@Ben O'Bro : isn't there a way to add some glare around the Hella unit and/or make the surrounding mirror "cup" use SSLR, just like the nickel here does?
https://ibb.co/qxyj3Kg
https://ibb.co/qxyj3Kg
aha wellDon't make start posting a physics update per day, if we're allowed to post hotfixes here now.
that's a translucent plastic with bump inside, and a clear mirror around the bulb@Ben O'Bro : isn't there a way to add some glare around the Hella unit and/or make the surrounding mirror "cup" use SSLR, just like the nickel here does?
https://ibb.co/qxyj3Kg
not sure people will appreciate some P700 on a Singer ^^ but i can tryIf i had to choose, I'd pick this anyday (Caterham Clamshell headlights pictured). Simpler, i suppose, and more effective.
https://ibb.co/vDWgqmX
small hotfix
just the kn5 (whole 3D of the car + textures)
to fix the reflect of the dials, few transparency fixed, working rain
and extension folder for a test of metalic effect of the paint with shader patch, and working clock
http://benobro.org/sub/bo_singer_kn5_191021.7z
i increased the value for the light mask highlight compared to previous
it's basically a cheat to highlight the glass where the beam goes through
otherwise it looks plain stupid
Car is based on a 964. Completely different from the older tbar 911s. Moreover the body isn't really an old Carrera body style either IMO, but their own development.I can confirm that this works, in case anyone is on the fence wrt hotfixes. Doing a thunderstorm Monza now.
Great ride.
How come it is called "964" but has a pre-1980 body look?
small hotfix
just the kn5 (whole 3D of the car + textures)
to fix the reflect of the dials, few transparency fixed, working rain
and extension folder for a test of metalic effect of the paint with shader patch, and working clock
http://benobro.org/sub/bo_singer_kn5_191021.7z
i increased the value for the light mask highlight compared to previous
it's basically a cheat to highlight the glass where the beam goes through
otherwise it looks plain stupid
Judging by the latest video posted, they don't run the brake P/V, so likely it's 66% front, not 79%.Absolutely fantastic car!
I also went with the mentioned sound mod. Has some weird gaps, so not perfect, but more raw, 911R sound seems too synthetic for this beast, imho
I noticed, that the speedometer needle advances like crazy.
Do these Porsches really have the brake bias like that? It's only a game, I want to be able to kill my virtual self by locking the reas when braking too late into a corner, spinning out and being t-boned by upcoming traffic