Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
You can use either forced reprojection or 60hz mode, depends which you prefer. 90hz/90fps is ideal but not achievable with good visuals on 1080ti. I personally prefer smoother constant 60hz mode over occasionally tripping reprojection, but some people can't adjust to 60hz mode faint flickering.Hi Andrew, I'm enjoying your settings with my 1080ti and G2, good job! While I can play fairly good with 90hz, I still want to have a solid 60fps experience. But I have a problem with mirrors in the car, they got a strange lag: which setting I need to modify?
Plus, do I have to disable reprojection or/and motion smoothing on SteamVR?
Resolution multiplier must be at 50% (1588x1548), right?
Thanks a lot.
And they are pretty bad, add jaggies to shadows and negatively impact performance.
Yeah, found it
Have done some testing in ACC with DX12 disabled/enabled. Well, with support disabled I've got 0.5ms worse GPU frametime and things got slightly blurrier, esp. noticeable at mid/far distances.
This is 1080Ti, may be Pascal works differently, a lot of weird things happen with Ampere these days.
The floating should be pretty much non existent with Shadows quality on Epic and AO enabled (it's disabled in my engine.ini), you can remove from there and use PostProcessing Effects Quality to control it instead.
are the files still available?Tuned settings for G2. Looks very nice for 1080Ti, Ampere users can try 90 fps or up Pixel Density higher.
Link.
Thank youRemove txt from extension.
Readme with instructions is inside zip.sorry i have the reverb g2 can you help me to optimize
my pc 1080 ti cpu 7700, i wanted to esguire instructions from andrew woot but i can't figure out where the ini files and the acc settings go