Sim Discussion Monday - rFactor 2

Paul Jeffrey

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Have an opinion on rFactor 2 or got a question to ask? Having something burning to discuss about the game or want to share a review? Well, now you can...

Monday.. back to work, back to reality. To help ease the pain we thought it would be a nice idea to have a good old discussion. Use this article to share your opinions on rFactor 2, tips on how to get the best performance from the sim, what content is great, what is less so and anything else you might so desire!

I will be running one of these each Monday, for all the major sims, as a place to get some community feedback on the game itself and everything associated with the title.

Let's use this as a place for some user reviews and a central spot for all things rF2. Found a good mod you want to let people know about, tell us! Have a particular favourite car or track? Well shout up! Know some tricks to get the game running in its sweet spot? Fire away! Want to muse about future content coming to the sim, or want to beg the developers to go out and secure a particular licence agreement? Well now you can... !

rFactor 2 has come a long, long, long way in a short space of time after its initially slow start to life under Image Space Incorporated. Now with DX11, VR, quicker development and several exciting pieces of content and features all in the pipeline, there really hasn't been a better time to be involved in the simulation....


Mondays be like...

rF2 Discussion datasting.jpg
rF2 Discussion jayarrbee36 2.jpg
rF2 Discussion jayarrbee36.jpg
rF2 Discussion RoWo.jpg


Image credits - datasting (picture 1), jayarrbee36 (pictures 2 & 3), RoWo (picture 4)
 
Apart from AMS' Brazilian Stockcars and the F1 2017 franchise, there aren't any complete series in any games that aren't iRacing.

AMS hasn't completed any other series even though they're adding lots of content in shotgun fashion. F1 2017 is what it is, a single-series focused title.
Agree, also apart from the modding groups there seems to be this one car series in nearly every game with the exception of FORZA who has a full set of cars for an actual series, why even make one car then call it a series very confusing?
 
Esto es de un viejo post de la mía sobre el uso de la aplicación de recorte de FFB para afinar el FFB de rF2 para las ruedas más viejas y débiles. Tengo curiosidad de saber si mi método ayuda u obstaculiza a cualquiera.Friki

NOTA : Frustrantemente, la aplicación de recorte FFB no funciona en la compilación DX11. Probablemente se bloqueará su rF2. Era casi imposible encontrar un buen ajuste FFB sin usar la aplicación. (Otra razón para usar DX9 hasta que mejora DX11). Es una buena idea ajustar el FFB en el coche para cada vehículo y cada circuito, especialmente cuando se intenta un mod.

configuraciones actuales

  • Rueda: Fuerza motriz GT
  • Configuración global de Logitech: 100/0/0, Centrando el resorte 0 (no marcado), Rotación 900, Permitir al juego ajustar ajustes.
  • Logitech rF2 Configuración del perfil: el mismo.
Mi método (usted puede reírse de él!)
  • Establecer FFB coche a 1,00.
  • Establezca el par mínimo en 0.
  • Establezca Suavizado en 0.
CAR FFB

Conduzca las vueltas y, usando la aplicación del recorte, observe hacia fuera para la barra que da vuelta a rojo. Esto ocurre a menudo en una curva de alta velocidad cuando el coche está en el borde del agarre. Aumentar / disminuir FFB hasta que se produzca el recorte / paradas. Idealmente, no debe haber ningún recorte, pero está bien si hay un destello de rojo una vez una vuelta cuando se ejecuta sobre una acera muy alta o una protuberancia grande en la pista. Tome nota del nivel FFB, coche y pista.

MÍNIMO TORQUE

Establezca el par mínimo a 0. (Este ajuste le indica al sim cuál es el nivel mínimo de fuerza que su rueda producirá.) A continuación, eleve el par en pequeñas cantidades hasta que su rueda oscile suavemente en la línea de inicio al quitar las manos de ella. Cuando usted sostiene la rueda, usted debe sentir probablemente nada o apenas una vibración débil. ( EDIT: En este punto, me gusta reducir el torque mínimo en un 0,5% o 1,0%). Con un poco de suerte, su rueda se sentirá un poco más animada cuando conduce. Tome nota del nivel mínimo de par.

LISO

Conduzca algunas vueltas y pruebe el recorte. La rueda debe sentirse bastante ligera pero sensible. Sin embargo, especialmente con las ruedas de gama baja / más baratas, puede haber algo de pinzamiento FFB que produzca una sensación "notchy". Usted puede ser consciente de que su rueda no es un producto caro, de primera línea!:silbido:

Aquí es donde entra en juego su gusto personal. Suavizar a 0 puede ser lo que te gusta. Si no, aumente gradualmente el suavizado hasta que la rueda se sienta menos notchy, y más como una rueda que conduce un coche con los neumáticos, mientras que todavía conservando bastante información para ayudarle a sentir lo que está sucediendo al coche. Demasiado suavizado y perderá información vital de FFB. Tome nota del nivel de suavizado.

