DonnerTechRacing Satsuma Turbocharger

DonnerTechRacing Satsuma Turbocharger 2.2.2

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Here it is. The latest v2.0 update. I hope you like it.

There are alot of changes and it might have some bugs.
Please let me know if you have suggestions for further improvements or if you have found a bug.
Please also attach your output_log.txt if you the mod won't load for you.

*IMPORTANT* -> SAVE FILES MIGHT HAVE TO BE DELETED!!!!!


Special thanks to @ldb_valow who tested a beta version of the v2.0 in his stream on twitch.
->

This helped me in finding a lot of bugs I needed to fix.

Overview will be updated at a later time.

Most notable changes in this version:
Parts now have wear (both turbos, airfilter, intercooler)
Parts have different effects:
Small turbo wears slower than big turbo
Airfilter reduces wear (but also wears down)
If intercooler is damaged it will reduce the maximum boost possible (depending on wear state = less boost)
The part has a random chance to uninstall itself when below 15%.
A Grinding sound is also played below 25% to let you know the turbo is ****ed.

ScrewablePartAPI:
Most parts have to be screwed in now!

Straight pipe:
The big turbo has a new part. The straight pipe which allows you to have pretty flames and bangs.
(With ALS (ecu-mod) the flames are more extreme) -> with the next update of ecu-mod.

BoostGauge now displays if there is an error with your installed/screwed in parts.
Changelog v2.0
-- Added --
- Added exhaust header
- Added screws to all Racing turbo parts
- Added screws to intercooler manidold tubes
- Added screws to manifolds
- Added clamps to make tubes connected to each other more realistic looking
- Added mods communication with DonnerTechRacing ecus mod
- Added wear to turbo, intercooler, airfilter
-> Racing turbo wears faster than GT turbo
-> Airfilter reduces wear on GT turbo based on it's own wear
-> If intercooler is damaged it will reduce the max pressure possible
-> Parts wear status can be checked by removing the part and aiming at it. It will show a text roughly telling the current wear status
-> Added Debug information for parts wear status
-> If the wear is below 15 (15%) there is a chance of 400:1 (0.25%) that the part will disassemble itself. The part can be reinstalled but the chance stays.
-> If the wear is at 0 (0%) the part will always disassemble when installed.
-> Added grinding sound when turbos wear is below 25%
-> Added repair "Products" to the ModsShop for Racing turbo, GT turbo, intercooler, airfilter
-> repair "Products" are a bit cheaper than the original part
-> Parts have to be removed from the car and placed on the Desk where the ModsShop sign is. Otherwise the parts won't be repaired (money is refunded)
- Added Straight Tube for Racing turbo
- Added the exhaust smoke come out the straight tube if it is installed
- Added backfire sound if straight tube is installed and throttle is above 4.5k rpm and is let go
- Added fire fx to straight pipe that will shoot out the straight pipe if the engine backfires
- Added "ERR" display to boost gauge when any part is not installed
- Added "ERR" display to boost gauge when not all parts needed are screwed in fully
- Added ScrewablePartAPI -> all parts except hood and boost gauge have to be screwed in now -> usually 10mm but some are smaller
- Added inspection check. The Car will now fail inspection if any Turbo part is installed. Including the gauge and hood as it implies that you might be using a turbo.
- Added if ALS (ECU-Mod) is enabled (and get's Triggered) the backfire has a chance of 100% to trigger above 4k rpm when not pressing the accelerator key
-> If ALS (ECU-Mod) is not enabled the backfire has a chance of 12.5% (1:8) to trigger above 4k rpm when not pressing the accelerator key
-> Backfire can trigger each frame if the rpm is above 4k (more inital rpm = more possible backfires) (only with ALS)
-> ALS Now can only trigger if you were accelerating before (Like in all the videos you can see on youtube about Antilag) (Antilag on Deceleration)

