Most likely incorrect installation on your sidetried manually as well after my post and still does not work.
jr_roadatlanta_2022 and all it’s sub folders need to be placed in content/tracks, that’s it
Most likely incorrect installation on your sidetried manually as well after my post and still does not work.
I get an orange flag saying the jr_atlanta-full is missing (IMSA Weathertech Champ'ship). Should I just rename it?Most likely incorrect installation on your side
jr_roadatlanta_2022 and all it’s sub folders need to be placed in content/tracks, that’s it
Yes sir.Is this championship another mod you downloaded?
Then unfortunately not something I can troubleshoot, reach out to that modder and ask what is up with the error, sounds like he put together the track listYes sir.
What does the log.txt sayHi I'm trying to run the track with vanilla but it crashes, any suggestion?
[SESSION_0] TYPE: 1What does the log.txt say
Yeah, delete the camera_facing file in the data folder for the layout you want to use[SESSION_0] TYPE: 1
[SESSION_0] DURATION_MINUTES: 0
Creating physics track: jr_road_atlanta_2022 [full]
ADDED TRACK SKIN OVERRIDE: default
LOADING MODEL content/tracks/jr_road_atlanta_2022/jr_road_atlanta_2022.kn5
VERSION=6
Loading 41 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_physical.kn5
VERSION=6
Loading 1 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_timing.kn5
VERSION=6
Loading 1 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_objects.kn5
VERSION=6
Loading 29 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_trees.kn5
VERSION=6
Loading 5 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_tires.kn5
VERSION=6
Loading 4 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_crew.kn5
VERSION=6
Loading 8 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_generator_lights.kn5
VERSION=6
Loading 1 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_crowd.kn5
VERSION=6
Loading 12 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_walls_full.kn5
VERSION=6
Loading 15 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_kerbs.kn5
VERSION=6
Loading 2 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_traffic.kn5
VERSION=6
Loading 4 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_marshals_looking.kn5
VERSION=6
Loading 3 textures
LOADING MODEL content/tracks/jr_road_atlanta_2022/ratl_marshals_talking.kn5
VERSION=6
Loading 3 textures
DEBUG TIMER: TrackAvatar::init3D():4211.200100
CREATING STATIC SUBSPACE AT INDEX:1
ERROR: SURFACE NOT FOUND FOR OBJECT:1SND.003_EDGE
ERROR: SURFACE NOT FOUND FOR OBJECT:1SND.002_EDGE
ERROR: SURFACE NOT FOUND FOR OBJECT:1SND.006_EDGE
ERROR: SURFACE NOT FOUND FOR OBJECT:1SND.001_EDGE
ERROR: SURFACE NOT FOUND FOR OBJECT:1SND.004_EDGE
ERROR: SURFACE NOT FOUND FOR OBJECT:1SND.005_EDGE
CREATING STATIC SUBSPACE AT INDEX:10001
CREATING STATIC SUBSPACE AT INDEX:2
ERROR: Mesh 1T5PATCH.005 CAN BE: PATCH T5PATCH
ERROR: SURFACE NOT FOUND FOR OBJECT:5
CREATING STATIC SUBSPACE AT INDEX:5
ERROR: SURFACE NOT FOUND FOR OBJECT:6
CREATING STATIC SUBSPACE AT INDEX:6
ERROR: SURFACE NOT FOUND FOR OBJECT:7
CREATING STATIC SUBSPACE AT INDEX:7
ERROR: SURFACE NOT FOUND FOR OBJECT:8
CREATING STATIC SUBSPACE AT INDEX:8
ERROR: SURFACE NOT FOUND FOR OBJECT:9
CREATING STATIC SUBSPACE AT INDEX:9
ERROR: SURFACE NOT FOUND FOR OBJECT:10
CREATING STATIC SUBSPACE AT INDEX:10
ERROR: SURFACE NOT FOUND FOR OBJECT:11
CREATING STATIC SUBSPACE AT INDEX:11
