Cars United SportsCar Championship [WIP] - IER Modding Group


Presents:
The United SportsCar Championship Modification
THE FUTURE OF AMERICAN SPORTS CAR RACING

USCC (+more) official website: http://www.imsa.com

USCC 2014 WIKI: http://en.wikipedia.org/wiki/2014_United_SportsCar_Championship_season

Check official USCC Mod Website for Job List/Opportunities

The IER Simulations Team:
mclarenf1papa - skins/physics/project manager
Stereo - 3D Artist
After_Midnight - logo assistance/textures/IER logo
Fonsecker - Sounds
Rosicky10 - Skins
Josefhead - Sounds
Jenzen - Texture Artist
Patrik Marek - 3D/Texture Artist

------------IER Simulations Website------------
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Our first car pack has been released. Download it!

Feel free to donate via our website.​
 
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This is simply a continuation of the 347-page, 6933-post, 509,769-view, 2.5 year old thread from the AC forum.

In terms of news for today:
The Corvette and Oreca are very nearly ready for a big update. A small (2hr, 3 people) test was conducted between IER and ACRL today, but a larger ACRL-conducted test will take place tomorrow.

The main website has been redesigned and we finally have a proper domain name! The website link is in the OP for all interested.
 
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Topuz

250RPM
Very very anxious to get my hands on the updated versions, I have the Oreca itch that needs scratching badly.
 

Andreas Knöpke

Let's drive side by side!
And any (rough) ETA on the updates for the existing cars?
Or also waiting on some input / possible fixes from Kunos about the new tires?
 

Stereo

3000RPM
Are there any news on your version of Sebring?
Unless someone shows up to do most of the work it's not going to happen, it serves its purpose (layout that matches the years of the USCC mod for comparing telemetry, as other mods are the few years older T1 layout) and I don't have time to model the rest of the scenery.
 
Unless someone shows up to do most of the work it's not going to happen, it serves its purpose (layout that matches the years of the USCC mod for comparing telemetry, as other mods are the few years older T1 layout) and I don't have time to model the rest of the scenery.
What kind of work/support do you need to make it faster?
 
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