A continuación, compruebe que el recorte de nuevo - el suavizado adicional podría permitirle aumentar ligeramente el nivel de FFB.

FINALMENTE...

Mantenga un registro de sus números FFB, Torque y Suavizado finales para la combinación vehículo / pista. Te ahorrará mucho tiempo cuando regreses a ese combo. FrikiSus cifras podrían ser mucho más altas que las mías si usted tiene algo mejor que un DFGT.:)

Como ejemplo de lo que hace un recorte de diferencia, aquí están mis cifras para el GT500 Nissan en Mills Outer Loop:

Sin la aplicación FFB: Car FFB 1.44, Torque 6%, Smoothing 13 (En otras palabras, estaba adivinando!)
Con la aplicación FFB: Coche FFB 0.87, Torque 11%, Suavizado 5​

Cada coche será diferente. Tuve que aumentar el Howston en Barbagallo a 1,50.

Tenga en cuenta que mi rueda está vieja y cansada - igual que yo. Estas son mis opiniones, y bien pueden estar equivocadas. Pero espero que alguien encuentra este post útil. :)[/CITAR]All this and you did not have that rfacto2 is the only simulator that you can drive with 200g to be faster a fey thing besides the temperatures 300 degrees or more the f1 the wheels turn 900 degrees as a car I do not understand anything ..
 
Porque f1 marussia por ejemplo y coches de mayor rendimiento giran visualmente como un coche normal, es decir, en realidad las ruedas no tienen ese ángulo que te das. Podrían arreglarlo

Setting the wheel rotation and lock is another subject. My post wasn't intended to be a comprehensive guide, but a summary of what I do to get reasonable FFB with my old wheel. :)
 
As far as I know, that's correct - it should indeed be a setting to reduce the FFB deadzone. The oscillation is just a side effect if you set it too high.

Now I'm confused. Isn't that what I've been doing, but from the opposite direction? When I've finished setting FFB for a particular car and circuit, the wheel doesn't oscillate - if there is the faintest vibration I then reduce the Minimum Torque by a hair.
 
  • ronniej

It's my favourite racing game but there is a lot of (in theory) basic stuff that can stop the fun:

-AI does not use the softest compound in short qualifying
-Marbles are not removed between sessions
-Wet tyres from some cars like FISI currently get destroyed pretty quickly
-Apparently no simulation of the rubbered line in the wet being slower than the outside line
...
 
Every time I reinstall the game I get the same sad feeling. Now there is more and more time between each reinstall.

I had this feeling with AMS till they wrapped things up and restarted the game with clean code and some new features. Now the game looks better, performs great, have a lot of content (including quality mods that performs well...), and well, NOW that the game feels almost complete they added DLC's (pretty cheaper than rFactor2 too).

For me, what Reiza did is the way to go for rFactor2. This game is just dead, and you don't simply revive a game with one expensive car and some "still dated" looking ligths in an alpha-beta stage version of the game. RFactor have potential, but nowadays it's not that far in simulation and feeling from competitors. That type model is not enough anymore (and AMS have got a great tyre model even at low speeds with older engine).

AMS is a neat package, but it doesn't have much future with that engine. No DX11, no VR in sight. What Reiza has done is mostly modding on top of a 2005 game and while undoubtedly they have fixed many bugs and issues, the game at its core is still mostly gMotor from 2005. Meanwhile, S397 have overhauled the entire graphics engine and are now working on an entire new UI. Not just a new visual UI based on ISI UI components from pre 2005 as Reiza did, but an entire UI platform. So while AMS may be a complete game at the moment, I don't agree that it has a long future. With rF2, I can see it being developed for the next five years with the current DX11 engine.
 
Since getting rf2 a few months back. I can't go back to any other sim. Only AC can, from time to time, interrest me. But I'm always let down by the weird, 'bouncy' FFB. And that's after 750 hours + in AC and only about 100 in rf2...

It's such a huge difference in rF2. Even though the title have quite a few rough edges, the core of the sim is still so much further than any other sim, IMHO.
I have alot of faith in Studio397 and with the upcoming UI overhaul, it'll hopefully spark some real life into the game again, along side the current DX11 builds.
They've shown commitment to bringing quality content to the game aswell by recently releasing the radical and now bringing the mclaren 650s GT3 aswell, in cooperation with mclaren.

I'm excited for the future of rF2. And It's by far my favorite sim atm.
 
Also for some reason I don't see some famous RF2 supporters brag about how great RF2 is in every on topic and off topic discussion everywhere (or maybe I ignored them?), making me feel majorly less embarrassed to launch this game, and I have a lot more RF2 in game time now.

Exactly how I feel. Really ironic that those over the top rf2 shills in the end probably caused less people to play the game.
 
