Share your VR graphic settings

Hello everyone
with a pc with 3080ti or 3090 with the Andrew Wot file is it worth it for this acc in vr?

thanks for the support.

Hi, i can still play with a G2 at 100% res, 150 Pixel Density, pretty high settings, but at 60fps. For 90fps i would have to lower setting and res a bit. (10900k and 3090).

So, yes, it's like 40% less optimised then iRacing, but with a mega-system it's doable.
 
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Hi, i can still play with a G2 at 100% res, 150 Pixel Density, pretty high settings, but at 60fps. For 90fps i would have to lower setting and res a bit. (10900k and 3090).

So, yes, it's like 40% less optimised then iRacing, but with a mega-system it's doable.
Thanks for the reply
I have a 1080ti and i7700 res 100% pixel density 110 and I like it but the game crashes many times ...
with my settings and with your pc how many fps could I do?
 
Does anyone else actually get LESS fps when enabling DLSS Quality than without it?

Although DLSS yields a 10% or 15% fps gain on a 3440x1440 screen (definitively less gain than for other games i own), in VR there seems to be a bug or inefficient implementation.

I am on a 3080 btw and usually enabling DLSS was a no-brainer for me, yielding between 20 and 40% more fps.
 
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Does anyone else actually get LESS fps when enabling DLSS Quality than without it?

Although DLSS yields a 10% or 15% fps gain on a 3440x1440 screen (definitively less gain than for other games i own), in VR there seems to be a bug or inefficient implementation.

I am on a 3080 btw and usually enabling DLSS was a no-brainer for me, yielding between 20 and 40% more fps.
The main problem for me is that DLSS renders the images for the left eye and right eye slightly differently and even the slightest of such differences are clearly visible in VR and make it really uncomfortable. I have a significant increase of smoothness and video performance by DLSS(3080ti), but that makes it unusable for VR imo. So sad.
 
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The main problem for me is that DLSS renders the images for the left eye and right eye slightly differently and even the slightest of such differences are clearly visible in VR and make it really uncomfortable. I have a significant increase of smoothness and video performance by DLSS(3080ti), but that makes it unusable for VR imo. So sad.
So you are saying, that you are getting the advertised performance boost with DLSS?

For me the performance drops around 10% when enabling DLSS on my 3080. I have tried the following but to now avail:

- revert to original Engine.ini
- try stock VR Low/High profiles
- same performance hit for FSR
 
For me the best solution is (Ryzen 3900XT + Raden 6900XT + Pimax 5K):
1) disable ACC FSR
2) Standard engine.ini
3) reinstall open_FSR_V2.0
4) Use open_FSR standard setting

Pitools 100% - SteamVR 66% and ACC 150%

The game is more stable, gain 5-7 FPS and more detailed....
 
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So you are saying, that you are getting the advertised performance boost with DLSS?

For me the performance drops around 10% when enabling DLSS on my 3080. I have tried the following but to now avail:

- revert to original Engine.ini
- try stock VR Low/High profiles
- same performance hit for FSR
Yes I do get a performance boost, the movement is much softer, no framerate hacking any more, but unfortunately not useable due to the slightly different images for the right and left eye.
 
Anybody can explain why the game looks so bad outside of the car? In the car itself everything looks stunning and sharp. The road itself and curbs look good and natural. But the trees look terrible, very dark green and super blurry and ugly. Usually I dont care about trees in games but here they stand out so bad. Also objects around the track look very blurry. Colors look very off. Everything looks like painted with wax crayons.

I just got a 3080 Ti and playing on the Reverb G2. Even at 135% ingame upscaling (Steam VR 50%) it looks weird and very blurry. I am not complaining about FPS.

Assetto Corsa looks like heaven and maxed graphics out (reflections low) GPU is only at 60% usage while in Steam VR I use 100% SS. Trees, objects around the track etc. look great in comparison. AMS2 also looks great in comparison. Very clear vision in and outside the car.
 
Why run steam vr ss at 50 on your gpu? Put that on 100 and see how u go, u will def see an improvement

Also are u aware u can now bypass steam vr altogether?



Colours - have a play with all the options at the very bottom of video menu, change from aces to default definitely and turn down the saturation for a less cartoony effect
 
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Why run steam vr ss at 50 on your gpu? Put that on 100 and see how u go, u will def see an improvement

Also are u aware u can now bypass steam vr altogether?



Colours - have a play with all the options at the very bottom of video menu, change from aces to default definitely and turn down the saturation for a less cartoony effect
All right, that helped. Looks way better now. I set Steam VR SS to 50% globally because some games cant handle more and I set ACC game specific setting to 200%. Wich must be the same as 100% Steam VR SS I guess? Or does Steam VR SS 100% serve better quality than my setting?

I had to turn on motion smoothing because it could not hold the 90 FPS and you can instantly feel drops to 80 FPS. Motion smoothing locked at 45 FPS does not feel as smooth as 90 FPS but it does the job. With motion smoothing on, GPU usage dropped to 60%. Anti Aliasing and drawing distance is set to epic, other things like textures, shadows etc. are mostly set to medium. I did not expect ACC to run decent on a 3080 Ti on a Reverb G2.

FSR and DLSS look terrible. But am very interested in foveated rendering. Does that work in ACC? And what benefits do I have to bypass Steam VR? I was not aware of it.