-- Changed --
- Changed exhaust pipes to fit with the new header
- Changed models for racing (Racing) turbo to have connection plates for screws
- Changed positions of parts slightly
- Changed Racing turbo boost calculation (will now increase slower so that the car won't just instantly loose grip)
- Changed the multiplier used when the turbocharger value is applied.
-> Racing turbo: from 2.0 -> 1.5f
-> GT turbo: from 1.4 -> 1.5f
- Changed the boost gauge text to be the pressure of the turbo itself.
-> Racing turbo has a pressure of -0.10, meaning the car when idle or below turbo engage speed has less power (powerMultiplier = 0.9 instead of 1)
-> GT turbo has a pressure of -0.04, meaning the car when idle or below turbo engage speed has less power (powerMultiplier = 0.96 instead of 1)
- Changed GT turbo area for increasing/decreasing of the max boost to be the wastegate and no longer the turbo itself.
-> Changed started/finished loading ModConsole output.
- Changed minimum boost possible to be 0.8 for GT turbo
- Changed all textures to be more realistic
- Changed Backfire logic to be more realistic and less laggy sounding
-> Backfire will only be triggered when having the straight pipe
- Changed intercooler rotation from 15° to 5°
- Changed intercooler position to be closer to the car
- Changed ProductImages for all files

-- Notes --
- ModsShop might not display anything after buying something. Just wait a while and it will display again (something going on with ModsShop not turbo mod)
- ModsShop save information changed. You might have to delete the modsShop bought save file.
- Added screws/clamps to GT turbo, GT turbo intercooler tube and GT turbo exhaust inlet tube

-- Fixes (mostly bugs that came up while making the v2.0) --
- Fixed some of the exhaust smoke bugs (smoke staying when car is off or smoke at wrong position)
- Fixed Mod Communication between ecu and turbo mod
- Fixed ALS not disabling for turbo
- Fixed boost changer logic not detecting when aiming at it
- Fixed alot of bugs
  • Wow
Reactions: raes and tadashi123
Working on mod version 2.0.


Here is a small teaser of the latest change I did to v2.0
(This is not all. The current changelog is 42 lines long.)

(NO. The fire is not created in midair. It just travels from the straight pipe to the side)
(This might change in the final version to be closer to the car)
Screenshot_2.png
Hey, just wanted to let you know what I'm working on right now.

As some might have seen, i published an api for mod makers that makes it possible to add screws to parts fixing them in place.

Available on GitHub: https://github.com/DonnerPlays/ScrewablePartAPI (latest updates and commits)
Available on racedepartment: https://www.racedepartment.com/down...epartapi-make-your-mod-parts-screwable.31887/
(only major updates (v1.x))

Now.. What Im working on:
I have changed some parts to add plates to the tubes so that there is place for placing bolts.
(Currently most big (racing) turbo parts are already with screws.

I have also added clamps to be used for connecting two tubes (for example the tube going from turbo to intercooler) - where the tubes meet.

I have added a racing exhaust header that makes space for connecting tubes correctly.
I have also changed the tubes going from and to turbo to fit with the header.

Small turbo currently is not prepared, but im working on it.

Another thing i want/will add is wear but i have not started with that yet.


I'm also thinking about adding exhaust flames (if no racing exhaust is connected) but not sure about this.
And I'd like to change the textures to look more realistic (and maybe show the current wear)
but not sure how I will do this.



EDIT:
Some images
Screenshot_1.png

Screenshot_2.png
I just had some time to work on some new parts/changed parts.

I'm unsure when i will release the update as I don't have alot of time right now but for now:
Ive made my own version of the headers which will be added to both GT Turbocharger and Racing Turbocharger so that the pipes won't just go into nothing and will be connected more realistic.

I will also try and make the parts boltable (atleast some of them for now, but I'll have to first find out how.
SPECIAL THANKS: to the two people that have donated something tome me :inlove:
If you want to donate too you can do this on nexus where i have added my paypal account to the donation system :inlove:

I have added alot of stuff again. Please read the changelog to see what changed.
I have also changed the overview of the modpage to add important information
I RECOMMEND DELETING ALL Mod SAVEFILES (read Readme.txt in archive)

-> Parts need to be bought at Fleetari now!

