rFactor 2 | New Build Update Released

GuitarTech

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Sep 25, 2011
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S397 cannot flip the switch on the new UI on the main version fast enough.
Whether you like the new UI or not, this will bring a lot of new feedback (good or bad) and will force S397 to address the remaining issues of the new UI, and iterate and improve on it fast.
I think they should have done this months ago to speed up the process.
Yeah, after taking what feels like years to get it done, all of a sudden, they can't get it finished quickly enough. Maybe as a Christmas present for the rF2 users? ;)
 

b)b

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Yeah, after taking what feels like years to get it done, all of a sudden, they can't get it finished quickly enough. Maybe as a Christmas present for the rF2 users? ;)
Complaning users is the best incentive to fix stuff fast. Other than that, the other solution is to sleep on it forever and have people complaining anyways once it is finally released.
 
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GuitarTech

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Complaning users is the best incentive to fix stuff fast. Other than that the other solution is to sleep on it forever and have people complaining anyway once it released.
I don't think that's intirely true: there are bugs that have been in the sim since the beginning of time that everybody complains about, and have for years, but Studio397 just ignores them. There are things in rF2 that will never be fixed, because S397 just can't be bothered.
 

Saintbert

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One small change to the UI that I imagine modders especially would welcome is, give more information about the tracks, add a little text field that says the track is a Studio 397 original, updated for shaders, a mod, or whatever. I have a hard time keeping "track" of my favourite tracks. Content Manager for Assetto Corsa is so good for this, with tags and the ability to bookmark your favourites.

Coming back to rFactor 2 after a little break, it feels very rewarding to drive but user-friendly it is not. If only it was as intuitive to operate as it is to drive.
 

GuitarTech

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One small change to the UI that I imagine modders especially would welcome is, give more information about the tracks, add a little text field that says the track is a Studio 397 original, updated for shaders, a mod, or whatever. I have a hard time keeping "track" of my favourite tracks. Content Manager for Assetto Corsa is so good for this, with tags and the ability to bookmark your favourites.

Coming back to rFactor 2 after a little break, it feels very rewarding to drive but user-friendly it is not. If only it was as intuitive to operate as it is to drive.
And another thing they could implement in the new UI would be a dark mode, or at least tone down the bright white tone
 
May 22, 2018
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I concede you're point with the time frame for programming. But the Madness engine, or indeed other implementations of the gmoto engine like R3E for instance, differ from rF2 in that they're not a buggy mess....
I've opted in and out of the beta four or five times. I've tried full screen, windowed mode, and borderless. I have tried it with three different mice, two wirelessUSB, and one with a cable. I did several complete system new starts, no change. Oddly enough, all the mice work flawlessly in R3E, PC2, AMS2 and RF9.5. Of course it is'nt Studio397s fault. Funnily enough, before they broke the new UI yesterday, the mouse worked perfectly. I've been using the new UI since it came out, I know how it should work. I'm 66, I've been doing this s*it for a while....
I'm sick of having to put up with Studio397s sloppy crap, and I'm not alone, They have an excuse for everything, why just can't they do it right? How hard can it be? R3E uses the same gmoto core, why can't rF2 run and look like that? God, back then even GT2 had a better UI. How Studio397 could take over four years to produce such a dogs breakfast is beyond my comprehension.
 
May 31, 2019
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I did left Rf2 because I did get irritated by the adjustment difficulties I did have when using VR, as it seems lots have been changed maybe I will give this game another chance.
 

Dave Thayer

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What on earth is VR flat desktop mode? I have a VR headset, so I assume this is not real important
to me. Just curious.
 

GuitarTech

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What on earth is VR flat desktop mode? I have a VR headset, so I assume this is not real important
to me. Just curious.
It's a feature of the new (beta) UI: It's the screen you see on your desktop when you take off the headset assuming you have selected HMD+Mirror in the Video settings. It is static, and doesn't move when you more the headset so that you can use the menu without having to use the headset. Be nice if it worked, some people, including me, are having trouble with the latest update: now I have no mouse pointer in VR in the beta UI. I've rolled back to the opt-out UI until Studio397 fixes it.
 
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MarcG

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Jun 17, 2011
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What on earth is VR flat desktop mode? I have a VR headset, so I assume this is not real important
to me. Just curious.
I think they're referring to the UI on the Monitor which now is Flat and now mirrored from the HMD, it only becomes mirrored when in the Car. It's a much requested feature that was added in this build.
 
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erik689

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Jun 21, 2017
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I tried the new UI for two weeks and I come back to the old UI. The new UI is too slow, very confused, You have to pass from a page to other page to find something. Also wait for "loading your fav server", "failure loading Indianapolis" and many others problems. The old is much more fast and better organizzation. Also the gestion of package is much better. This is only my opinion.
 

mesfigas

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Nov 1, 2015
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is there any advantage gaining the new UI versus the old ?
cause i was thinking to switch to old UI for same reasons
i really dont like scrolling and wasting time in the UI if it doesnt offers something critical
 
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Demichkd

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Jun 25, 2019
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I tried the new UI for two weeks and I come back to the old UI. The new UI is too slow, very confused, You have to pass from a page to other page to find something. Also wait for "loading your fav server", "failure loading Indianapolis" and many others problems. The old is much more fast and better organizzation. Also the gestion of package is much better. This is only my opinion.
I can't speak to slowness issue as for me it's actually faster. @Case_ mentioned picking a server and saving as favorite, I picked the S397 server and you will no longer wait for "loading your fav server". It does take some time getting used to but either way it's coming.
 

rand777

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Apr 26, 2020
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I can't speak to slowness issue as for me it's actually faster. @Case_ mentioned picking a server and saving as favorite, I picked the S397 server and you will no longer wait for "loading your fav server". It does take some time getting used to but either way it's coming.
If they used MVC or some other analogous design pattern then it's conceivable both UIs could live on without any conflict. If they force the new UI at some point does steam allow an easy way to reject all future updates for a specified game?