutch, brakes etc.
 
I find the answers here interesting. A lot of bonkers combos that would be a blast, yet try to find a dedicated league for most of the content mentioned here. Yes you'll find a one-time series in some of it but you won't find dedicated leagues doing multiple seasons, hence we are never getting most of these as stand alone games. It's a shame.
 
I'd love to drive the RB16B in iRacing, since the W12 is there already. Honestly it's such a historic car and for it to not be in any sim (and all RBR F1 cars for that matter) is a terrible, terrible shame.
 
A NASCAR game similar to the Indy 500 Recolution game that came out cover the 50's to 70's, but covering NASCAR from the 70's, 80's, 90's and 2000's. Sorta like how the old F1 games had classic F1 cars by the decades.
 
Last time I tried (last year), 60 FPS didn't work in single player races against the AI. With 60 FPS patch, the computer opponents behaved very strangely, animations played too fast, etc.

I'm not interested in multi player races.
Well, you can always run GPL at 36FPS with a very decent PC.
 
A proper, fully licenced Indy car sim with years based on the 1990's. With all the Indy car tracks, great atmosphere, fully manned and animated pitstops for all teams, animated crowds, air display and atmosphere build ups and full replays with tv cams and commentary. :)
 
If I was thinking of a sort of package deal of "classic" season, it would likely be:
1967 Formula One
1967 World Sportscar Championship
1966 Can-Am
1966 Trans-Am
1970 USAC Championship Trail
1970 NASCAR Grand National Division

But if I'm being more focused, and really getting more into specific series and/or seasons:

1.) Though 1937 was seen as the peak of car performance, I think a 1934-39 Grand Prix bundle would be a good way to cover that era. Of course, you could do accurate grids on correct track layouts. However, I'd also allow for custom options so as to create more comptetitive grids with existing machinery, so it's not always Mercedes-Benz and Auto Union just running away with it. Naturally, this would also include flexibility in which circuit configuration, because, let's face it, the 1934-36 and '38 Monza configurations, for instance, especially 1934, were kind of painful.

(Have the unadulterated Combined, Road, and Florio courses as options. And be able to set up special, one-off races on the Oval.)

I also wouldn't be averse to including.some later cars that were built off of the pre-War designs, like the Talbot-Lago T26C Grand Prix, Maserati 4CLT, Maserati 8CL, or Alfa Romeo 12C-37/316 Formula Libre cars. I think it could be fun as well to have a few reasonable "what if" concepts, like streamlined versions of the Alfa Romeo 12C and Maserati 8C. These would be in addition to some real rarities, like the Maserati 4CL Streamliner (Tripoli 1939) and the Auto Union Type D Streamliner (Reims 1938 Practice).

An updated GPL would be great. Maybe expand it out to 1965-70 eventually.

2.) Of course, as I noted up top, a full rendition of the 1967 World Sportscar Champhionship would be great. Now, though I appreciate IMC '67's thoughts and efforts, I'd be good with having some customization options, especially for one-off races, as well as being able to enable at least a limited range of options that might be seen by some as mere conveniences.

I mean, I wouldn't be against having the option to run the Monza 1000 km on the 10k circuit, or possibly even the straight road course. Similarly, I wouldn't mind being able to run the Nurburgring without the Hohenrain chicane. Likewise, I'm not just going to give a flat no to having a limited HuD or somewhat expanded scoring graphics.

Now, with his being a comprehensive simulation for 1967, that would also mean including Hockenheim, Mugello Stradale, Enna-Pergusa, Zeltweg airfield, and the Ollon-Villars hill climb.

3.) Doing the 1970 World Sportscar Championship season has certainly crossed my mind, too. And as above, being able to do certain customizations would be nice. For instance, maybe seeing what it might have been like if the Porsche 917Ls and Ferrari 512 S Coda Lungas had gone to circuits other than just Le Mans itself. I mean, it would have made sense for them to go to Daytona and Monza, and perhaps a one-off at Sebring, Spa, Watkins Glen, and/or the Osterreichring.

4.) Indy rodsters (and some other oddballs, like the '64 Mickey Thompson Special) mostly on the large ovals of the day (sort of). I'm thinking of Indy, Daytona, Pocono, Michigan, Monza, Montlhery, Rafaela, Atlanta, and maybe Hanford for the larger ovals. Then perhaps toss in Rockingham (N.C.) and Langhorne at the shorter end. And top it off with a smattering of road courses with banked corners: Augusta, Meadowdale, Greenwood, Brainerd, and Fuji.

5.) Early/mid 1970s Group 7 Sports Prototypes from Can-Am and Interserie. This might also be a way to give more competitive fields on the circuits of both series.

Thinking about other comments on the matter in here, the Chaparrals, for instance, could be competitive with the McLarens, but their 3-speed transmission was often a weak point. The Autocoast/Titanium cars were quick as well. The Lola T260 kept the M8Fs honest as well, and the Ferrari 712M showed promise on pace.

But anyway, this would throw the turbo Shadows and McLarens into the mix, as well as the March 707/717 and BRM P154/167. (Looking at the results, I am curious just what sort of performance benchmark they were using in Interserie.)

6.) North American open-wheel in particular stints:
USAC: 1966-70, '73, '78
CART: 1980, '82-86, '93-95, '99-01, '03
CCWS: 2006-07

7.) In theory, a 1953-57 Sportscar title would be geat, but even just in terms of system requirements, this would be quite daunting, to say nothing of how you make it more palatable to a wider range of players than just the absolute most hardcore crowd. (Even someone like me has my limits for energy and fatigue.)

I mean, you have the combination of massive courses, especially for the Mille and Carrera, huge fields of cars, and then the race duration itself. That's all going to be quite draining on both human and computational resources.

But in any case, yeah, I gave a range of years, because you have no one season where all those big races were on the calendar. The only season of the old WSC that officially had all 3—Le Mans, the Targa, and the Mille—was 1955.

In any case, such a title would certainly take some getting used to for most any player, seeing as like half the races are first and foremost against the clock, and as with the fast circuits in the 1960s, closing rates will be severe.

Well, I think I've rambled on long enough.
 
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Lots have tried to duplicate, most have scaling issues, tires don't fit in wheel wells, not enough rubber on the track, or just plain not fast enough simulation for the period. No one in my opinion have done these car Justice from a sim perspective. Hats off to those who have tried, but cant get the stance just right and the perspective of SPEED
 
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