These tutorials are to help with V8Factor but the concept used is the same for all mods.
Original Author= Mojoman ORSM. For V8Factor.
Photoshop CS
Start by hiding the text layers you don't want and change the names to yours. You'll have to move the left (top) one across a bit if the length is different to the original.
Now use the text tool to write the number on the windscreen. Arial Black is the font we used, 247, 247, 0 is about the right color, and 66pt is about the right size. Rotate it somewhere around -100. I think the real font used is Helvetica (on the name also) so you might want to try that if you have it, the size would most likely be different though.
V8Factor Unleashed now uses Helvetica font. Arezzo-Bold is a close font to this that is free.
Make duplicate layers of the text layers you're using (right click on the layer in the list at the bottom right and Duplicate Layer) then move them up to the Alpha Layers group, make sure they're above the main alpha layer. Now select these layers one at a time and change the colour to white (use the text tool and select the text, then change the colour at the top).
Now make sure you have the "Alpha Layers" layer set selected (right at the top) and press Ctrl-E to merge the layer set (it's also in the Layer menu). Now you should have a single layer called Alpha Layers instead of the layer set.
Press Ctrl-A to select all, then Ctrl-C to copy the layer (you might want to undo the merge after copying the layer). Now go to the Channels tab (it's just above all the layers) choose the bottom layer (Alpha 1, click on the name or thumb, not on the eye) and press Ctrl-V to paste. Right click on the image and Deselect.
Now click on the top (RGB) layer, then go back to the Layers tab, and hide the "Alpha Layers" layer.
This would also be a good time to save the PSD , but make sure you don't save over the template.
I recommend saving it to a TGA first, then open the TGA and save that as DDS (DXT5 ARGB). You might also want to make one at half size (512x512), that's the size we used for the windows packaged with the mod. The Hires skin pack should have full size windows (1024x1024)
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Photoshop 7
Start by hiding the text layers you don't want and change the names to yours. You'll have to move the left (top) one across a bit if the length is different to the original.
Now use the text tool to write the number on the windscreen. Arial Black is the font we used, 247, 247, 0 is about the right colour, and 66pt is about the right size. Rotate it somewhere around -100. I think the real font used is Helvetica (on the name also) so you might want to try that if you have it, the size would most likely be different though.
V8Factor Unleashed now uses Helvetica font. Arezzo-Bold is a close font to this that is free.
Make duplicate layers of the text layers you're using (right click on the layer in the list at the bottom right and Duplicate Layer) then move them up to the Alpha Layers group, make sure they're above the main alpha layer. Now select these layers one at a time and change the colour to white (use the text tool and select the text, then change the colour at the top).
Now make sure you have the "Alpha Layers" layer set selected (right at the top) and press Ctrl-E to merge the layer set (it's also in the Layer menu). Now you should have a single layer called Alpha Layers instead of the layer set.
Press Ctrl-A to select all, then Ctrl-C to copy the layer (you might want to undo the merge after copying the layer). Now go to the Channels tab (it's just above all the layers) choose the bottom layer (Alpha 1, click on the name or thumb, not on the eye) and press Ctrl-V to paste. Right click on the image and Deselect.
Now click on the top (RGB) layer, then go back to the Layers tab, and hide the "Alpha Layers" layer.
This would also be a good time to save the PSD , but make sure you don't save over the template.
I recommend saving it to a TGA first, then open the TGA and save that as DDS (DXT5 ARGB). You might also want to make one at half size (512x512), that's the size we used for the windows packaged with the mod. The Hires skin pack will have full size windows (1024x1024).
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Chrome Effect.
To achieve chrome we use the alpha channel on the templates. This controls the depth of shine the car gets. A good rule to remember when working with the alpha is WHITE is maximum shine. BLACK is flat matt. (No shine).
On the top of the layer list on the templates there are Alpha layers. These are for you to edit as you wish to alter the amount of shine the car or parts of the car have.