Changelog v.1.9:
  • added guitext which will be displayed when aiming at blowoff valve if it's installed
  • added "othersSave" which will store stuff like maxBoost value from blowoff valve
  • made maxBoost value only changeable if blowoff valve is installed
  • fixed turbocharger boost gauge falling through floor
  • changed audio source for turboSound loop to be the turbocharger (now the spool sound wil come from the turbo itself not the car) (both for small and big)
  • changed audio source for blowoff sound to be the blowoff valve (now the blowoff sound will come from the blowoff valve itself not the car) (only big) (small one does not have a blowoff valve)
  • removed part installation order (better fps)
  • changed twinCarb manifold to have port on top
  • changed tubes going from intercooler to manifolds to not go through coolant pipe
  • added tube to directly connect small turbo to manifold without intercooler
  • small turbo without intercooler can only be installed with the twincarb
  • added airfilter for small turbo to be bought for extra power
  • small turbo, twinCarb : 0.95 + 0.05 + 0.00 + 0.00 = 1.00
  • small turbo, twinCarb, airfilter : 0.95 + 0.05 + 0.00 + 0.11 = 1.11
  • small turbo, twinCarb, intercooler : 0.95 + 0.05 + 0.15 + 0.00 = 1.15
  • small turbo, twinCarb, intercooler, airfilter : 0.95 + 0.05 + 0.15 + 0.19 = 1.34
  • small turbo, raceCarb, intercooler : 0.95 + 0.11 + 0.15 + 0.00 = 1.21
  • small turbo, raceCarb, intercooler, airfilter : 0.95 + 0.11 + 0.15 + 0.19 = 1.40
  • changed sound for small turbo
  • sound changes when airfilter is installed (will also get quiter)
  • improved code to be simpler for detecting which parts are installed/not installed
  • added airfilter to painting system
  • added blowoff valve (in this case actually a wastegate) to small turbo (preinstalled, can't be uninstalled)
  • added wastegate of small turbo to painting system
  • added small turbo max boost changeability (lowest is 1bar highest is 1.4bar with all parts (raceCarb, intercooler, airfilter) installed)
  • maximum boost possible changes based on which parts are installed
  • added airfilter to ModsShop
  • removed small turbo from ModsShop
  • added difference of carb for big turbo
  • big turbo, twinCarb: 2.2 + 0.05 = 2.25
  • big turbo, raceCarb: 2.2 + 0.30 = 2.50
  • changed default spawnLocation of all products to be the Fleetari repair shop (some parts spawn on the/next to the desk and others in the repair shop behind Fleetari)
  • changed spawnLocation of small turbo parts to somewhere on the map (read Overview to find out where) (you still need to buy the twinCarb kit)
  • changed all parts to use continous collision detection as some parts where still falling through floor when PosReset
  • changed names of parts: small turbo = GT Turbocharger, big turbo = Racing Turbocharger
The User @John Nitrous had a suggestion for the turbomod.


So here's my extreme mess of suggestions!
- With the actual Turbo badge in the game and your opinion for the small turbo, why not make the small turbo something that come out of factory? Remake the pipes so they don't need the intercooler(since early turbo cars doesn't have them, especially a '70s car like Satsuma), rename it and its piping parts with "Stock Turbocharger" prefix, then hide them somewhere in the map rather than buying them since they're not worth the money and most people will save up for the big turbo.
- Rename the big turbo and its part with "Racing Turbocharger" prefix, adjust the intercooler size or the piping so the pipes fits right between the fender flare spoiler's square holes so they look better.
- Set Fleetari as the seller instead for both your mods, Teimo was never interested in car modifying.


What do you think about changing the small turbo to be a stock version which you can find somewhere on the map (no more buying the small turbo) just finding them?