Edit: The game menu pushes my GPU to 99%. I activated game menu FPS limiter but it does not help. Is there a way to reduce the load?

Edit: Ok after reading this, I set Steam VR SS to 100% and then reduce resolution if needed in game specific setting.
 
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All right, that helped. Looks way better now. I set Steam VR SS to 50% globally because some games cant handle more and I set ACC game specific setting to 200%. Wich must be the same as 100% Steam VR SS I guess? Or does Steam VR SS 100% serve better quality than my setting?

I had to turn on motion smoothing because it could not hold the 90 FPS and you can instantly feel drops to 80 FPS. Motion smoothing locked at 45 FPS does not feel as smooth as 90 FPS but it does the job. With motion smoothing on, GPU usage dropped to 60%. Anti Aliasing and drawing distance is set to epic, other things like textures, shadows etc. are mostly set to medium. I did not expect ACC to run decent on a 3080 Ti on a Reverb G2.

FSR and DLSS look terrible. But am very interested in foveated rendering. Does that work in ACC? And what benefits do I have to bypass Steam VR? I was not aware of it.

Edit: The game menu pushes my GPU to 99%. I activated game menu FPS limiter but it does not help. Is there a way to reduce the load?

Edit: Ok after reading this, I set Steam VR SS to 100% and then reduce resolution if needed in game specific setting.
I’d use the Andrew_wot engine and g2 presets from the big vr thread in this acc section,
Post in thread 'Share your VR graphic settings'
https://www.racedepartment.com/threads/share-your-vr-graphic-settings.160409/post-3345847
but raise resolution in game to 80. Go with a PD in game of 120 and see how far u can push steam vr ss. The aim would be not to drop below 90fps or activate re projection except on lap one of a big grid etc. but I repeat, are u aware u can now bypass steam vr altogether? the thread and files are on the kunos acc forum, vr section.

You also have an in game option to limit frames if pushing graphics too high
 
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I’d use the Andrew_wot engine and g2 presets from the big vr thread in this acc section,
Post in thread 'Share your VR graphic settings'
https://www.racedepartment.com/threads/share-your-vr-graphic-settings.160409/post-3345847
but raise resolution in game to 80. Go with a PD in game of 120 and see how far u can push steam vr ss. The aim would be not to drop below 90fps or activate re projection except on lap one of a big grid etc. but I repeat, are u aware u can now bypass steam vr altogether? the thread and files are on the kunos acc forum, vr section.

You also have an in game option to limit frames if pushing graphics too high
Actually I did exactly this (but with this mod) and it looks to me like native resolution. I dont know how it makes sense since FSR must worsen the image first. ACC ingame FSR looks horrible to me even at Ultra Quality. But with this mod and 180% supersample Steam VR must fix that out. So in conclusion, I use 100% Steam VR resolution (HP Reverb G2) and 180% Steam VR game specific setting and the exact same settings as on the link for the openvr_mod.cfg and I get stable 90 FPS on clear weather 12 cars on track day time with an 3080 Ti and I7 12700k.
 
Set resolution scale to high as you can go, view distance High, textures high, everything else low, turn AA off.

Then go to: Users/Yourusername/AppData/Local/AC2/Saved/Config/WindowsNoEditor
Open the Engine.ini file

Then write this below it:

[ConsoleVariables]
r.Tonemapper.Sharpen=3
 
guys the cas is workin really good. U can’t measure it in PD. It gets rid of the blur in the background and not any PD number can do that! I have no clue why Kunos couldnt do this all this years? This thing is imo now absolutly mandetory. And it only cost like 5% PD performance ,but gives way more back. Works on g2 and probably any wmr. Oculus dunno.


That's a link for his reshade settings from the acc forum. Extract the zip to \Steam\steamapps\common\Assetto Corsa Competizione\AC2\Binaries\Win64


Adjusting values in-game

Pressing the HOME key will open the built-in Reshade UI. Here you can adjust the parameters as you see fit. The END key will toggle the effects on or off, so you can use that to observe the difference the preset makes in the headset. Available parameters:

  • Contrast Adaptation: controls the intensity of the sharpening filter. Ranges from 0 to 1, with 0 still providing some sharpening.
  • Max color delta: can be used to limit the amount of change to a pixel in the image. This was introduced by the ENB CAS variant and can be used to prevent sharpening artefacts with grass or foliage in the game. A value of 0.07 is typically recommended for Skyrim.
  • Sharpening intensity: determines the blend between the unsharpened and sharpened image. A value of 0 effectively disables the sharpener.
  • Contrast / Brightness / Color saturation: basic controls for color adjustment. Set these to 1 to get the unmodified color value. Otherwise, adjust to your liking.
  • Sharpening radius: determines the area of the image from the eye center that is sharpened. Set this to 1.5 or so to sharpen the entire image. Smaller values will reduce the performance cost of the sharpening filter (to a point), although setting this too low will eventually become visible in the headset. The default value of 0.5 should work just fine.

That's from fholgers skyrim nexus site.

Yeah dude thanks for insisting on this! It actually works GREAT, didn't realize I had the settings all wrong on ReShade, now after installing everything fresh it makes a HUGE difference, at least to me. It's like a 30% increase in pixel density. This is awesome!
 

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