He was also Pushing himself Don't let him Catch by any onekristiann push for the best mode we are believing to you...push push push
He was also Pushing himself Don't let him Catch by any onekristiann push for the best mode we are believing to you...push push push
kristiann push for the best mode we are believing to you...push push push
@kristiannn Do you think changing the Quick setup in database works for the AI too????
If so then we can get the Amazing races
Ya it will be like that but i was trying to do them as soon as possibleAt the moment, I'm just waiting for the test results.. There's nothing to push. There are just a few things left but all of them need a lot of testing. The tester(s) will have to get through all of the tracks a few more times for some short races which won't be fun for them (I suppose) so probably they won't do it very quickly..
If you want a Edited Quick set up database i will send it to you for test
Hi kristiannn,
Im wondering how you got the grass to have less grip, because ive been trying to get less wet weather grip, but i cant find a way to do it. Someone recommended to me (on another thread) that i change some values in "tyregrip.csv", so i tried that but it made no difference. Is the 'tuning.tng' file of any significance in the grip level because i also read in another thread that you can change the grip level's in that file, however i have no clue what program to use to open it.
Regards.
im not sure, but CM slowed the AI cars down in the WET when they patched the game to 1.2..
Or they increased player traction..
@Tophercheese I hope you can find a way to get them right but that also needs to effect the AI and Player then only we can enjoy much moreI'd also like to be able to decrease the grip level in the dry because the dry times are also too fast haha.
That's the problem i faced in 2010 toolol okay so i just tried decreasing some of the grip values in surface_materials.xml and it stopped my game from starting up completely hah. good thing i kept the original!