*Will be closed in around 4-5h (23:00-0:00 in my time)
*17.03.2020 23:22.: you have choosen, when I have some more time, the small turbo will be removed from the shop and placed somewhere on the map
I will also remove all parts from Teimos shop and will add them to the Repairshop to be bought
Vote here:
Alot of changes and alot of new things.

I have reworked most of the code.
I am now able to add any part to my PaintingSystem.

Which means I have added more parts to the painting system:
Please look at the Images on the overview to see them

I also added ModsShop now. You can buy the parts at Teimos.
!They are expensive so bring money with you!

I have also removed the steam check for now. If people keep annoying me I will remove the mod forever.
-> Pirates don't get any support and will be reported!


Changelog 1.8:
  • added twincarb Manfifold and tube
  • added check for twinCarb and raceCarb (weber) installed
  • reduced trigger area of all parts.
  • renamed parts that attach to racecarb (the one with 4 outlets) to xyz Weber (because it's a Weber Carburetor
  • made some more parts paintable (both manifolds text, both turbocharger turbine wheels, Intercooler)
  • changed how part painting is detected (now I can add every part to be painting system)
  • changed how part paint is applied (now I can add every part to the painting system)
  • changed how part paint is saved (recommend deleting all saveFiles)
  • reduced size of Intercooler to fit the fog lights from the fogLights2 mod
  • moved/changed pipes to fit new intercooler location
  • changed big turbo to include tube for blowoff valve
  • added Mod Settings toggle for using the default ingame colors for painting or my color settings
  • added blowoff valve for big turbo
  • increased big turbo engage rpm to 3400
  • increased big turbo boost from max 1.75 zo 2.45
  • decreased small turbo boost from 1.12 to 0.95
  • blowoff valve is now needed for the big turbo to work
  • removed blowoff sound when using small turbo (as it does not have a blowoff valve or wastegate)
  • made Big Turbocharger max Boost adjustable (can be changed between 1.75 and 2.45) by mouse scrolling when aiming at blowoff valve
  • deactivated Big Turbocharger and Big Intercooler tube collider to make it possible to adjust Blowoff valve when installed (you now need to uninstall the blowoff valve before you can uninstall big turbo and intercooler pipe)
  • added Parts to ModsShop (some parts spawn inside, some spawn outside on ramp) (make sure ramp is empty or some parts might fly away or glitch away)
  • added "DTR" text to intercooler front fins (DTR = DonnerTechRacing)
  • changed default position for all parts to be the same position they spawn when bought
  • changed Reset button text to just "Reset"
  • removed steamcheck for now -> pirates don't get any support and will be reported! -> annoy me and the mod is gone forever!
Currently working on the 1.8 update and wanna share what this update will bring with it.

removed the bump from the hood
added manifold for twin carb
added blowoff valve modell
more parts paintable (everything that is not the "steel color" can be painted):
  • intercooler, hood, turbo turbine, manifold text, blowoff valve
ModsShop
some bug fixes and improvements
(most of this is finished or at a state where not alot has to be done).
I'm getting really annoyed by the idiots that still ask for pirated version even though i clearly state I don't support that.

I don't want them in BOTH DISCUSSION and REVIEWS!

The next update will be without SteamCheck. Pirates won't get any support from me and I will report anything mentioning pirated copy of the game .
I will also report your comment when you post your output_log.txt and I find out you are using a cracked version (WHICH IS EASY SO DON'T EVEN TRY).

If I'll keep getting annoyed by those people
I will either:
  • Move completly to nexus (+add PiracyProtection back and remove it from here) (because i can remove/ban those people myself and don't need to wait for the report to get resolved)
OR
  • Completly remove the mod both from nexus and racedepartment forever
I don't really want to completly move to nexus as I like racedepartment more (and most of the people commenting here on the modpage).