First create the livery you want using white on the parts you wish to chrome latter. Once the livery is finished look at the livery for the things you wish to chrome. Is there anything crossing this airier? If they do Duplicate the chrome layer, Duplicate all things crossing it. Merge the "Copied" layers but not the chrome layer copy! Lock transparency on the merged layers and paint this out black.
Merge the black layer to the "Copy" of the chrome layer. Use the wand tool and remove all the black parts in this layer. Now you should have a white layer that fits around all logos or colours that you don't wish to give chrome effect.
Drag this chrome "Copied" layer to the top Alpha layers. Click on the eye on all the alpha layers to show them and you should now see a grey scale example of the template with a white airier that represents the airier you wish to chrome.
Now this is were it gets tricky.
Click on the eye for all the alpha layers so they don't show and now you can see your coloured livery. Go to the original layers you wish to chrome. These layer are currently white in colour. Now white doesn't make a good chrome on these cars. I change all the white I wish to chrome to a grey scaled colour. I change all the white "chrome" airier to R.31 G.31 B.31. A dark grey. This is a airier for you to trial till you get the effect your happy with.
Save to DDS.
Method for Photoshop or program that has a channels tab.
Important note
The shading layer in the Alpha set is set to Multiply mode. Merge the layers belong this layer first. Merge the shading layer. To get the best chrome, Merge the WHITE area on top of the shading layer so this layer remains stark white.
To save, Use the same method as you would to do the windows. Merge the Alpha layers. Ctrl+A (Select all.) Ctrl+C (Copy layer). Go to the top of the layer list and click on the Channels tab. You now should see 5 layers. Click on the bottom layer named Alpha 1. Ctrl+V (pasd) your new alpha. This should now look the same as the merged alpha layers. Click on RGB layer above the Alpha 1 before clicking on the Layers tab at the top of the list.
Click on the eye to close or Un-show the merged Alpha layer. Now you should see your colored livery. Click on the Layers tab at the top left corner, Near the bottom of the drop down see "Flatten Image".
Save to DDS at the location of your new team.
Check the chrome effect. You may wish to change the grey scale used on the Chrome layers on the template. (Not the one in the Alpha Layers. Leave this White.)
To paint and save Wheels
The template is quite self explanatory so some very simple trial and error tests would have had you on the right track quite quickly. You do need to save in DDS DXT5 so the chrome ones remains chrome and the other colored ones keep their shine.
Save naming is similar to all the other components, Just add the word "Rims" Example, BRI_25Rims
It maybe a idea if your still having trouble to show us a pic of the template and the wheels in-game.
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In answer to
AUS Hellraiser said:
mmmm no luck think its just me but all i got was light numbers and name on windows.
That means their not being put on the alpha channel.
Open it in Photoshop. Top Alpha layer, You should see below a layer called ALPHA. All the layers above this are were your alpha parts are. These are all in grey scale (No colored layers) Click on the eye to show this layer.
Now click on the eye to show all the other layers of the things you want to show on your windows.
Ok these two shots above are from Paintshop Pro X1. The moves shown till here are the same in either program. Though now comes the parts that Paintshop want do so we now need to use Photoshop.
In photoshop, Have the layers you want inline above the main alpha. (Pictured just above)
Click on the top of these layers you want and Merge. To Merge in Photoshop, Hold Crtl, Click E. This will merge down one layer. Repeat till you reach the layer called ALPHA.
Now you have all on one layer.
Having this layer highlighted, Hold Ctrl Click A. This selects all. It selects all of that layer! No more then that. However, If you don't do this first you want get all of the image on that layer.
Still holding Ctrl click C, C will Copy this layer.
Now open Channel Tab
Click on the bottom layer. (Alpha 1)
Now Pasd your Copied layer to this channel. Hold Ctrl click V, V will Pasd
Should go from this...
To this
Now go to the top layer in the Channel tab and click on it.
Go back to the layer Tab.
Now hide the Alpha layer you were just working with. (Click on the eye to hide)
Now you should see your colored layers.
Now go to the layer tab at the top left of the photoshop window. open the drop down and click on Flatten Image.
Now save as DDS to your cars windows