ERROR: SURFACE NOT FOUND FOR OBJECT:1
ERROR: SURFACE NOT FOUND FOR OBJECT:2
ERROR: SURFACE NOT FOUND FOR OBJECT:3
CREATING STATIC SUBSPACE AT INDEX:3
ERROR: SURFACE NOT FOUND FOR OBJECT:4
CREATING STATIC SUBSPACE AT INDEX:4
LOOKING FOR: content/tracks/jr_road_atlanta_2022/full/ai/fast_lane.ai
LOADING SPLINE: content/tracks/jr_road_atlanta_2022/full/ai/fast_lane.ai
Loading AI Spline: content/tracks/jr_road_atlanta_2022/full/ai/fast_lane.ai
AI SPLINE VERSION 7
LOADING VERSION 7
Points count: 0
LOADING GRID DATA
Calculating radius
Straight 0, start: 0.540157, length: 1255.164429
Straight 1, start: 0.362524, length: 434.904388
Straight 2, start: 0.994195, length: 377.210663
Straight 3, start: 0.152965, length: 104.790634
Straight 4, start: 0.505601, length: 39.959908
Straight 5, start: 0.973163, length: 30.029493
Straight 6, start: 0.252922, length: 29.980047
Straight 7, start: 0.925014, length: 29.728924
Straight 8, start: 0.901541, length: 25.033810
Straight 9, start: 0.191204, length: 20.016478
Straight 10, start: 0.891672, length: 19.914749
Straight 11, start: 0.981802, length: 15.039310
Straight 12, start: 0.215916, length: 14.993938
Straight 13, start: 0.917613, length: 14.976690
Straight 14, start: 0.948491, length: 14.956013
Straight 15, start: 0.309517, length: 14.892166
Straight 16, start: 0.986752, length: 10.051591
Straight 17, start: 0.908957, length: 10.035913
Straight 18, start: 0.897843, length: 9.977718
Straight 19, start: 0.335387, length: 9.972543
Straight 20, start: 0.314428, length: 9.970173
Straight 21, start: 0.330454, length: 9.957516
Straight 22, start: 0.944784, length: 9.952297
Straight 23, start: 0.293525, length: 9.951502
Straight 24, start: 0.324301, length: 9.938771
Straight 25, start: 0.278814, length: 9.914764
Straight 26, start: 0.939839, length: 9.895405
Straight 27, start: 0.215916, length: 5.003056
Straight 28, start: 0.309517, length: 5.003027
Straight 29, start: 0.891672, length: 5.001601
Straight 30, start: 0.309517, length: 4.996171
Straight 31, start: 0.215916, length: 4.992650
Straight 32, start: 0.324301, length: 4.990894
Straight 33, start: 0.309517, length: 4.987762
Straight 34, start: 0.152965, length: 4.981040
Straight 35, start: 0.925014, length: 4.978410
Straight 36, start: 0.278814, length: 4.976149
Straight 37, start: 0.330454, length: 4.974781
Straight 38, start: 0.293525, length: 4.946241
Straight 39, start: 0.939839, length: 4.945110
Straight 40, start: 0.939839, length: 4.944659
Straight 41, start: 0.293525, length: 4.932589
Spline is at last version
DEBUG TIMER: AISpline::calculateNormals:10.114500
LOOKING FOR: content/tracks/jr_road_atlanta_2022/full/ai/pit_lane.ai
LOADING SPLINE: content/tracks/jr_road_atlanta_2022/full/ai/pit_lane.ai
Loading AI Spline: content/tracks/jr_road_atlanta_2022/full/ai/pit_lane.ai
AI SPLINE VERSION 7
LOADING VERSION 7
Points count: 0
BUILDING GRID FOR PERFORMANCE
Calculating radius
Straight 0, start: 0.322789, length: 383.854767
Straight 1, start: 0.859973, length: 106.354477
Straight 2, start: 0.093059, length: 35.728352
Straight 3, start: 0.210879, length: 23.272932
Straight 4, start: 0.130829, length: 13.892246
Straight 5, start: 0.997199, length: 3.241221
Straight 6, start: 0.270960, length: 3.095898
Straight 7, start: 0.044570, length: 3.094014
Straight 8, start: 0.674027, length: 3.071375
Straight 9, start: 0.036600, length: 3.032714
Straight 10, start: 0.859973, length: 1.613035
Scanning 746 points
