Depends on the tyre! These days I'll typically model the tread and use that to bake normals from, whereas I'll use PS to create the sidewall details. I've also done plenty where the whole thing was made from manual height map or conversely all from a high poly bake.
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@AccAkut That is some nice texturing Work on the Cameraman's Post
I hope we all will get to drive it someday
RAM marshals really are jack of all tradesView attachment 454719
(size not final)
I've gone ahead and marked some of those areas for ya...with my virtual blood, guts and a few car parts...some signage, to prevent taking a dive in few places
Oh dear..After alfie's bush episode, now is the turn of gary's sausage.
Looking better and better, Ben!And speaking of sunshine..
View attachment 454943
notice the difference between "normals up" versus "kstree group" (everything vs palms)... but given the amount of greenary.. it's what it is !
View attachment 454944
View attachment 454940*
View attachment 454942View attachment 454941
*some roads may or may not be suited for your typical GT3, sue me. (or don't)
That's something i've wanted to do since i started, having a bit of dirt path along the way..
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View attachment 454956
more blurry ones...
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i did put some buildings in place, and applied a random color on the others.. as well as quick roofing as an easy way to populate. A temporary solution that might end up staying for a while till i figure a better way to put the proper houses all over..
Mostly the wild part is done, airport too, but the urban area remains...
Before you can put your wheels on it:
Book your cruise to Union Island today!
- need sorting a lot of road textures, transition, dirt..
- need sorting surfaces (!!), and pits (probably gonna go around that blue school)
- physical road i guess
- planting more trees... i covered half the island so far
- more details like polls and fence and such
- some signage, to prevent taking a dive in few places
- ai ?? Cameras ?!
After alfie's bush episode, now is the turn of gary's sausage.
And speaking of sunshine..
View attachment 454943
notice the difference between "normals up" versus "kstree group" (everything vs palms)... but given the amount of greenary.. it's what it is !
View attachment 454944
View attachment 454940*
View attachment 454942View attachment 454941
*some roads may or may not be suited for your typical GT3, sue me. (or don't)
That's something i've wanted to do since i started, having a bit of dirt path along the way..
View attachment 454946
View attachment 454956
more blurry ones...
View attachment 454936 View attachment 454937 View attachment 454938 View attachment 454939
i did put some buildings in place, and applied a random color on the others.. as well as quick roofing as an easy way to populate. A temporary solution that might end up staying for a while till i figure a better way to put the proper houses all over..
Mostly the wild part is done, airport too, but the urban area remains...
Before you can put your wheels on it:
Book your cruise to Union Island today!
- need sorting a lot of road textures, transition, dirt..
- need sorting surfaces (!!), and pits (probably gonna go around that blue school)
- physical road i guess
- planting more trees... i covered half the island so far
- more details like polls and fence and such
- some signage, to prevent taking a dive in few places
- ai ?? Cameras ?!
After alfie's bush episode, now is the turn of gary's sausage.
And speaking of sunshine..
View attachment 454943
notice the difference between "normals up" versus "kstree group" (everything vs palms)... but given the amount of greenary.. it's what it is !
View attachment 454944
View attachment 454940*
View attachment 454942View attachment 454941
*some roads may or may not be suited for your typical GT3, sue me. (or don't)
That's something i've wanted to do since i started, having a bit of dirt path along the way..
View attachment 454946
View attachment 454956
more blurry ones...
View attachment 454936 View attachment 454937 View attachment 454938 View attachment 454939
i did put some buildings in place, and applied a random color on the others.. as well as quick roofing as an easy way to populate. A temporary solution that might end up staying for a while till i figure a better way to put the proper houses all over..
Mostly the wild part is done, airport too, but the urban area remains...
Before you can put your wheels on it:
Book your cruise to Union Island today!
- need sorting a lot of road textures, transition, dirt..
- need sorting surfaces (!!), and pits (probably gonna go around that blue school)
- physical road i guess
- planting more trees... i covered half the island so far
- more details like polls and fence and such
- some signage, to prevent taking a dive in few places
- ai ?? Cameras ?!
but where should they point at instead?I try and stay away from 'straight up' normals these days. They look ok at certain times of the day, but terrible at others.
I tend to manually set the normals for some bushes or hedges then just place them around the track randomly by hand.
For bushes, I use a 3ds max script to steal the normals from a squashed sphere:
For hedges, I just scatter about 1000 flat plane objects and then steal the normals from a sausage shape: