If you must get a taster experience for tactile.....
Thanks for your comments and time. I have been reading pages of threads, many of which you are responsible for.
I skimmed the first 150ish pages of, "
Tactile Immersion - General Discussion - Hardware & Software", and now am around page 287. Still a way to go.
Also reading your, "
New Tactile Hardware 2023 / 2024" but only on the second page of this as I want to go through the older stuff first before this more recent thread.
Very good reads. I appreciate how you appear to, " Want to boldly go where no man (noone...) has gone before. You want to see what is possible in this very specific field and are willing to make the investment in both time and resources to those ends.
In these, I did find your comments and others on the Nobsound equipment. Even if I could get the old receivers to distribute signals... why would I? The compact, newer options that includes built in sound cards are not expensive at all and take up about 10% of the space, can be mounted nearly anywhere, and weigh only a fraction of what those receivers do. I may use the receivers for sound initially if I don't have a better solution in place by then but don't expect them to last long even in that manner.
How the effects feel on my own setup when building them, will carry over much better/efficiently to what someone else feels on their rig. This is why in my view, it is important to maintain the same components and apply similar installations.
I admire your ability to continue to strive for basic recommendations and mid-priced alternatives despite the "Interweb" frequently not wanting to hear the truth that in many cases you get what you pay for and that your test or rigs will no doubt exceed the budget and installation of those reading your feedback.
How could anyone ever come up with a standard "profile" unless the rig and equipment were identical? Don't think you can. Could there be some basic direction that says "Set parameter A at X (when you feel just the right amount of feedback for parameter A , then adjust parameter B in your
specific rig slowly up until you just hit the sweet spot for Parameter A and B. I don't know... I am WAAAAAY too new and all I have is parts at this point... LOL!!!
That said, I was thinking today that I might just be a good test case for tactile.
hmmmm
I am a total NOOB. I haven't used any sim equipment in 20 years and that was a wheel that clipped on to a desk, a cheap set of pedals, and a flight joystick. Played Nascar Heat, Driver and some Flight simulator 1998.
So, obviously from the thread above, I am spending more on initial rig hardware than your average starter. Should have a rock-solid frame, higher end controls, triples etc. They will be in a dedicated space with a concrete floor (below some laminate flooring).
Special note here... Two of them.... Two identical rigs sitting side by side with identical hardware. In most cases, if you want to try something out, you need to possibly tear down and reinstall and then when testing, hope you can remember how something felt? If I make a change, I can simply stand up, slide to the other rig and run the same course, corner, or test on the original set up.... AND then back...
Sound like a pretty good test environment... Hmmmmmm
Making me wonder if I should swap out the one seat to have two identical sized (Wide) seats to eliminate another variable... hmmm
So many variables in Tactile:
What hardware
What locations
isolation
How is the hardware tuned in
What specific effect are you looking with a particular solution.
Imersion vs valuable feedback.
Budget
Future growth potential
This is the internet, so there will be no consensus...LOL but what EFFECTS should those just entering the rabbit hole of tactile be looking at first to wet their whistle. EFFECTs, not hardware.
I understand the discussion of "personal preference" can and will slip into the answers but try to take that out of the equation. What makes effects make the biggest impact on your racing sim from the start and make the biggest impact on emersion AND feedback for those starting out?
If you brought someone else without any sim experience, what 1, 2 or 3 effects would be the first you would point out to those individuals or would they point out to you after a few laps. "You can really feel the ____"
Tire slip? RPM? Anti, lock? Gear shift? Bumps? Other?
I also understand that if you try to do too many, overlap will occur and mess with the effects and so forth...
I am also convinced that positions on the seat and Pedal decks are the way to start (not the 4-corner thing) and that isolation is beyond the initial set up.
Place the two units on the back of your seat or on the L/R pedals.
This is the part you lose me on because of my ignorance on the subject. What effects will I get in the pedal vs on the seat. I believe I have seen rigs set up with one larger unit on the seat and one larger on the pedals for front vs back wheels but again... my ignorance here. I will keep reading...
On a side note...
I am thinking one easy, inexpensive, and very specific option is the Simagic Haptic Pedal Reactor on the brake dedicated solely to anti-lock. Obviously, you can do on other pedals as well but as a starting point, it is very specific and only takes one channel. Add that to a Pedal base and seat solution solution of course.
Anyway. I remember a post somewhere that gave their opinion on "must have" feedback but not sure where it is right now. Said something like, "If your are only going to do 3 things, do A, B, and C. If you are going to do 5 things, do A, B, C, D, and E. " and so forth.
One step further would be, "A is for parameter A that you would feed to the x hardware attached to the lower back of your seat."
Options for x hardware would be component 1, 2 or 3 with their respective pros and cons (including price and potential for reuse if you continue to upgrade.
Thanks again for the specific hardware recommendations.
Installation:
Do not worry about isolation just yet....
Agreed. Thanks.
Now when are they shipping my RIGs???????????