rFactor 2 | Stock Car 2018: V2.14 Update Available

But is there proper Ovals in rF2?
If you mean from "stock" content, yes but they mostly are clones with different names from the ISI days, and some (maybe most?) are 3PA tracks:

Daytona ("Jacksonville", it's not an exact copy but close)
Talladega ("Alabama Superspeedway")
Darlington ("Brookdale")
Richmond ("Northside")
Charlotte ("Mountain Peak")
Fontana/California/Auto Club Speedway ("Apple Valley")
Homestead ("Palm Springs")
Indianapolis
Kansas, I think... ("Eagle Creek")

I haven't driven them in quite a while but remember thinking most of them were pretty good, but I never liked Eagle Creek - that one always felt sub-par compared to the others. And I remember some frustrating AI issues at Indy (crashing in turn 2 ALL THE TIME). But it's been a while so maybe it's better (or not). There are also of course plenty of mod oval tracks out there. Sounds like a good time to revisit the RF2 stock cars - and don't fear trying them on road courses. In the tuning screen (before you hit the "Race" button and go to the track) there is a Road Course configuration you can select to start you in a default road course setup.

I'd say just forget about how fast it is vs other car types, that's not really going to affect how fun it is or how good of a race it produces. They are relatively low tech, low downforce, big heavy powerful brutes but there's still plenty of room for finesse and skill to drive them well.
 
They got rid of the turquoise tint in one of the latest big graphic updates that was released after Le Mans virtual. That tint drove me nuts aswell but it's clearly much better now. So if you are still having that issue, there might be an issue somewhere else. Make sure that you let your game rebuild the shaders. In the past I had missing road reflections as there were some updates to the shaders so I got that solved aswell by getting rid of the older shaders and checking the integrity via steam and deleting everything in the cbash folder.

When I search the game directory, I see three 'Shaders' folders. Should I delete all three?

EDIT: Nevermind. Just saw the post above.
 
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If you mean from "stock" content, yes but they mostly are clones with different names from the ISI days, and some (maybe most?) are 3PA tracks:

Daytona ("Jacksonville", it's not an exact copy but close)
Talladega ("Alabama Superspeedway")
Darlington ("Brookdale")
Richmond ("Northside")
Charlotte ("Mountain Peak")
Fontana/California/Auto Club Speedway ("Apple Valley")
Homestead ("Palm Springs")
Indianapolis
Kansas, I think... ("Eagle Creek")

I haven't driven them in quite a while but remember thinking most of them were pretty good, but I never liked Eagle Creek - that one always felt sub-par compared to the others. And I remember some frustrating AI issues at Indy (crashing in turn 2 ALL THE TIME). But it's been a while so maybe it's better (or not). There are also of course plenty of mod oval tracks out there. Sounds like a good time to revisit the RF2 stock cars - and don't fear trying them on road courses. In the tuning screen (before you hit the "Race" button and go to the track) there is a Road Course configuration you can select to start you in a default road course setup.

I'd say just forget about how fast it is vs other car types, that's not really going to affect how fun it is or how good of a race it produces. They are relatively low tech, low downforce, big heavy powerful brutes but there's still plenty of room for finesse and skill to drive them well.

Ealge Creek is Kentucky track.

You can race in all Nascar Oval tracks actually. Just subscribe in this collections.


 
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Nascar at LeMans :confused::cool:...who knew :D:geek:

1981 LeMans 24 Hrs, Chevrolet Camaro, Cale Yarborough, Bill Cooper, Billy Hagan, IMSA GT
ddf9bc525f7eed6e8999ce2adb077243.jpg


Billy Hagan Camaro 1982
LM182LeMans-b05c.jpg
 
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