Converting to RHD in itself is not hard, as you mentioned some meshes need to be mirrored and some textures adjusted. The problem lies in the AC architecture, where it is very tedious to create a variant of a car. Basically, just to make the RHD version, a completely new car must be created, lots of stuff duplicated etc.As a Brit with the shifter on the left-hand side of my rig, that's my preference too. It's always a joy (and less of a disconnect in VR) when a RHD car mod is released.
I've sometimes pondered how much work is involved in converting a car from LHD to RHD. It seems relatively simple on the face of it, but I bet it's not: flip the main dashboard structure, steering wheel and rear-view mirror, and reposition non-flipped items like the instrument cluster, pedals, logos etc.
Most production cars seems to be mainly symmetrical down a centreline, dashboard excluded (with obvious exceptions like the TVR Sagaris and it's track-day helmet bulge in the roof).
@Shaun Clarke is one of the few modders who sometimes offers both variants, so maybe he can actually say how hard it really is. It'd be great if more modders offered this choice, assuming it's not a huge amount of work.
I wish AC offered more flexibility in this, like in rFactor for example (very simplified explanation): you create your mod, you export all your meshes and textures to one place, then you define vehicle variants in a text file, where you can specify, which meshes to use for which variant etc. and upgrades. All that in one folder basically.