Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
Temporal Upsampling is what makes lower resolution scale shine with higher pixel density.r.TemporalAA.Upsampling=0
Upsampling doesn't seem to be working at all for me in VR or on screen so I just disable for now
Temporal Upsampling is what makes lower resolution scale shine with higher pixel density.
If you have resolution scale at 100% it only adds some blur. You can control it via in game graphics settings Temporal Upsampling, of course engine.ini will take precedence.
Screen Percentage With Temporal Upscale In Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community
An overview of using Screen Percentage with Temporal Upsampling in Unreal Engine.docs.unrealengine.com
I'm just sad my 5700XT won't even allow for the above settings, 50% resolution in steam (so native), 70% in-game and 100% pixel density. Meanwhile it almost looks worse than my Rift S which pulled steady frames on those settings. I'm not sure what to do, other than to look for other sims until my 3080 arrives.
Anyone who can help me figure this out? I can't imagine it should be this bad...
You need to add some pixel density or SS to counteract image stretching in the center due to barrel distortion transformation.So I have a question, I'm currently running my new Reverb G2 on a 5700XT, since it will take a while for my 3080 to arrive. It's not the best card in the world, especially since ACC seems to perform worse on AMD cards than on similar Nvidia cards... I've tested a lot of things in the past few days and am struggling to find something that is smooth, aswell as looks okay.
I tried adjusting to 60hz but I can't, the flickering gives me a headache. However what I noticed, is that with similar settings, 60hz is WAY sharper than 90hz. Like, I'm not talking about frames, I'm talking about just sharpness and resolution wise. If I use settings based on Andrew_WOT's settings (the same but pixel density turned way down to 100%, distance to high and shadows to medium), on 90hz it's pretty blurry (obviously) and the amount of shimmers and glimmering objects (fences and stuff) is insane.
Then I change nothing but 90hz to 60hz in wmr settings and all of a sudden everything is sharp, AND it runs way smoother. Now the smoother running is because of 60hz, but how the hell can it get sharper without changing anything?
I'm just sad my 5700XT won't even allow for the above settings, 50% resolution in steam (so native), 70% in-game and 100% pixel density. Meanwhile it almost looks worse than my Rift S which pulled steady frames on those settings. I'm not sure what to do, other than to look for other sims until my 3080 arrives.
Anyone who can help me figure this out? I can't imagine it should be this bad...
It looks like my left display is stretched, and the right display is off-centered and half black
This can happen when your headset is not running at the native resolution. Due to the nature of the high-resolution displays in the HP Reverb G2 HMD, not all systems will be able to render the native resolution. There is a fix coming in a future Windows Update that will address the rendering issue when the headset is not at the native resolution.
There are a few reasons why your system is not able to render at the native resolution:
- The DisplayPort on the system might not be 1.3 compatible, or it might not support all 4 lanes.
- If you are using an adapter, it might not support be HBR3 compatible, or it might not support all 4 lanes.
- If your system has a hybrid GPU, that might be limiting the bandwidth available to the DisplayPort.
Alright, that's one mystery solved. When I put the headset on 60hz instead of 90hz, even though SteamVR is not set on auto, it still changes the resolution. I've put it at the "line" for 50% (since that's native G2 res), but apparently when on 60hz steamvr changes the line to around 76% to say that's native or whatever. It goes from 50% to something around 76% which obviously makes a big difference in resolution.
So that explains the better resolution on 60hz, and it's nice that it actually works on 60hz, but I can't stand the flickering. That 76% res in steamvr on 90hz is a real no no, it's like I'm watchinga slow stopmotion or something, it doesn't work at all. I'm not pulling 90fps on 90hz since I have to lower the resolution so much to be able to run 90 fps, that it's like looking at a water painting.
None of the WMR portal settings are on "let windows decide", except for the WMR menu thing, which I've also changed and did not make a difference (Who would've guessed huh, haha).
Guess there's nothing left but to wait on my 3080.. AC is running great, but ACC just seems too unoptimized especially when working with an AMD card. I've tried tweaking pretty much everything:
Lower than native steamVR res with 70% res and higher pixeldensity in game - nope
Higher than native steamvr res, 70% res and lower pixeldensity in game - nope
Both of the above with 100% res and default pixeldensity in game - nope
All of the above with and without WMR reprojection - runs great but the reprojection is pretty damn bad and it makes every sharp line wiggle and go crazy.
All of the above with and without steamvr forced motion smoothing
All of the above with and without steamvr classic reprojection mode
I'm all out of ideas, and I'll just go cry in a corner waiting for my 3080 to arrive.
I feel your pain as I am in the same boat having just brought a 5700xt to replace an ageing 1080gtx while the new graphics cards become more available and come down in price. What ever setting I try I can’t get it to run to a satisfactory level through my Oculus Quest 2. After an hours messing last night it was looking pretty good only for it to look worse again tonight having not changed anything. Very frustrating, I’m now thinking off putting the 1080 back in and selling the 5400 on.
Did the Quest 2 work on the 1080? just got the Quest 2, and cant quite get ACC to look good (running 3080)