SPLINE POINTS COUNT : 811 | PAYLOADS COUNT : 811
Loading AI Hints from: content/tracks/jr_road_atlanta_2022/full/data/ai_hints.ini
HINT_0 START:0.700000 END:0.780000 VALUE:2.000000
HINT_1 START:0.900000 END:0.999000 VALUE:2.000000
DEBUG TIMER: INIT TRACK SPLINES:544.915800
DEBUG TIMER: TrackAvatar::initPhysics():819.355200
IDEAL LINE FROM FILE: content/tracks/jr_road_atlanta_2022/full/data/ideal_line.ai
Loading AI Spline: content/tracks/jr_road_atlanta_2022/full/data/ideal_line.ai
AI SPLINE VERSION 7
LOADING VERSION 7
Points count: 0
LOADING GRID DATA
DEBUG TIMER: IDEALLINE:38.700300
CRASH in:
OS-Version: 6.2.9200 () 0x100-0x1
d:\dev\dev_pc_master_race\acs\camerafacing.cpp (57): CameraFacing::CameraFacing
d:\dev\dev_pc_master_race\acs\trackavatar.cpp (118): TrackAvatar::TrackAvatar
d:\dev\dev_pc_master_race\acs\sim.cpp (1066): Sim::loadTrack
d:\dev\dev_pc_master_race\acs\racemanager.cpp (351): RaceManager::initOffline
d:\dev\dev_pc_master_race\acs\racemanager.cpp (174): RaceManager::loadSessions
d:\dev\dev_pc_master_race\acs\sim.cpp (320): Sim::Sim
d:\dev\dev_pc_master_race\acs\splashscreen.cpp (319): SplashScreen:ostRender
d:\dev\dev_pc_master_race\ksgame\game.cpp (181): Game::onIdle
d:\dev\dev_pc_master_race\ksgame\game.cpp (210): Game::run
d:\dev\dev_pc_master_race\acs\acs.cpp (477): wWinMain
f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c (618): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D7637614)
00007FF9D7637614 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9D8C426A1)
00007FF9D8C426A1 (ntdll): (filename not available): RtlUserThreadStart
Here it is, I don't have a clue, do you?
Thank you JohnYeah, delete the camera_facing file in the data folder for the layout you want to use
- Seasonal adjustments now implemented accurately and in real-time. This means trees without leaves, different grass, colors, etc, all change based on time of the year - hue shift from end of October to November 16, then winter textures from November 17 to April 1, as per the state of Georgia typical fall/winter seasons. This was only possible with LUA scripting. 'Seasonal Adjustments' need to be enabled in CSP settings for this work.
- Various shader...
Thank you for the edit. I was having same issues, and you helped me out!Sorry to say but... the version 1.1 worked perfectly, but with the new version 1.5, every time I go out of the track limits, I fall into the void... I don't know if some file is missing in the mod or if I have done the installation incorrectly.
EDIT: Ok, warning for future careless readers... Indeed, I have installed the mod incorrectly; don't be a dumb like me and install this marvelous mod manually, not with Content Manager...
... you helped me out!
That’s a CSP issue with the new spectator shader. If your turn on the option to dynamically adjust them based on number of cars, this will happen. So you can turn off the shader, or turn off the dynamic option… but nothing I can do unfortunately.Hi!
I have strange issue with spectators. Some of them are totally black. Any suggestions?
View attachment 626797
Oh, you are right, I unchecked this option and now It looks fine. Thanks!That’s a CSP issue with the new spectator shader. If your turn on the option to dynamically adjust them based on number of cars, this will happen. So you can turn off the shader, or turn off the dynamic option… but nothing I can do unfortunately.
This should be an issue even on Kunos tracks