A lot of my rF2 play time is spent with older (pre-1993) F1 cars. Absolutely heaps of fun :D

The F1 1998 mod comes with a trackpack - they may all be basic conversions, but the historical tracks do add a lot to it :)

Have the AI been improved on those tracks? My first experience on Spa was absolutely atrocious and I didn't bother loading any more of those tracks. (Love the cars though, probably my favourite mod even if it's mainly for the sound - omg that sound!!!! )
 
I still play rF2, so don't misconstrue my comments as "rF2 sucks", but for me, rF2 is the living embodiment of:

- nailing the "hard numbers" side of simulation
- damn near failing the "soft" side of simulation

Net result? For me, rF2 has nowhere near the appeal that - on paper - I think it should.
Nailed it.
 
Apart from AMS' Brazilian Stockcars and the F1 2017 franchise, there aren't any complete series in any games that aren't iRacing.

AMS hasn't completed any other series even though they're adding lots of content in shotgun fashion. F1 2017 is what it is, a single-series focused title.

iRacing has no complete series either on the road side.
 
My opinion of rF2 is it is the best feeling sim by a long margin. This does vary depending on what hardware you have to race with. Eg: if you own a Logitech device, any of them, you may not like this sim. I didn't like it first time round when I was using a G27. Logitech make toys. If you spend a little more and get a high end Thrustmaster or Fanatec, nothing else gives the feel of this sim. I wish I had the $$ to get a direct drive wheel, maybe if I sold my G27, T300 and Clubby V2 I could buy one...

for the price of a CSW Kit, adding something more cash, you can get today a OSW Kit for aprox 1000 euro
https://teamsimrevolution.jimdo.com/passionesimracing-hardware/
 
The driving experience differs way too much for me offline vs online. The grip level, the real road, and the general feeling are always very different, making it really hard and time consuming for a noob like me to prepare for a race and get competitive. Also in other sims such as AC, AMS, and R3E with just the default setup I can enjoy the driving and racing a log easier than RF2.

RF2 is not the casual driving sim I go to ...

I think you nailed it pretty much and I think it is also the reason why people percieve it as being a mess sometimes. On the other hand, the things you mentioned are exactly the things that I find very interesting and engaging about rF2. Racing is dynamic and so is this sim. As a racing driver you will never find the same conditions and that's actually what makes it interesting. You have to adapt, practice and spend some time until it clicks. Nobody will hop into a real race car and go flatout in five minutes. A car with the same setup can work in very different ways with varying conditions and fuel loads. Maybe the new UI will help a bit to guide new players better.

Regarding the issues with AI: it really depends wich content you use, wich race conditions you have and the general AI settings itself. This again can lead to some confusion, but for my personal use I can recommend 100-105 percent difficulty, AI-limiter set to 5 percent or lower to reduce the errors, agression at 20-25 percent and official content for a good start. It's also a good practice to run a short qualifiying to order the AI by their talent and to rubber in the track a bit, as the AI has the same issues that any human would have without practice on a green track - they tend to spin out more and make more mistakes in general. Again, I hope that stuff like that will be brought better to the user with the new UI.
 
Firstly I really like RF2. I was never a huge fan of the DX9 version (it looked worse than AMS but used twice the CPU power) but when the work started on the DX11 version the improvement in visuals was dramatic.

It's easily the most difficult sim for me, I can be quick against the AI but when I race against you guys I'm nowhere! :laugh:

If you race with DX11 vehicles and DX11 optimised tracks the game looks every bit as good as Assetto Corsa in my view. However I suppose the depth of field is probably not quite there. If you look at the picture of the Ferrari around Monaco the focus isn't working 100% compared to those objects around it but it's still much better than it was before.

In fact that's one thing I would like RF2 to have and that's a proper camera mode, like AC or iRacing. A basic control panel to adjust, depth of field, focus, etc.

The one thing it lacks is of course a proper dedicated series. Raceroom has a fair few (WTCC, DTM for example), AMS has of course Stock Car V8. Assetto Corsa has series like GT3 as part of it.

We have great mods like Enduracers for RF2 and also I enjoy racing the URD packs as well but the game relies too much on produced content at the moment when maybe it should be looking at producing a well sorted series to help promote the title, with all the tracks that go with it. Maybe develop the Indycar, produce the 2018 version with all the season tracks, that would help generate a lot of interest in the title.

Studio397 have done an amazing job with RF2 since they took control and it will be interesting to see how it develops over the next six months.

RF2 has full weather, day/night cycles, a live track surface and lots of facilities that make it a top piece of work. Studio 397 just need to polish the product to improve it but so far they have done very well.

.....just please sort out the crash noises please they still sound bloody awful :laugh::)
 
We want S397 and Reiza to work togheter, Reiza content and attention to details with rF2 physics and weather system!!!

I don't know if people are aware of it but AMS was a partnership between Reiza and Luminis...


I feel this was the spark that ignited the S397 project. I also wonder if it was Luminis staff that were going to implement VR for AMS given the official comment was the person responsible left the company.
 

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