New Question Time,
Having now played a little with some files, (and still a little disappointed we don't have access to the main value database) I am still trying to find a nice balance to career mode's RnD.
My initial hopes were to alter the amount each RnD grade costs - but as that's hard coded, the best I can do is inflate the costs myself (it appears x2-x2.5 is a decent figure to have RnD take 4-6 seasons to complete - I like this time scale as my Manor should NOT be above Mercedes in Season 3 - it should be taking that long to get to the midfield. And this is about the rate which other teams seem to be doing their RnD [
though they are all seemly not scoring many RnD points - very odd... So as a side question, How many RnD points do you get per race? I would like to know.]. In the meantime, I am doubling my point consumption by using Cheat Engine whenever I buy a RnD upgrade [
because... yeah, I use cheat engine to make things harder]).
But... I am dissapointed to look and find that ever Car's RnD system have the same upgrades. Yes, Mercedes have a total of 3000 more points to obtain before unlocking everything when compared to the Manor, but everyone's developmental rates are identical - and as a harbinger of chaos - I much prefer more randomness.
So... I am now looking to edit the Upgrade values - making several sets of randomised (within limits of course) numbers such that Every Car has a different Quantity Upgrade to Every RnD Level. This way, No cars are created equal and (so long as you don't look at the files) you won't know which upgrades are any good until you get them, or how they compare to other teams (until you race them).
So, the Team files have "Upgrade name="radUpgradeTier1FuelConsumption_lvl_1" as an example. This is great because -
- Upgrade name="radUpgradeTier1FuelConsumption_lvl_2"
- Upgrade name="radUpgradeTier1FuelConsumption_lvl_3"
- Upgrade name="radUpgradeTier1FuelConsumption_lvl_4"
- Upgrade name="radUpgradeTier1FuelConsumption_lvl_5"
- more then likely refer to each and every RnD level. Great.
But what on earth is: <Upgrade name="radUpgrade
Tier2FuelConsumption_lvl_1"> amd <Upgrade name="radUpgrade
Tier3FuelConsumption_lvl_1"> referring to? I have no idea, but there is a set of 5 levels for each of the three tiers. Each Tier does have different values too. Is there a secondary Tier Mechanic that I have completely missed?
On, and to make matters weirder:
<Upgrade name="radUpgradeTier1Engine_lvl_1" />
<Upgrade name="radUpgradeTier1Engine_lvl_2" />
<Upgrade name="radUpgradeTier1Engine_lvl_3" />
<Upgrade name="radUpgradeTier1Engine_lvl_4" />
<Upgrade name="radUpgradeTier1Engine_lvl_5" />
<Upgrade name="radUpgradeTier2Engine_lvl_1" />
<Upgrade name="radUpgradeTier2Engine_lvl_2" />
<Upgrade name="radUpgradeTier2Engine_lvl_3" />
<Upgrade name="radUpgradeTier2Engine_lvl_4" />
<Upgrade name="radUpgradeTier2Engine_lvl_5" />
Are completely blank.
.