It's a temporary problem with csp, glass material properties for rear lights cause it (also a crazy ghost car); hopefully a fix will come csp-side. For now, you can just comment/remove the whole [MATERIAL_GLASS] section on the ext_config.ini (lines 55 to 60), even if rear lights won't look so good on LODA (deep red). It's MaskPass >0 in particular, but if you just change that, they'll look worse without other tweaks to that section.No, cars always show first lumirank position (in replays), afaik.
BTW, wats up with the side brake lights visible only at a certain distance/when the lod changes, maybe some csp bug? It works ok in showroom.
It's a temporary problem with csp, glass material properties for rear lights cause it (also a crazy ghost car); hopefully a fix will come csp-side. For now, you can just comment/remove the whole [MATERIAL_GLASS] section on the ext_config.ini (lines 55 to 60), even if rear lights won't look so good on LODA (deep red). It's MaskPass >0 in particular, but if you just change that, they'll look worse without other tweaks to that section.
[EMISSIVE_LIGHT_0]
NAME=Door_Number_R
COLOR=3,3,1.7
[EMISSIVE_LIGHT_1]
NAME=Door_Number_L
COLOR=3,3,1.7
@racinjoe013 Not entirely sure if this is what you want, but try the following:
On your skin folder (so it'll only work for it) create a ext_config.ini file with:
Then tweak the original COLOR value to you liking. Pe, COLOR=3,3,1.7,100 will make the emissive 100x "stronger" when lights are on (the last value after coma multiplies previous 3 RGB values). You can directly change the RGB values instead, of course.Code:[EMISSIVE_LIGHT_0] NAME=Door_Number_R COLOR=3,3,1.7 [EMISSIVE_LIGHT_1] NAME=Door_Number_L COLOR=3,3,1.7
Won't setting the diffuse of Glow.dds to visually match color as the panel background (on your EXT_Extra_Logos_HR.dds) solve the "issue"?
Edit: Nvm the poor execution, it's just a test:
View attachment 352007View attachment 352008
But even then, IRL that tonal difference should be able to be seen: photo