So you decide: annoy me and I'll be gone
Changelog v1.7.5:
  • fixed Intercooler-Manifold tube hitting ground
  • added ModConsole output when Mod starts loading
  • removed SixGears
  • removed AWD
  • *SixGears and AWD are now in ECU Mod. To use them please also install my ECU mod.
  • added TV-Camera bug protection
I have now reworked the Mods page overview and also added a installation video made by NICK'S SHOP. on youtube
Changelog 1.7.4:
  • fixed trigger position of some objects
  • changed trigger position and area of all objects to fit the real object more
  • fixed hood sometimes would't paint when installed
  • fixed OnNewGame bug where mod would disable

if you have suggestions or found bugs let me know!
increased mass of all turbo parts and set some object to check for collision continious.
Changelog v1.7:
  • changed text displayed on modapi v130 detection as @Spysi changed his mod and removed modapi v130
  • changed parent of manifold,turbo (small, big) and exhausts parts to be the cylinder head. (parts will now be installed to the engine itself making it wobble with the engine and when engine is removed parts stay)
  • changed installation trigger position to center of engine
  • changed installation trigger area size to space inside engine bay
  • changed multiple parts install locations
  • changed turbocharger intercooler model
  • changed turbocharger intercooler position to be outside at the front bumper
  • changed connection tubes to connect new intercooler
  • added Six Gears enable/disable to ModSettings (not recommended, not well driveable
  • changed Mod Settings order
  • removed backfire
  • removed backfire toogle button in Mod Settings
  • added ModConsole output of mod version loaded.


MAKE SURE TO UPDATE your assets file or you will get errors.

If you find bugs or have suggestions let me know.
Screenshot_1.png
You decide, i don't give a ****

*Users with pirated copy won't get any help from me
*I will also close this vote in around an hour.
*Will be closed at around 13:40

*It's now 13:45 in my country so It's over.
Mod won't be released for pirated copy. You had the chance.
Screenshot_7.png

-> any "make for pirated version" will now be reported.

I hope you like it. Bigger update with requested smaller turbocharger.
and alot of other changes.


RECOMMENDED: DELETE every partSave.txt and SaveFile.txt)!!!!!!!!!
Steam\steamapps\common\My Summer Car\Mods\Config\Mod Settings\SatsumaTurboCharger\


also Optimization for better fps (I get around 30-35fps without MOP or anything)
thanks to @spankman5 for notifying me about optimization needs.

Code:
Changelog v1.6:
-------------------------------------------------
- Changed position reset button text
- removed revLimiter when in Neutral as no longer needed because of clutch fix
- removed car can't stall (car will now stall when hard reving and letting of the clutch) -> use ECUs mod which has LaunchControll/Stage2Revlimiter
- fixed Hood can be painted without having spraycan in hand when you had it in hand one time.
- possibly fixed some people that freshly updated mod from having an error throw at OnLoad (nos detection might have cause that) (NOT SURE)
- removed output of Gear ratio change on startup (current gear ratios can be found in Mod Settings now)
- changed default value of AWD Setting to false (Car will now be in Fron wheel drive by default) (Sorry didn't notice that)
- added modified modapi v130 detection and notification. (will make my mod stop working to prevent error)
- added small turbocharger and the needed parts (produces less overall power but more early)
- changed big turbocharger to (produces more overall power but later);
- parts for turbocharger now have to be installed in the correct order (in a logical way: first all tube parts going from exhaust to turbo, then turbo, then tube from - turbo to intercooler and so on.
- you can't install the small and big parts.
- changed spawn locations slightly
- fixed some bugs
- increased base big turbocharger boost


Optimization:
- removed unused code
- made code simpler, using less Unity searches
- added some failsaves if something goes wrong
- car paint material will now only be applied once
-------------------------------------------------


Known bugs:
Use Key still has to be "F" for Painting
Error pops up when starting new game (won't produce problems it just can't reset the Hood color).
tube that goes from turbo to intercooler can always be installed

Screenshot_6.png



if you find bugs, or have suggestions let me know.
I will upload an larger update with alot of changes and new parts.

(smaller turbocharger)

and also a fix for the problem people are having with the newest version

I'm planning to be done at EDIT 21:00 EDIT

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