Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
NoIf I set G2 to 60hz do I need to lock the fps to 60 in AC?
tried, doesn't seem to take effect live (tried changing AA, MipLODBias on the fly, maybe need to quit and reload the session, so probably not very useful, shameIs it possible to tweak this Engine.ini parameters on-the-fly in ACC with console input?
I have seen, there is a UE4 console unlocker, which is mentioned to be compatible with ACC. It would make tweaking the Engine file much easier. Has somebody already tested it?
I have to correct myself. I only had Shadow distance = Epic, but Shadows only at Medium. This explains the low render distance of the shadow under the car.But there's a visual thing, which annoys me. Even on Shadows=Epic the undercar shadow vanishes quite early. After about 30-40 virtual meters the shadow under the car ist gone, and it looks floaty.
Forced reprojection has higher overhead than Auto, you can compare GPU load of Forced and Auto both running at 45fps in fpsVR. That can stop your achieving 45 fps if headroom is pretty slim.
Me and others had better results in Auto and limiting frames in ACC to ~47fps.
But again, I am getting best visuals in 60hz mode, reprojection even when smooth looks like a downgrade, image is not as crisp and starts getting blurrier around edges. Plus it makes me feel dizzy after a while.
BTW, any plans on revisiting Heavy Messing after all FFB updates on Reiza side, or you wrote off this title completely?
Reprojection adds hefty overhead on GPU side. Based on MS doc to get smooth reprojection experience the system should be able to maintain 60fps without.hi,
i have the reverb g2
i find setting in ACC for retro at 45 fps (90hz) constant or 60 fps with 60hz.
but some time, i have drop of fps.but i dont know why.
i can have 60 fps constant... with the 60 hz.. and have drop of fps at 55 fps...
and with retro, i can have 45 fps contant... but with some drop fps a 42 fps..
it s really strange..
how i can have drop fps at 45 hz and the same time never going under 50 fps at 60hz.
When motion reprojection is enabled, all Steam VR games will render nominally at ½ frame rate (45 fps instead of 90 FPS) while Windows Mixed Reality for SteamVR uses motion vectors generated by the GPU to extrapolate the next frame. For SteamVR games that reliably hit 60 FPS+ on a given PC, this should result in a solid 90 FPS experience with occasional artifacts while maintaining a comfortable experience.
hi,
i have the reverb g2
i find setting in ACC for retro at 45 fps (90hz) constant or 60 fps with 60hz.
but some time, i have drop of fps.but i dont know why.
i can have 60 fps constant... with the 60 hz.. and have drop of fps at 55 fps...
and with retro, i can have 45 fps contant... but with some drop fps a 42 fps..
it s really strange..
how i can have drop fps at 45 hz and the same time never going under 50 fps at 60hz.
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows, also helps with shadow pop and undercar shadows when objects leave the shadow cascade.
And they are pretty bad, add jaggies to shadows and negatively impact performance.And on those floaters. Look at that.
Just released.